I voted use a new concept/building in favour of simplifying the mod
so that is not just a resource (as not all who use a mod would
necessarily know how to use a resource). This way, the items will
be purchaseable for those who do not mod but use mods
. If not
a store, then chuck all of the items in appropriate leveled lists so that
casual adventuring reveals the items (for those that might like the items
to be not so readily available as in an armoury or store). One could
keep the mod cosmopolitan and add it to one of the cities that have
not been the key focus of mods. Or, one could continue with the
Tree & Roots version, but just make them basic themed stores
and not a quested version (just shops, plain and simple). At this point,
keeping it simple is probably best and the most universally beneficial.
:angel:
EDIT: As far as your wonderful additional architecture, Skinjack, why
not release a separate resource pack all your own for those (a showcase
of yours and Rogue's endeavours, as it were
).