Elder Scrolls in 3d

Post » Sat May 28, 2011 9:12 am

Is there actually some video card, or some piece of hardware that can make something 3d? Nvdia can do it, but I don't think it says how anywhere

http://www.nvidia.com/object/3d-vision-requirements.html

You will need a specific driver update and you will see options in your control panel, I think.

PS. I'm pretty sure that page is awfully outdated or not, I'm not sure. You need a 120 HZ display and a modern video card and it should work. ATI can do it too. :) There are some Acer 3D gaming laptops with prices lower than $1000. If I waited 2 extra months before buying this very laptop I'm posting right now(5739G), I would have bought that acer 3D gaming laptop.
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Hairul Hafis
 
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Post » Sat May 28, 2011 1:38 pm

There's NO WAY I'm going to sit in front of my TV and play a 3D game for 250+ hours.

Word up.
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Symone Velez
 
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Post » Sat May 28, 2011 5:19 am

As long as the option is there to have 3d, or patched in at a later date, I'll be good with that. I'll look at buying a 3dtv in around 2 years time, and I'll want TESV fully ready to enjoy on my new box.
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Mashystar
 
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Post » Sat May 28, 2011 8:42 am

3D is not something that is on my list of of 'must haves' for TES. I'd have no problem with it as long as it is optional and doesn't take more than ten minutes of development time away from aspects of the game that I consider more important (which would be everything else).
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Iain Lamb
 
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Post » Sat May 28, 2011 5:27 am

I am all kinds of excited for development of 3D on games. I remember connecting 5.1 speakers to my PC in Morrowind and enjoying the new found feeling of hearing people, creatures behind me and to my sides. From the articles I've if the 3D drivers are there the game experience is taken to a whole new level of immersion. Yes, I'll probably have to put the game down after 2-3 hours until I grow used to of the effect. That's ok I usually take my time with games and savor them over a couple of months when I first get them. I felt only hints of dizziness after Avatar and imagine just like when I first played Mario 64 and Golden Eye, earlier games that allowed you to move in a 3D world and got me dizzy and all kinds of sick, my mind will adapt to it.
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Karl harris
 
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Post » Sat May 28, 2011 7:53 am

http://www.nvidia.com/object/3d-vision-requirements.html

You will need a specific driver update and you will see options in your control panel, I think.

PS. I'm pretty sure that page is awfully outdated or not, I'm not sure. You need a 120 HZ display and a modern video card and it should work. ATI can do it too. :) There are some Acer 3D gaming laptops with prices lower than $1000. If I waited 2 extra months before buying this very laptop I'm posting right now(5739G), I would have bought that acer 3D gaming laptop.

Darn it my OS wont work with it, and the card I have is a 8800 GT I need a 9800, and I actually bought one once, but it wouldn't fit into my computer, also I am not sure that my monitor will work

I think I may buy the laptop mainly because I need one, but I don't have nearly enough money, unless it is 40$

I did look at some other 3d stuff made for video games and there is a system that makes it 3d with the red and blue glasses, and I can run that, but I don't have the glasses

does anyone know where I can find those glasses?
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Sophh
 
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Post » Sat May 28, 2011 10:44 am

Is there actually some video card, or some piece of hardware that can make something 3d? Nvdia can do it, but I don't think it says how anywhere

Search "nVIDIA 3D Vision". The kit comes with glasses, sync device and connectors for about $160-200. You may also find kits that come with a monitor for more. If you use an LCD monitor it has to have refresh rate of 120hz, some DLP TV's will also work. nVIDIA has a list of officially certified but if you go to the forums you find many others can work with little to no tweaking. Finally, of course you have to have an nVIDIA card. The frame-rate will drop to ~1/2 since a frame has to be rendered for each eye, but that doesn't translate directly to your eyes seeing 1/2 the frame but if your card is pushed as is you'll need to ether lower the settings or get a faster card. Oh ya you'll need an extra nVIDIA driver as well.
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Madeleine Rose Walsh
 
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Post » Sat May 28, 2011 11:31 am

Yeah, why even bother with polygons? Or even any graphics at all to do with that, they're just graphical gimmicks getting in the way of the story after all. Perhaps we should go back to making nothing but text adventures.
Every luxury item is a money making gimmick, even the computer you are posting on this forum with. There is no shame in trying to add some progress to the market. Yes, 3D was tried before in the early 90s or so, but the technology wasn't quite there yet.

Don't knock this new look into 3D until you've tried it.



Good news, the current tech being used is backwards compatible with most engines. ES5 will have 3D support with nVidia if it has the silly "Way it's meant to be played" certification or not.


:facepalm:

I cannot tell if that was spite or not; your graphics remark is needlessly sharp. Regardless, there are two important factors to be kept in mind when dealing with technology and marketing: one, there is a natural evolution in technology, actual progress and development that leads to the creation of a standard, and two, then there is a shiny factor. Not everyone here would consider 3D to be major progress in the natural evolution of graphical technology, although, you appear to think so. In fact, many would see a 3D innovation such as this as a distraction, no more than a participation in a humongous marketing fad (just like all the other 3D things going on right now), which surmounts to nothing more than a soulless attempt to become more mainstream, all for the sake of making money at the expense of the game's soul. If the game can be 3D capable, then fine. If the focus or draw of the game would be 3D, which is the case for many new market items, then the game would not be worth the purchase.

Now, just to reiterate, if the game were 3D capable, that would be completely acceptable, but, as I've just illustrated, if it were a focus, then the answer should most definitely be no.

By the way...there are people here who DO consider the graphical quality of a game to be a cramp on gameplay, so be careful about what you say...Those guys can be pretty scary sometimes. :P

And I've seen enough 3D to last me a long time thank you very much...a long, long time... :ahhh:
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Steve Fallon
 
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Post » Sat May 28, 2011 1:24 pm

KK a bit about 3D. First of all Beth doesn't have to do extra work for 3D. Unlike movies where they need two cameras side by side to do 3D, in games the video card simply renders the view from two perspectives separated by the distance of human eyes. In fact Morrowind is already 3D playable. I read a review of nvidia's 3d system and they said games were incredible and Oblivion was simply unreal with a few minor problems which I will discuss in a second. So lets take a moment and review 3D types.

First as most know we get 3D image from the two slightly different perspectives each eyes gives us so to mimic 3D each eye must perceive a different picture.

1. Early 3D used color and those fun color lensed cardboard glasses. I saw Snow White in this type of 3D 25 years ago as a young kid. Not sure exactly how these worked but it the picture used color in which one of the lenses would filter it out while the other eye could see it.

2. What you see in almost all theaters today uses polarization. Two projectors, or a single projector with two lenses, display two images in the same place, left eye right eye. The lenses have polarized filters 90 degrees off set from the other lenses. The glasses are simply polarized lenses like you can get at the store that match the filters on the projector lenses. So each eye cannot see what the other eye is being shown. The down side is the filters are never perfectly matched, screen surface is uneven reflecting an image no longer highly filtered so the 3D image is degraded. The up side is polarized glasses are cheap so if people take them you lose very little and the glasses can be fairly light weight.

3. Alternate frame rendering and shutter glasses. Single projector/LCD displays one eye image then the other. When the left eye image is on the screen the right eye is completely darkened on the glasses. Next the right eye image is shown and the left glass's lens is blackened. The frame changes 120 times/second or 120hz which is much higher than the 24hz movies are filmed at and double the upper limit a human eye and brain can detect. This gives a much better 3D image, but the glasses are a more expensive and are heavier.

4. Finally, LCD screens can angle light inside and have two sets of LCDs, no glasses needed. This is how the new Nentendo 3DSi supposedly works and I heard there can be viewing zones, view angles were the image is better. Don't know much more than this sorry.

For gaming method 2 can be achieved using two projectors and two polar filters then you set a setting in your video cards with two outputs, where each output is connected to one of the projectos. Method 3 works with both LCD monitors and projectors which both needed fast refresh rates, the standard seems to be emerging of 120hz. Your video cards alternates rendering the left and right eye images. A device is connected two the video card this can be done over standard VGA anolog signal and now also with the DVI digital connection. The image info passes through the device with signals the glasses which eye side should be darkened. In either case the video card has to render twice the frames.

I will try to find the Oblivion, and other games, review they were using the 3rd method and said the world was incredible. There were some problems, things like the cross-hairs and health and etc bars are rendered in 2D so they were from the same perspective in both both left and right eye frames creating a blurred 2D pieces in the 3D screen. This can be changed and be set at different depths, as Blizzard did with WOW, according to the user's tastes but that needs to be coded. So yes I guess the Devs would have to code a bit more for "perfect" 3D image but it is very easy.

Sorry its been long but for those that want 3D and those that want 2D guess what? You will buy the exact same game and disc, or digital download. The work is done by your graphics card and its already available with a little additional hardware. According to the few reviews I've read, games in 3D look much better than movies in 3D and I for one look forward to playing TES V in 3D on a big screen projector.


Forgive the double post, but then - cool; my fears are unsound and everyone can be happy.
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Jonathan Egan
 
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Post » Sat May 28, 2011 5:19 pm

does anyone know the refresh rate for a Hans G hd281d? every time I search it it comes up with Chinese stuff
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Ricky Rayner
 
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Post » Sat May 28, 2011 5:41 pm

does anyone know the refresh rate for a Hans G hd281d? every time I search it it comes up with Chinese stuff


I can only find the specs for the HG281DJ model, sadly. No other 28" model was listed on their website.
http://www.hannsg.com/EU/EN/Products/LCD%20Monitors/Common.aspx?categoryID=17&productId=48

RECOMMENDED AND SUPPORTED TIMING MODE:

(anolog / Digital mode)
MODE RESOLUTION REMARK
1 640x480@60 Hz VGA
2 640x480@67 Hz MAC
3 640x480@72 Hz VGA
4 640x480@75 Hz VGA
5 720x400@70 Hz VGA
6 800x600@72 Hz SVGA
7 800x600@75 Hz SVGA
8 832x624@74.5 Hz MAC
9 1024x768@60 Hz XGA
10 1024x768@70 Hz XGA
11 1024x768@75 Hz XGA
12 1280x720@60 Hz SXGA
13 1280x1024@60 Hz SXGA
14 1280x1024@75 Hz SXGA
15 1440x900@60 Hz WXGA+
16 1600x1200@60 Hz UXGA
17 1680x1050@60 Hz WSXGA+
18 1920x1200@60 Hz WUXGA

(YPbPr mode)
MODE RESOLUTION
1 720x480i@60 Hz
2 720x480p@60Hz
3 720x576i@50Hz
4 720x576p@50Hz
5 1280x720p@50Hz
6 1280x720p@60Hz
7 1920x1080i@60Hz
8 1920x1080p@60Hz
9 1920x1080i@50Hz
10 1920x1080p@50Hz

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Gwen
 
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Post » Sat May 28, 2011 7:55 am

:facepalm:

I cannot tell if that was spite or not; your graphics remark is needlessly sharp. Regardless, there are two important factors to be kept in mind when dealing with technology and marketing: one, there is a natural evolution in technology, actual progress and development that leads to the creation of a standard, and two, then there is a shiny factor. Not everyone here would consider 3D to be major progress in the natural evolution of graphical technology, although, you appear to think so. In fact, many would see a 3D innovation such as this as a distraction, no more than a participation in a humongous marketing fad (just like all the other 3D things going on right now), which surmounts to nothing more than a soulless attempt to become more mainstream, all for the sake of making money at the expense of the game's soul. If the game can be 3D capable, then fine. If the focus or draw of the game would be 3D, which is the case for many new market items, then the game would not be worth the purchase.

Now, just to reiterate, if the game were 3D capable, that would be completely acceptable, but, as I've just illustrated, if it were a focus, then the answer should most definitely be no.

By the way...there are people here who DO consider the graphical quality of a game to be a cramp on gameplay, so be careful about what you say...Those guys can be pretty scary sometimes. :P

And I've seen enough 3D to last me a long time thank you very much...a long, long time... :ahhh:


Spite wasn't the aim, it was more a silly and synical remark on the symbiotic progress of the software and hardware wings of this gaming industry. The one-up-manship of the technology developers in order to grab a greater share of the market leads to more resources for software developers who want to attract more customers with shininess, so the hardware folks push for better hardware to run the shinies better, and on and on and on. Like Crysis; that badly optimised leviathan has now become a industry benchmarking standard for the newer and faster components.
Nonetheless, I apologise if any feelings were hurt. I just can't stop that sarcastic inner Yorkshireman :P

I do miss text adventures, but the advancement of tech has always been an interest. It's surprised me that after all this time the industry has settled on one of the simplest methods of creating the 3D effect as its standard. I do indeed believe that adding literal depth is a key factor in jumping the graphics industry ahead. Games have been asymptotically achieving (or striving to achieve) 'photo-realism' for over a decade now (bar a few 'everything is made out of plastic' parallax hiccups), but no matter how large the texture size or polygon counts are, all we will end up with are very pretty photographs. Getting lighting and shadows working better would be the optimum way of progressing along this line, but adding an actual visible effect of depth adds something more rather than tweaking what we've seen before.

Back to on topic. I don't think folks have to be too worried. 3D will not become a selling point for games other than on the holography based 3DS. The implementation is more from the graphics card developers and its use is entirely optional in this coming generation.
As for graphics vs gameplay, they don't have to be mutually exclusive. It'd be nice if Bethesda balanced their distribution of programmers for both sides to have the manpower to make both aspects excellent. This would be a whole other topic for a whole other thread though.

Peace out, folks.
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Smokey
 
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Post » Sat May 28, 2011 10:37 am

Once they get the dual screen systems (for glasses-less 3D) I would consider it. Otherwise, nope.
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cheryl wright
 
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Post » Sat May 28, 2011 4:59 am

Spite wasn't the aim, it was more a silly and synical remark on the symbiotic progress of the software and hardware wings of this gaming industry. The one-up-manship of the technology developers in order to grab a greater share of the market leads to more resources for software developers who want to attract more customers with shininess, so the hardware folks push for better hardware to run the shinies better, and on and on and on. Like Crysis; that badly optimised leviathan has now become a industry benchmarking standard for the newer and faster components.
Nonetheless, I apologise if any feelings were hurt. I just can't stop that sarcastic inner Yorkshireman :P

I do miss text adventures, but the advancement of tech has always been an interest. It's surprised me that after all this time the industry has settled on one of the simplest methods of creating the 3D effect as its standard. I do indeed believe that adding literal depth is a key factor in jumping the graphics industry ahead. Games have been asymptotically achieving (or striving to achieve) 'photo-realism' for over a decade now (bar a few 'everything is made out of plastic' parallax hiccups), but no matter how large the texture size or polygon counts are, all we will end up with are very pretty photographs. Getting lighting and shadows working better would be the optimum way of progressing along this line, but adding an actual visible effect of depth adds something more rather than tweaking what we've seen before.

Back to on topic. I don't think folks have to be too worried. 3D will not become a selling point for games other than on the holography based 3DS. The implementation is more from the graphics card developers and its use is entirely optional in this coming generation.
As for graphics vs gameplay, they don't have to be mutually exclusive. It'd be nice if Bethesda balanced their distribution of programmers for both sides to have the manpower to make both aspects excellent. This would be a whole other topic for a whole other thread though.

Peace out, folks.


Ah, well then no worries. :) Don't worry about hurt feelings; none were. It's just that I became quite curious as I thought I was feeling a subtle attack, though that feeling is now rendered quite void. It actually appears that we are close to agreement.

Anyway, thanks for the post. :)
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Music Show
 
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Post » Sat May 28, 2011 4:15 pm

does anyone know the refresh rate for a Hans G hd281d? every time I search it it comes up with Chinese stuff

Looks like about 80hz from New Egg's page though this is not the exact same model the speed seems a standard for them.
http://www.newegg.com/Product/Product.aspx?Item=N82E16824254043
Not quite sure how the horizontal and vertical refresh rates work, but 1 of them will need to be 120hz. Not a lot of LCDs right now that do it quite a few in the works though. I for one will wait a bit. Since ATI and nVIDIA are both caught up in the 3D craze I figure we'll see a lot more offerings and thus hopefully a price drop in the hardware.
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James Baldwin
 
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Post » Sat May 28, 2011 6:46 am

To nikkerbokkers121
Thanks, thanks a lot. Your thread got me looking at a lot of reviews of Oblivion in 3D and that in turn has got me all pricing out 3D equipment and creating a budget for the stuff when TES V comes out. I pretty much blame you for this. I was in my own happy content world till your thread came out of no where and destroyed it. :obliviongate:
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Petr Jordy Zugar
 
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Post » Sat May 28, 2011 4:25 pm

3D is not something that is on my list of of 'must haves' for TES. I'd have no problem with it as long as it is optional and doesn't take more than ten minutes of development time away from aspects of the game that I consider more important (which would be everything else).

I totally agree. IMO, 3D is just an excuse for people who are bad at making games/movies, albeit a good excuse. Besides, if they choose to go 3D, it will take them a long time to add it in not to mention i may have to completely upgrade my computer in order to play it if they don't make it optional. If it ain't broke, don't fix it!
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Miragel Ginza
 
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Post » Sat May 28, 2011 8:53 am

I totally agree. IMO, 3D is just an excuse for people who are bad at making games/movies, albeit a good excuse. Besides, if they choose to go 3D, it will take them a long time to add it in not to mention i may have to completely upgrade my computer in order to play it if they don't make it optional. If it ain't broke, don't fix it!

If you read the thread, several posters, Bugnguts and I, go into details that may clear your misinformedness about the technology. Like it doesn't take long to develop more than choosing the color of the HUD and it is optional, we choose to go 3D...
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u gone see
 
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Post » Sat May 28, 2011 4:54 am

Found another article about 3D gaming that mentions trying Oblivion in 3D. The guys is an extreme skeptic of the hokey and gimmicky 3D movement, but now is a believer. Most games naturally works well in 3D without any extra coding, and perfecting the 3D requires very little added attention. So for me please tweak TES V cause for that game I will get a 120Hz monitor and glasses.
http://www.tentonhammer.com/reviews/nvidia/3d_vision
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anna ley
 
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Post » Sat May 28, 2011 8:34 am

If you ask me, 3D would be the equivalent of a bullet to the head for TESV. I have always, and will always see 3D as a gimmick. It would cheapen TES.
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Sarah Bishop
 
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Post » Sat May 28, 2011 8:22 am

Pretty much the reason stories in video games svck is because we, as gamers, demand to have pretty graphics. If you take a video game's story, get rid of all the shooting and swordplay, what do you have?

Anywhere from 12-60 minutes of character development and plot advancement.

Yeah, we did this to ourselves, folks. And I don't see anything changing unless there's a collective cultural change toward how and why we play video games.


The same can be said for a few films, such as Avatar, which was real slick looking but had a very shallow story. But film doesn't, for the most part, rely on cheap gimmicks.


Not really. Writers write the story and game designers design the game. Poor story is a direct result of bad writing, which has pretty much nothing with designers working on the aesthetics of the game. Not that I don't agree with content over graphics. But if something is poorly written, it's the writers doing.
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NO suckers In Here
 
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Post » Sat May 28, 2011 8:44 am

Not really. Writers write the story and game designers design the game. Poor story is a direct result of bad writing, which has pretty much nothing with designers working on the aesthetics of the game. Not that I don't agree with content over graphics. But if something is poorly written, it's the writers doing.
What Rivaldo said. There's no blaming the graphics department for writing.
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James Potter
 
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Post » Sat May 28, 2011 7:04 am

In my opinion, no.

i dont really like 3D, its nauseating and it doesnt reallly look that cool, now if it was depth 3D, were things dont pop out but things have depth of field, that would be pretty cool.
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CSar L
 
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Post » Sat May 28, 2011 5:32 am

In my opinion, no.

i dont really like 3D, its nauseating and it doesnt reallly look that cool, now if it was depth 3D, were things dont pop out but things have depth of field, that would be pretty cool.

That is for the good or bad the way most games look right no using nvidia's 3D Vision, depth and not popping out at you. The last 4 months games that participate in "The way it was meant to be played" program have worked on things coming out at you as well as the depth. More than one initially skeptical reviewer have said that this has added tremendous immersion, much more so than the movies, and for them this is the largest step in gaming since things went from 2D environments/game-play to 3D. That is quite a statement considering the shift from 2D style games to 3D happened over 10 years ago.

There is two key difference between 3D gaming and the 3D cinema. You control the camera in the game and wherever you look it is in focus. When you watch Avatar you don't control the camera and you are forced to watch the parts of the screen that are in focus. When you try to look at part of the screen that are not in focus your brain and eyes bug out trying focus the picture into a 3D image. Since games are not filmed with cameras which have limited depth of field, depth of focus, wherever your eyes track on the screen the image is in focus. Yes, a scene that is purely CGI rendered can have full depth of field without negative effects that limit cameras like fish eye bending, but you'll never feel like you're truly there because you can only view the story through the window the director offers.

Anyways since I've seen so many positive reviews on this and Fallout 3 is supposed to be a whole new experience using 3D Vision, I'm going to give it a try whether at a demo, a friends house or purchase it. If I don't like it well I'll sale the glasses kit and loose a few dollars. As my mom would always say when she was getting us to try new foods, "Try it at least once, because you'll never know you just might like it." If you don't, that is your prerogative.
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Phillip Hamilton
 
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Post » Sat May 28, 2011 5:45 am

If you ask me, 3D would be the equivalent of a bullet to the head for TESV. I have always, and will always see 3D as a gimmick. It would cheapen TES.

If you mean you don't want to spend money on the monitor and glasses and that experiencing it in 3D would ruin it for you that is perfectly valid. If you mean you don't want the devs to make TES games 3D its way too late. Oblivion out of the box allows you to play the game in full 3D if you have the glasses and a 120hz monitor, in fact Morrowind can as well. As stated various times in this thread the video card simply renders the scene twice, once for either eye. So you and a person that wants to play TES V in 3D will buy the exact same game, unless its a side scrolling game like the original Super Mario Brothers.
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cutiecute
 
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