Elder Scrolls Engine

Post » Wed Jul 16, 2014 2:39 pm

Bethesda, you have truly revolutionized gaming with the Elder Scrolls 3 to 5 and Fallout 3. But what I cannot figure out is why you refuse to capitalize on the success of these games.

I imagine a world where an Elder Scrolls offline game has moved to a 3-year 2 studio development cycle.

and on the free year in between a Fallout game is released, Doom would be a prime candidate for a mega space single player RPG, a new Call of Cthulhu in the same framework? Or perhaps a real world RPG with more emphasis on puzzle solving?

The things you could do with that engine are endless especially with current pc's and new gen power.

Get Obsidian on another title, or throw a wildcard and get a developer like Capcom onboard (Resident Evil anybody?)

You guys could create gaming utopia, all we need now is vs Oculus Rift/Project Morpheus integration and I swear I would never spend a single penny with anybody else.


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Schel[Anne]FTL
 
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Post » Wed Jul 16, 2014 10:23 pm

IMO the best thing they can do with that engine is throw it to the garbage and build a new one, or collaborate with the nice guys @ id to make their engine work for TES. I mean, holy [censored], TES deserves better than this!

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Chloe Mayo
 
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Post » Wed Jul 16, 2014 10:34 am

http://www.quickmeme.com/img/f9/f92b4dedc6a68bf5d99884c87a536819a1ab0e09fdeea69bbfa0ecafa8688647.jpg

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koumba
 
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Post » Wed Jul 16, 2014 10:02 pm

I wouldn't say no to TES spinoffs like the adventure games ( Eye Of Argonia?) but I'm not sure I'd enjoy playing a TES (be it point&click adventure or whatever...) made by some other studio, I'm quite disappointed with Zenimax Online's vision of a TES mmo.

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lolly13
 
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Post » Wed Jul 16, 2014 4:29 pm

We, the enlightened Lords and Masters of Gaming at Bethesda, thank you for your post.

It's worth keeping in mind that although Bethesda Game Studios, Softworks or Zenimax Media may not have announced a project along the lines you suggested, it doesn't mean that they aren't working on something like that. At the current time though, the current 4-5 year cycle of development is creating incredible, critically-acclaimed games, so for the moment, that's probably the preferable system rather than a quick series of cash-ins.

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lydia nekongo
 
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Post » Wed Jul 16, 2014 10:15 am

i imagine a world where video games are crafted and released as works of art instead of churned out on an annual basis by people who mostly don't give a [censored] about them one way or the other

i wish my world was more realistic
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Honey Suckle
 
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Post » Wed Jul 16, 2014 1:51 pm

If there's an engine that can be modded as extensively as the Netimmerse/Gamebryo/Creation engine I might be interested in seeing Bethesda switch to it. If not, I'd rather they update the Creation engine.

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Tanya Parra
 
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Post » Wed Jul 16, 2014 4:19 pm

I think ZeniMax/BGS is now in a position to accelerate the release of single player TES games, Skyrim made them so much $$$ they could be hiring more people and have separate teams for TES and Fallout. So these two series don't have to wait their turn every 5 years or so.

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Reanan-Marie Olsen
 
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Post » Wed Jul 16, 2014 9:09 pm

It has already been three years since Skyrim and nothign has been announced yet. That is too slow and I seriously don't understand why they are releasing games so rarely.

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Amiee Kent
 
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Post » Wed Jul 16, 2014 12:43 pm

Some people think Gamebryo has been "updated" to the max and beyond. I reckon the modders will have to adapt to new tools (maybe more limited) but I think it's for the greater good to switch to a modern engine. Gamebryo is not old, it's ancient and it would look bad (and make BGS look bad) on the new gen hardware compared to, say, Witcher 3. Not a modder myself but I do love me some good mods, but if this is what it takes to give TES a chance to a technology leap, I'd hope they go for it.

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Greg Cavaliere
 
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Post » Wed Jul 16, 2014 7:26 pm

becuase they take their time with them and don't want to churn one out every year with a four hour single player story like CoD, (Which has got progressively worse for the single player and only marginally better for the multiplayer)

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Dalton Greynolds
 
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Post » Wed Jul 16, 2014 11:58 am

Wow. Imagine how it must have been for all the Daggerfall fans waiting for Morrowind, or Oblivion fans waiting for Skyrim. There's a reason these things take so long; it's the scope. Even if Bethesda employed twice as many people I'd rather a 5-6 year development cycle with twice the quality, content, and immersive world building than a shortened cycle. I'm patient, and there's plenty of life left in Skyrim for me (not to mention the plethora of other games on the market). Don't be so quick to throw away the heart of the game series you love just because you're feeling a bit impatient.

On to the question of the actual engine Bethesda are using; I'd love to see more of an upgrade going forward. At least start using an engine that is stable running at 64bit, or even better, use 64bit as standard going forward. The potential in that is huge. Naturally anything that can improve graphics, animation, etc is welcome, however I still get the feeling that whatever they do will need to be a proprietary system to do what they need it to, especially with the modding community.

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Lily
 
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Post » Wed Jul 16, 2014 8:01 am

If the games came out faster I would bet the modding community would suffer.

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A Dardzz
 
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Post » Wed Jul 16, 2014 6:57 am

I agree with Obsidian having another go on their engine - maybe a TES Adventures: High Rock on a slightly modified Skyrim engine while we wait for TES VI. Or a NV 2 maybe.

But I disagree with the rest of your post. I don't think Capcom should have anything to do with TES or Fallout.

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Flesh Tunnel
 
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Post » Wed Jul 16, 2014 12:25 pm

There is a huge difference in releasing a game every three years and releasing a new one each year.

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Sophie Payne
 
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Post » Wed Jul 16, 2014 4:54 pm

Back then there was no Bethesda's Fallout. Fallout has changed the cycle of actual, full development on TES and that's what bothers some TES fans that aren't into Fallout. Besides the inherent asset/mechanics crossovers there will also be a longer development cycle for each series when it could be so much more simple to split teams for each project. Yes, the next TES could still take 5 years to make, but it would be 5 years of fully committed development for a richer, better product.

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Vicki Gunn
 
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Post » Wed Jul 16, 2014 7:24 pm

GoT with Skyrim's engine pls thanks.

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Scarlet Devil
 
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Post » Wed Jul 16, 2014 11:21 am

So, what the OP wants is......TES: Call of Duty.

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Kay O'Hara
 
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Post » Wed Jul 16, 2014 11:38 am

jesus guy you need some patience the elder scrolls games are a very detailed and expansive world I say 5 years is a fair time period to get it up and running. Besides there are other games
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DAVId Bryant
 
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Post » Wed Jul 16, 2014 9:53 am

It takes a long time to develop games of this quality. They would certainly suffer critically if they were to move to 2-3 year releases. BGS are already a fairly terrible developer, what with the buggy games and the lazy approach to Elder Scrolls Lore, give them any less time and TESVI would be un-playable, generic and dull...kind of like ESO, really.
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Wayne W
 
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Post » Wed Jul 16, 2014 9:02 am

Wouldn't the games be more buggy with a tighter release schedule? That, and these games would get stale fast and begin to repeat themselves if they had such a development cycle. I'd rather I be fifty by the time all the provinces that are worth caring about in the TES world are explored over games that are too buggy to bother playing. I can handle buggy games, but I wouldn't go out and buy them at full price. However, Bethesda buggy is a level of buggy I would rather wasn't made worse.

Call of Duty can get away with the release schedule it uses because it has multiple development teams. Pretty sure there's at least three companies making that series now if you don't include Raven, who got demoted to just making Call of Duty maps after Singularity didn't sell well or something like that. The CoD games also likely use a much more stable engine than the TES games and Bethesda Fallout games do.

The CoD games actually have a development cycle of at least 2 years. The yearly release thing is possible due to the multiple dev teams that work on their own game in the series. I might be thinking about Assassin's Creed as far as the two year development time goes, though.

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Reanan-Marie Olsen
 
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Post » Wed Jul 16, 2014 12:42 pm

No - COD has two seperate developers. There seems to be little innovation between each studio's attempts, though that may be deliberate so as not to freeze out the casual market - which is 90% of COD's playerbase. I would consider myself a Moderate gamer, but I'm casual when it comes to COD or FIFA, or more mass-market stuff like that.

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kennedy
 
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Post » Wed Jul 16, 2014 8:31 pm

Not defending them, but I think their obsession with that ancient engine (which I forget the name of), and its mutant child "Creation" is what causes so many of their problems. I kinda think they should outright hire the people who make the community patches as they do a better job anways :P

OT: A TES game every few years would be awful. This isn't a cashcow franchise, despite what TES:O might have you believe, and would only suffer. The DLC's themselves are still released and worked on a year after release, plus many fans play their games for upwards of years. Releasing TES games too often would limit how much time you have with it before the next one came out. It would also really hurt the modding community as they would have smaller windows to pump out amazing mods.
Now the occasional spin-off I have no problem with, but nothing the size and detail of the proper series.

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Amy Cooper
 
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Post » Wed Jul 16, 2014 8:05 am

Things were cut from Skyrim that were intended to be in game likely due to the fancy 11/11/11 release date, if they rush a release then it will be lacking in content which is something I'd prefer to wait for.

Games that are released every year lack creativity whereas TES tends to outdo itself with each installment as a whole (shush you MW fanatics).

It's pretty much a certainty that Fallout 4 is on deck anyway.

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Philip Lyon
 
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Post » Wed Jul 16, 2014 2:31 pm

TO highlight this: There is a PC mod called "Civil War Overhaul" that makes the civil war in Skyrim properly epic, dynamic, and genuinely enjoyable.

The author said most of the scripts and assets were already in the game, they were just turned off. This was because they didn't have enough time to finish it.

Same with Kvatch in Oblivion. There was supposed to be a whole questine revolving around rebuilding it and joining the Imperial Council as its count. It got cut for similar reasons (IIRC)

I don't want that happening again

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Darlene DIllow
 
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