Elder Scrolls: Tamriel

Post » Tue Dec 06, 2011 8:44 pm

I don't think it'd be possible, and if it were I wouldn't want them to. For a game of that magnitude they would have to cut content and I much prefer having individual realms done in one game.
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Bitter End
 
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Post » Tue Dec 06, 2011 8:18 pm

No, but if it did, I can't see there being any difference in the amount of content or explorable area between a "TES Tamriel" and a "TES Imperial City".

Actually, I'd quite like a TES game set in one really well fleshed out city.
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Monika Krzyzak
 
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Post » Tue Dec 06, 2011 6:52 pm

Actually, I'd quite like a TES game set in one really well fleshed out city.

Almalexia :nod:
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jessica robson
 
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Post » Tue Dec 06, 2011 7:18 am

Almalexia :nod:

Not sure if you're saying that Mournhold was what I was after, or whether you'd like to see a game with an expanded city with all of Almalexia in it...

Because I was meaning more a city with the same area as Vvardenfell, Cyrodiil or Skyrim.
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michael flanigan
 
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Post » Tue Dec 06, 2011 5:34 pm

Not sure if you're saying that Mournhold was what I was after, or whether you'd like to see a game with an expanded city with all of Almalexia in it...

Because I was meaning more a city with the same area as Vvardenfell, Cyrodiil or Skyrim.

I meant Almalexia, as in the capital of Morrowind. It's large enough for an entire game to take place there and it has awesome lore (It's built on top of a giant dwemer city o_O )
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Andrew
 
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Post » Tue Dec 06, 2011 9:46 pm

Nah, it would be too big if it was handcrafted. I'd get bored. Bigger doesn't mean better.
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Vincent Joe
 
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Post » Tue Dec 06, 2011 5:49 pm

My thought was that they were running out of Countries to use

They have 7 left to make (if morrowind counts as the first of the 10 they did). If they create 1 every 4 years, it'd take them so long that most of the current crew would be dead before they finish all of them.

I honestly think bethesda won't last so long as to make a TES for each races homeland. Or if they do, they simply won't do them all. Of course I hope TES 6, TES 7 and TES 8 etc will follow with me as I grown older, but I don't think we will get all 10.
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marina
 
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Post » Tue Dec 06, 2011 4:48 pm

They have 7 left to make (if morrowind counts as the first of the 10 they did). If they create 1 every 4 years, it'd take them so long that most of the current crew would be dead before they finish all of them.

I honestly think bethesda won't last so long as to make a TES for each races homeland. Or if they do, they simply won't do them all. Of course I hope TES 6, TES 7 and TES 8 etc will follow with me as I grown older, but I don't think we will get all 10.

You're forgetting TES Online :D
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Vahpie
 
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Post » Tue Dec 06, 2011 10:41 am

You're forgetting TES Online :D

Oh silly me! It'll probably be the last TES and bethesda doesn't make any money from it and stops to exist. How could I forget!
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Mark Churchman
 
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Post » Tue Dec 06, 2011 8:14 am

Haven't played it myself but, http://www.gamefaqs.com/boards/564545-the-elder-scrolls-arena/57458193.

I think gamesas needs to start including a FAQ in the stickies... Along with a big, glaring notice that "Oh hey, we already made a TES game that covered all of Tamriel; it was called TES I: Arena. You can download and play it for free!

I also figured some places would be lame like Valenwood would be like oblivion, endless forests, and the black marsh would be one big swamp.

As mentioned, by that generalization Morrowind should've been just one big endless plain of ash (of course, it is now! Hahaha!) and Skyrim would've just been snow and mountains.

Remember that any biome/terrain type can be made very detailed and interesting if you try.

Maybe that's not the right term? Either way, Skyrim has a hand-crafted landscape while they took shortcuts when creating the landscapes in Oblivion.

Skyrim's land was procedurally-generated during the creation phase as well. It just happened to have more hand-tweaking after that generation process than Oblivion did. the only flagship game that didn't seem to touch it at all is Morrowind, though even there they still used tools aside from (read: more powerful than) the Construction Set. In TES3's case, I believe they used external programs to draw a 2D heightmap, then used that in Morrowind, but then tweaked it in the TESCS. Kinda funny that it took until Oblivion's CS for them to add a default option for importing heightmaps, though.

Actually, I'd quite like a TES game set in one really well fleshed out city.

There basically was one... It was called The Elder Scrolls Adventures: Redguard. Or alternatively, the expansion Tribunal.

That said, a single city, while it makes good sense for many MMOs, does not meet the epic scale of a TES game, which literally NEEDS lots of ground, plenty of dungeons, etc. Tribunal was okay for an expansion, but something like that wouldn't work for a full game.

I meant Almalexia, as in the capital of Morrowind. It's large enough for an entire game to take place there and it has awesome lore (It's built on top of a giant dwemer city o_O )

Almalexia's hardly the largest city, though. Lore-wise, the Imperial City would be much larger; it was just truncated heavily in Oblivion. (as lore-wise, it was said that White-Gold tower could be seen from anywhere in the city... while it could be seen from almost anywhere in the GAME) A few other cities, lore-wise, could also be larger, such as the city of Daggerfall.

Of course, the sizes could be varied; as I'd presume, even in Daggerfall some of the cities were reduced in size; as Daggerfall city was the game's largest, and still "only" came up to 523 buildings, which made it only about 6-7 times the size of later-game capitals like Vivec and the Imperial City. (speaking of which, I'll have to get some city maps of Skyrim to compare those, too)
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Dan Wright
 
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Post » Tue Dec 06, 2011 12:11 pm

We haven't seen the continents outside of Tamriel either. Nor, like someone said, all of Morrowind. We just saw Vvardenfell and Mournhold. So they could probably make another 6+ games out of this, if not more. But they probably won't.
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M!KkI
 
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Post » Tue Dec 06, 2011 5:05 pm

As far as I know Oblivion had randomly generated terrain and Skyrim doesn't. Now I dunno about you, but I think Skyrim is a hell of a lot more interesting to explore than Cyrodiil.

If all of Tamriel was randomly generated terrain I don't think I would even see 1% of it before getting bored.


Oblivion supposedly used some randomly generated dungeon layouts, which had to be hand-tweaked to remove some of the blatant AI stupidity. Most of the game, including the entire exterior, was hand-built.

The obviously randomly-generated landscapes in the earlier games are a fine example of how NOT to make a huge world-space, although a mix of procedurally generated (and then hand-edited) content, along with some hand-placed areas of importance, could speed up the process to allow 2-4 times the amount of detailed playable area without a significant degradation in quality. Doing the entire Continent of Tamriel, or the entire planet of Nirn, with any detail and differentiation between regions and cultures would still be a monumental task. That's something I don't believe we'll see in the next decade, at the very least.

As for making all that for a single-player game, the balance of level advancement and loot/adversary levelling.scaling would need to be far different, and slower, otherwise you'd "max out" your character before seeing more than a tiny fraction of it.
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Chris Guerin
 
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Post » Tue Dec 06, 2011 9:49 pm

Just wondering if you guys think Bethesda would ever consider making an Elder Scrolls that encompassed all of Tamriel. They already have Skyrim, Morrowind, and Cyrodil modelled. They would just have to update the graphics to the current generation, and add different quests to them. Also if you guys do think this will happen, when do you think it will happen?


They would need to add 200 years of wear and changes to Cyrodill and Vvardenfell to bring them inline with the setting of Skyrim, not to mention the fact that upscaling Morrowind and Oblivion's assets to HD would in no way make them viable assets to use in an engine which is as graphically complex as Skyrim's is.

My thought was that they were running out of Countries to use, so they're going to have to do this, create a new continent, or create a new series.


Summerset Isle, Valenwood, Elsweyr, Black Marsh and the main bulk of Morrowind have never featured in a post-Arena ES game, High Rock and Hammerfell have never been totally modelled and created by Bethesda, Yokuda, Pyandonea, Akavir and Atmora are all other continents they've created for the Elder Scrolls lore but never featured in any of their games.
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R.I.P
 
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Post » Tue Dec 06, 2011 4:36 pm

I don't want them to even attempt the whole of Tamriel yet. Not until technology can handle MUCH larger gameworlds (maybe not Daggerfall size, but close) while still maintaining a high level of detail.

In my opinion, they should go with:

The Elder Scrolls VI: Summerset Isles (2015)
The Elder Scrolls VII: Valenwood/Elsweyr (2018)
The Elder Scrolls VIII: Morrowind/Black Marsh (2021)
The Elder Scrolls IX: Tamriel (2025)
The Elder Scrolls X: Nirn (2029)
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Dina Boudreau
 
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Post » Tue Dec 06, 2011 10:15 am

Id rather see the mainland of morrowind...too bad its been destroyed. We still have plenty of places including Akavir.
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Daddy Cool!
 
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Post » Tue Dec 06, 2011 7:45 am

Almalexia's hardly the largest city, though. Lore-wise, the Imperial City would be much larger; it was just truncated heavily in Oblivion. (as lore-wise, it was said that White-Gold tower could be seen from anywhere in the city... while it could be seen from almost anywhere in the GAME) A few other cities, lore-wise, could also be larger, such as the city of Daggerfall.

True, but if they created Almalexia in the correct scale then it would be larger than any city in the previous ES games.

I don't care how but I want to visit Morrowind and Almalexia :nope:
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Julie Serebrekoff
 
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Post » Tue Dec 06, 2011 4:42 pm

Id rather see the mainland of morrowind...too bad its been destroyed. We still have plenty of places including Akavir.

Was Morrowind destroyed or just Vvardenfell?
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Kevin S
 
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Post » Tue Dec 06, 2011 8:19 pm

Some times when playing Skyrim I think about wishing I could go to another part of Tamriel. I think if they did all parts of Tamriel, it wouldn't be as detailed of course. I think when Bethesda is done doing each part of Tamriel, the final game should be all of Tamriel. I personally would never like to see TES go the MMO path. I would like to play TES with my friends very much, but I would not like a MMO. I despise MMO's.
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Liv Brown
 
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Post » Tue Dec 06, 2011 4:39 pm

Was Morrowind destroyed or just Vvardenfell?


It was violent enough to cover alot of the mainland in ash as well.
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Jamie Moysey
 
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Post » Tue Dec 06, 2011 12:24 pm

I doubt they'll be able to create the next game without problems. Skyrim has dragons and shouts. What could they possibly do to top that? People have been asking for dragons for a long, long, long time.

They're also moving away from the RPG aspect of the game, and choices that came with it, in favor of better graphics and performance (you cannot argue this -- multiple pieces of clothing and armor were removed for the sake of making things look pretty and perform better -- that's a fact, and easily confirmed with Todd's own words). That will likely have a major impact on the next TES game.
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Gracie Dugdale
 
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Post » Tue Dec 06, 2011 2:29 pm

I think it will happen around 2045, but by that time the concept of gaming will have changed drastically. Mice, keyboards, gamepads and screens will be relics of the past; games will be controlled by reading the electromagnetic signals from the player's brain, and sensory data will be provided by sending electromagnetic signals into the game. This will allow the player to be immersed fully in the game world, using all five senses if desired. While creating such a huge and detailed game would require an inconceivable amount of effort by today's standards, it will be much easier by that time; the posthuman cyborgs of neo-Bethesda will have little trouble creating new worlds, as their neural implants will be able to interface directly with a computer a billion times more powerful than all that exist today.
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Ashley Hill
 
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Post » Tue Dec 06, 2011 8:12 am

It's actually a matter of the game becoming more limited in scope as technology increases than the other way around...

You could travel all of Tamriel in Arena, then a large chunk of a couple of provinces in Daggerfall, then you get to stuff on modern consoles, and you're down to a province at most.

Now look at Minecraft or Terraria or Dwarf Fortress - crap graphics and procedural generation, and you can just vomit out worldmaps the size of actual planets.

Hand-painting that crap? Not a chance. Not without that game taking billions to produce, at least.

Game design has been accomplishing less with more as graphics have eaten up all the production time and budgets. To actually accomplish more again means getting the computer to do the lifting for you. That means returning to procedural generation if you want large worlds to return. And in order for those worlds to actually make sense, (after all, who cares if there are 500 houses in Daggerfall if you can't find anything inside them,) the procedural rules need to be far, far more complex.

If you look at what Tarn Adams is doing with Dwarf Fortress now, you'd see that - he's building up a new procedural city-building code so that cities can now have up to 10,000 individual people with their own houses in the city, and where the city expands from a small hamlet with a few dirt roads to a large walled city as the population increases. Then, he's going to work on making the economy actually function, with each of those 10,000 people having a job and producing goods to flow through a global economy. And aaaaaaaany decade, now, he's going to actually stop with the damn feature creep and release a new version.
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jennie xhx
 
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Post » Tue Dec 06, 2011 7:04 am

Game design has been accomplishing less with more as graphics have eaten up all the production time and budgets. To actually accomplish more again means getting the computer to do the lifting for you. That means returning to procedural generation if you want large worlds to return. And in order for those worlds to actually make sense, (after all, who cares if there are 500 houses in Daggerfall if you can't find anything inside them,) the procedural rules need to be far, far more complex.


You know I liked Arena/Daggerfall cities a lot more . Because my imagination added the missing details which were not even there. But my imagination just cant take seriously a "capital" with a dozen houses and 2 dozen NPCs. No matter how much hand crafted letuce you put on the tables inside those houses and no matter how much voice acting you add.


If you look at what Tarn Adams is doing with Dwarf Fortress now, you'd see that - he's building up a new procedural city-building code so that cities can now have up to 10,000 individual people with their own houses in the city, and where the city expands from a small hamlet with a few dirt roads to a large walled city as the population increases. Then, he's going to work on making the economy actually function, with each of those 10,000 people having a job and producing goods to flow through a global economy. And aaaaaaaany decade, now, he's going to actually stop with the damn feature creep and release a new version.


Procedural generation is the way. its just sad no one but small indy shops doing it nowdays. Arena/Daggerfall made awesome use of procedural content , they could be so much better detailed if done with modern hardware .
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Red Bevinz
 
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Post » Tue Dec 06, 2011 2:14 pm

It's a matter of priorities.If they stuff the game with latest graphics and eye candy,it's not likely to happen.Had they kept MW's graphics and only leaned on content (which I admit is an utopic approach for today's market)
we would be playing it by now.
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Crystal Clarke
 
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Post » Tue Dec 06, 2011 11:02 am

You know I liked Arena/Daggerfall cities a lot more . Because my imagination added the missing details which were not even there. But my imagination just cant take seriously a "capital" with a dozen houses and 2 dozen NPCs. No matter how much hand crafted letuce you put on the tables inside those houses and no matter how much voice acting you add.


Well, until the time that we can replace real life voice actors with more advanced and English-speaking versions of Vocaloids, voice acting will always be a stumbling block, however, my point is that you don't have to hand-place that lettuce.

Still the point is, you can make procedural rules for placing houses, procedural rules for where the kitchens are in those houses, procedural rules for what items will be left out on the tables, and procedural rules for how the lettuce might be turned over on its side or something odd like that so that not every plate with steak and onions has the onions in the same arrangement.

Then, once again, you can have that 500-building (or more) city AND the detail down to the individual garlic clove.
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Wanda Maximoff
 
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