Elder Scrolls Games should have definitive endings

Post » Sun Jan 19, 2014 3:44 pm

Alright, I know a lot of people are not going to share my point of view..

This series are pretty good, yes, great gaming experience, but the only thing I've never liked about the saga is that you are able to keep playing even after you completed 100% of the game. I understand that I can keep playing after finishing the main quests, but I just don't feel right to complete the sidequests and guild storylines when I know I finished the main purpose of the hero. Then after you finish the rest of the game, and get everything there is to get, what is there left to do? Wander around the world or mess up with the game's engine until you get completely bored? That's not how I like to stop playing a game.

So my point is that when you complete the most important quests on the game (main quests, all DLCs and guild quests) then there should appear an ending DLC that ends the hero's journey definitively. Yes, like Fallout New Vegas; you're not able to keep playing the game after the ending. But why keep playing, when you know there wasn't much to do after you've done everything? A definitive ending would give a feeling of achievement, of conclusion. Instead of this feeling "I got bored of this game, I have nothing more to do so I'm going to leave", you will rather have this feeling "Ahh, so this is the end, once and for all, it was a long journey but it was very fun and this game left me a very good taste".

And the definitive ending DLC should only appear when you've finished everything else in the game, otherwise it won't appear up. Maybe the hero should be given the choice of sacrificing himself to defeat a major threat, or introduce roleplaying aspects that involve your character's past or feelings, or an existencial crisis where the hero feels like he has nothing else to do because he already did everything and therefore has no objectives left, so he fights his spiritual counterpart or something like that..

This is just my opinion, I personally hate when you're given the chance to keep playing a game when there really isn't much to do because you ran out of stuff and quests to complete, so you have to do repeatable stuff like killing bandits and generic enemies without storylines, which is pretty pointless since you're already geared up and all.

Thoughts?

User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Sun Jan 19, 2014 6:51 pm

I can't stand the idea. I would not buy such a game. It is contrary to everything the Elder Scrolls stands for.

User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Sun Jan 19, 2014 3:30 pm

Nah, it ends the adventure. Adventure must go on.

User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Sun Jan 19, 2014 6:46 am

The Elder Scrolls games have never been about their main quests, which is why the games do not end after completing said quest. The story is what you make it and the entire point of the games is to play in a sandbox world. What you're describing would make TES a completely different game.

User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Sun Jan 19, 2014 5:43 pm

TES is known for its "Open-world" (with the exceptiong of Arena, Redguard, and Battlespire), and what you suggest would take away from the entire "open world" vibe..


either way, welcome to the forums, and enjoy your http://images.uesp.net/c/c4/Fishystick.jpg

User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am


Return to The Elder Scrolls Series Discussion