Elder Scrolls V deserves better than the GameByro engine

Post » Fri May 27, 2011 7:25 am

As enjoyable as the release of Fallout New Vegas was; it is using a rather dated engine and this really shows (despite all of the heavy modifications). Character movement that feels very rigid and restricted, distance textures popping in and out, AI pathing issues, etc. The issue with the engine really isn't about the graphics.

I have heard rumours that Beth have been developing a brand new engine for TES V - but this is certainly not confirmed. If they are indeed choosing to modify the GameByro engine (which is no longer supported by its parent company) then I don't have much hope for improving the problems that I highlighted above concerning the Fallout releases.

I'm sure TES V will be a great game; but I cannot hide my dissapointment at the possibility that GameByro will be used once again. This is because it is easier now to create huge seamless open-environments with a variety of engines; and a good example was the Avalanche Engine (used in Just Cause 2).
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Nicole Coucopoulos
 
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Post » Fri May 27, 2011 3:23 am

@Bethblog said this:
Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!


http://twitter.com/#!/Bethblog
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Nathan Maughan
 
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Post » Fri May 27, 2011 4:35 am

We're not sure which engine will be used - there has been talk of Bethesda developing a brand-spankin' new engine that handles open-world games better than GameBryo. I'm sure someone here can provide the link for you.
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Jhenna lee Lizama
 
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Post » Fri May 27, 2011 12:58 pm

As enjoyable as the release of Fallout New Vegas was; it is using a rather dated engine and this really shows (despite all of the heavy modifications). Character movement that feels very rigid and restricted, distance textures popping in and out, AI pathing issues, etc. The issue with the engine really isn't about the graphics.

I have heard rumours that Beth have been developing a brand new engine for TES V - but this is certainly not confirmed. If they are indeed choosing to modify the GameByro engine (which is no longer supported by its parent company) then I don't have much hope for improving the problems that I highlighted above concerning the Fallout releases.

I'm sure TES V will be a great game; but I cannot hide my dissapointment at the possibility that GameByro will be used once again. This is because it is easier now to create huge seamless open-environments with a variety of engines; and a good example was the Avalanche Engine (used in Just Cause 2).

Todd Howard has confirmed that TESV will use Gamebryo, though he also stated that his team has been heavily modding it since FO3's release and when you play the game it feels like you have a next-gen console, so I'd wait until we've seen some screenshots or in-game footage to determine how worthy Gamebryo is of TESV. Personally I can't wait to see what they've done.

@Bethblog said this:

Wait... what?!
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Liii BLATES
 
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Post » Fri May 27, 2011 5:34 am

Oh dear Akatosh. If Skyrim uses the Avalance engine, and it can render the characters like it has in past games, and not like a character from Grand Theft Auto, I'd have a heart attack.

Though the combat system better be far from Just Cause 2. That was one issue that made me decide not to buy the game (along with the horrendous voice acting).
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keri seymour
 
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Post » Fri May 27, 2011 2:07 am

ENOUGH with this engine argument. It is GAMEBRYO and it is a HIGHLY MODIFIED VERSION of it.

GAMEBRYO is used because it is a good engine for making DYNAMIC and HUGE games in this case Skyrim. Also, Gamebryo has a wonderful mod support so I doubt Bethesda would take that off us (the pc gamers). An engine like Avalanche engine is good, but it can't add as much detail as Gamebryo.


NEVERMIND ALL I SAID

"Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!
"

http://twitter.com/bethblog
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Eileen Collinson
 
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Post » Fri May 27, 2011 1:17 pm

@Bethblog said this:


Really?

Where is a link to that tweet?
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cassy
 
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Post » Fri May 27, 2011 1:04 am

It all depends on how the game is designed. I mean, it could be that there will be a big outdoor landscape, but maybe it's layout is designed more engine friendly, meaning more details, less viewing distance in terms of more visible obstacles. I think that the graphics will be great. Other than that, I also think that a huge part of the actual gameplay will take place in ruins underneath the earth, meaning nice indoor dungeon areas etc... it really doesn't depend so much on the engine If graphics are good or not. Graphics will defineately better than Oblivion, and that is fine for me....
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Nicholas C
 
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Post » Fri May 27, 2011 7:13 am

Seems I got beaten to everything, haha. :laugh: Thanks for the link, Silvade.
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xx_Jess_xx
 
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Post » Fri May 27, 2011 2:36 pm

Yeah let it go. It's (a modified) Gamebryo, now live with it.

Personally I love Gamebryo because it brought me three of the greatest games in history, Dark Age of Camelot, Morrowind and Oblivion (which is the supreme king of all games).
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Kaley X
 
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Post » Fri May 27, 2011 2:16 pm

ENOUGH with this engine argument. It is GAMEBRYO and it is a HIGHLY MODIFIED VERSION of it.

GAMEBRYO is used because it is a good engine for making DYNAMIC and HUGE games in this case Skyrim. Also, Gamebryo has a wonderful mod support so I doubt Bethesda would take that off us (the pc gamers). An engine like Avalanche engine is good, but it can't add as much detail as Gamebryo.





That is a silly argument though dude. There are FAR larger open-world games out there that don't use GameByro.
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Philip Lyon
 
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Post » Fri May 27, 2011 9:27 am

I kinda hope they have used the project offset engine for it, but really the gambryo engine is great for modding which is a pretty big appeal for ES games
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Jason White
 
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Post » Fri May 27, 2011 12:52 pm

ENOUGH with this engine argument. It is GAMEBRYO and it is a HIGHLY MODIFIED VERSION of it.

GAMEBRYO is used because it is a good engine for making DYNAMIC and HUGE games in this case Skyrim. Also, Gamebryo has a wonderful mod support so I doubt Bethesda would take that off us (the pc gamers). An engine like Avalanche engine is good, but it can't add as much detail as Gamebryo.


NEVERMIND ALL I SAID

"Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!
"

http://twitter.com/bethblog


OMG ! ! ! ! ! ! ! !
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Vicky Keeler
 
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Post » Fri May 27, 2011 1:48 am

Hmmm, it is not brand new if Todd said that they spent a whole year making the Gamebryo engine better. What a waste of a year eh?
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Ash
 
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Post » Fri May 27, 2011 3:53 am

As enjoyable as the release of Fallout New Vegas was; it is using a rather dated engine and this really shows (despite all of the heavy modifications). Character movement that feels very rigid and restricted, distance textures popping in and out, AI pathing issues, etc. The issue with the engine really isn't about the graphics.

These issues really aren't engine issues either. The problem isn't that Gamebryo is a bad engine (it's really not), it's that Bethesda's handling of it has been... less than superb, in generous terms.

An engine like Avalanche engine is good, but it can't add as much detail as Gamebryo.

As far as I know, this isn't true at all. That said, Avalanche is a proprietary engine that (as far as I know) isn't available for licensing at all, so it doesn't matter how good it is.

Also worth noting: the modding support isn't a feature of the Gamebryo engine, it's something that Bethesda specifically implements. Properly handled, nearly any engine can provide that.
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Dan Endacott
 
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Post » Fri May 27, 2011 11:32 am

If they are indeed choosing to modify the GameByro engine (which is no longer supported by its parent company) then I don't have much hope for improving the problems that I highlighted above concerning the Fallout releases.

While the fate of GameBryo is up in the air I don't see why this would affect TES V, Bethesda has been working on this engine for at least two years.
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claire ley
 
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Post » Thu May 26, 2011 10:03 pm

Let′s just wait for screenshots, I bet it will look great. Plus, I don′t like the focus to be too much on graphics. Story is much more important for a RPG.
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Batricia Alele
 
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Post » Thu May 26, 2011 11:39 pm

These issues really aren't engine issues either. The problem isn't that Gamebryo is a bad engine (it's really not), it's that Bethesda's handling of it has been... less than superb, in generous terms.



I think it's a dated engine, just like the engine used in Valve games.

Unless of course, they re-write the fundamentals so that it bears no resemblance to the persistent features that it has demonstrated all these years...
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Cody Banks
 
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Post » Fri May 27, 2011 3:30 am

"Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!
"

http://twitter.com/bethblog

Well, "new" can be relative. We'd all like to think that it implies a completely new engine, but it could also just be a heavily modified iteration of Gamebryo with some new tech thrown in. Morrowind's engine was called "NetImmerse", but it was really just an older version of Gamebryo.

I don't have much against the engine to be honest - Civilization IV was built on it. It had a smooth, responsive interface, quick loading times, and you could alt-tab it without crashing the game. Bethesda just needs to work on fixing all the inconsistencies with it.
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Donald Richards
 
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Post » Fri May 27, 2011 5:47 am

As enjoyable as the release of Fallout New Vegas was; it is using a rather dated engine and this really shows (despite all of the heavy modifications). Character movement that feels very rigid and restricted, distance textures popping in and out, AI pathing issues, etc. The issue with the engine really isn't about the graphics.
This is also Gamebryo....
http://www.youtube.com/watch?v=dqnM3CMQdyc&feature=related

It still has animation problems... but this was from two years ago.
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BrEezy Baby
 
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Post » Fri May 27, 2011 1:16 pm

I think it's a dated engine, just like the engine used in Valve games.

Unless of course, they re-write the fundamentals so that it bears no resemblance to the persistent features that it has demonstrated all these years...


Source engine is pretty amazing at the stuff it can do graphically with some improvement. I don't think it's dated at all.
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jessica robson
 
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Post » Fri May 27, 2011 2:25 am

I think it's a dated engine, just like the engine used in Valve games.

Unless of course, they re-write the fundamentals so that it bears no resemblance to the persistent features that it has demonstrated all these years...

It's not a dated engine - it receives continual improvements and enhancements to keep it relevant. Again, the engine isn't the problem - non-Bethesda games have used Gamebryo without ANY of the issues that Bethesda's games show.

I know it's not going to be popular to put the blame on Bethesda here, but they are the reason that their games have the issues that they do. It's not a Gamebryo problem that causes those things.
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Sabrina Schwarz
 
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Post » Fri May 27, 2011 9:27 am

I really wish people wouldn't complain about things they don't understand. Gamebryo is nothing more than a rendering engine...
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James Baldwin
 
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Post » Thu May 26, 2011 10:58 pm

Well, "new" can be relative. We'd all like to think that it implies a completely new engine, but it could also just be a heavily modified iteration of Gamebryo with some new tech thrown in. Morrowind's engine was called "NetImmerse", but it was really just an older version of Gamebryo.

Indeed. I will be very surprised if it Skyrim doesn't use Gamebryo Lightspeed as a renderer.

Source engine is pretty amazing at the stuff it can do graphically with some improvement. I don't think it's dated at all.

Yet some parts of Source still use code from Quake 1 (which was released in 1996) in it.

It's not a dated engine - it receives continual improvements and enhancements to keep it relevant. Again, the engine isn't the problem - non-Bethesda games have used Gamebryo without ANY of the issues that Bethesda's games show.

I know it's not going to be popular to put the blame on Bethesda here, but they are the reason that their games have the issues that they do. It's not a Gamebryo problem that causes those things.

That is true. Gamebryo is getting a lot of negative bashing from TES/Fallout fans for things that isn't really Gamebryos fault. There's nothing that says that Bethesda would use the Unreal 3 engine or the id tech 5 engine or whatever more efficiently.
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Aaron Clark
 
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Post » Fri May 27, 2011 12:43 am

"We can now confirm that the TES V: Skyrim engine is all-new. And it looks fantastic."

http://twitter.com/nickbreckon

FANTASTIC! Now we need screenshots.
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zoe
 
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