Elder Scrolls Tabletop RPG Discussion: Class Abilities

Post » Mon Oct 01, 2012 7:33 pm

Greetings fellow Elder Scrolls fans, as some of you may know, I'm slowly but surely developing a table-top Elder Scrolls RPG. As of right now, I am developing the classes in greater detail. More specifically, the class abilities.

Each class has a Guardian and a Charge (the birthsigns) associated with it, which determines what abilities they can invest in. In addition, you can learn abilities from your birthsign even if your class isn't associated with those signs.

Here's a "table" to illustrate.

The Charges - listed by Guardian
Warrior Class
Mage Class
Thief Class

The Apprentice
Rogue
Mage
Alchemist
The Atronach
Spellsword
Sorcerer
Pilgrim
The Lady
Knight
Healer
Agent
The Lord
Warrior
Battlemage
Archer
The Lover
Captain
Shaman
Bard
The Ritual
Crusader
Priest
Druid
The Shadow
Scout
Nightblade
Assassin
The Steed
Monk
Mystic
Acrobat
The Tower
Barbarian
Witchhunter
Thief

For example, a Warrior can take class abilities associated with the Warrior and the Lord. If the warrior is born under the Steed, he would also have the ability to learn Steed abilities. Note you can multiclass to gain access to new abilities.

Yes, I know the Serpent is not on this table, and for good reason. Because it is an Aberrant sign, it has it's own set of abilities that are only achieved through a complex ritual, or a less complex ritual if you were born under the Serpent.

As of right now, I'm trying to come up with the ability lists for each sign, which is extraordinarily difficult as abilities under each sign must be abilities that would be common to the class under that sign. Here is what I have so far. If you think of something that I could add to a specific list, please post it. Also keep in mind that these tables are unfinished, so ignore the blank spaces. Enjoy!

Abilities of the Warrior
Abilities of the Warrior are related to combat and melee-oriented characters. Classes related to combat have the Warrior as their Guardian.
Ability
Deflect Arrow
Extra Specialty
Greater Rage
Lethal Unarmed Strike
Improved Mounted Combat
Improved Rage
Rage
Improved Unarmed Strike
Lucid Rage
Mortal Strike
Rage
Shield Focus
Shield Specialization
Subdual Strike
Weapon Focus

Abilities of the Mage
Abilities of the Mage are related to magic and spellcasting-oriented characters. Classes related to magic have the Mage as their Guardian.
Ability
Enchant Apparel
Scribe Scrolls
Enchant Armor
Enchant Jewelry
Enchant Jewelry
Enchant Apparel
Enchant Rod
Enchant Wand
Enchant Staff
Enchant Weapon
Enchant Tools
Enchant Wand
Scribe Scrolls
Enchant Weapon
Enchant Wand
Empower Spell
Enchantment
Enlarge Spell
Extend Spell
Magicka Font
Maximize Spell
School Specialization
Scribe Scrolls
Silent Spell
Spell Knowledge
Spell Mastery
Stable Disenchantment
Still Spell
Summon Familiar

Abilities of the Thief
Abilities of the Thief are related to subtle arts and stealth-oriented characters. Classes related to stealth have the Thief as their Guardian.
Ability
Bleeding Wound
Elude Capture
Evasion
Feign Death
Improved Evasion
Poison Use
Sneak Attack
Trapfinding

Abilities of the Apprentice
Abilities of the Apprentice are related to knowledge and lore.
Ability
Brew Poison
Brew Potion
Distillation
Gossip
Improved Alchemy
Research
Smatterings
Trial and Error

Abilities of the Atronach
Abilities of the Atronach are related to magicka usage and conservation.
Ability
Armored Mage
Augment Summoning
Energy Affinity
Improved Counterspell
Spell Conduit
Spell Channeling

Abilities of the Lady
Abilities of the Lady are related to persuasion and healing.
Ability
Augmented Restoration
Double Speech
Fast-Talk
Hands of a Healer

Abilities of the Lord
Abilities of the Lord are related to duty and fortification.
Ability
Adrenaline Rush
Diehard
Ignore Wounds
Improved Flanking

Abilities of the Lover
Abilities of the Lover are related to inspiration and support.
Ability
Bolster Resolve
Commanding Presence
Enchanting Performance
Improved Aid Another

Abilities of the Ritual
Abilities of the Ritual are related to religion and piety.
Ability
Divine Aura
Dream Walk
Exorcism
Martyr’s Resurrection
Smite Heretic
True Belief
Undead Mastery
Wild Empathy
Wild Shape

Abilities of the Shadow
Abilities of the Shadow are related to stealth and secrets.
Ability
Camouflage
Favored Enemy
Hide in Plain Sight
Shadowcloak
Slippery Mind
Trackless Step

Abilities of the Steed
Abilities of the Steed are related to alacrity and agility.
Ability
Extra Strike
Fast Movement
Moving Target
Sure-footed
Unarmored Defense
Unarmored Shield
Unarmored Expertise

Abilities of the Tower
Abilities of the Tower are related to detection and exploration.
Ability
Good Fortune
Hidden Portal Sense
Improved Uncanny Dodge
Karmic Strike
Magical Appraisal
Second Wind
Trap Sense
Uncanny Dodge

Abilities of the Serpent
Abilities of the Serpent are varied,
Ability
A Thousand Faces
Blood Magic
Ghost Walk
Lich Apotheosis
Night-Eye
Pseudo-Thu’um
Venom of the Serpent
Void Step
Willing Lycanthropy
Willing Vampirism
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Cheryl Rice
 
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Post » Tue Oct 02, 2012 7:03 am

****, the tables didn't post, I'll edit it by pieces when I have the time to.
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lauren cleaves
 
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