» Sat Nov 06, 2010 9:03 am
Elsweyr seems to be a little bit Chinese/Mongolian, too. Rimmen in particular is mostly built in an Akaviri style, and the area near the Cyrodiil border is described in The Infernal City as being steppe-lands. Combine that with the nomadic Khajiit tribes, and you've got yourselves feline Mongols, though they don't seem like the "conquering the known world" sort, but that could just be because they're all too stoned on moon sugar to bother.
Redguard mythology has some pretty clear parallels to indigenous Australian mythology (all that Walkabout talk, for example), and the names used for some of the Redguard gods seem a little voodoo-ish.
The Nords are a tricky bunch. On the outside you'd think they were just Vikings, but all the stuff about kalpas is fairly Vedic/Buddhist/Hindu, and they have wasabi, which is Japanese, though they use it in battle instead of (or in addition to) using it in their food.
Summerset Isle is hard to place. It seems fairly "standard Tolkienesque elf land/medieval European fantasy setting" from what the in-game books show, but there's the whole eugenics thing which makes me think if you dig under the surface, it's probably not as nice and idyllic as it seems. Altmer, to me anyway, seem to be just like the Ayleids, but mask their cruel natures with an air of arrogance and enslave goblins (which I'm convinced are by-products of their eugenics programme) instead of humans. Mind you, this is all speculation on my part.
High Rock is an intersting place. Definitely "standard medieval European fantasy land" on the surface, but with definite influences from the French and British, especially their rivalry/outright hatred of each other. I can't remember who said it, but Bretons have more siege equipment than friends.
Additionally there's a few other ethnic groups that bear consideration. The Bjoulsae River tribespeople look like something straight out of Conan the Barbarian (check out the http://www.imperial-library.info/content/pocket-guide-empire-first-edition-high-rock), and I'd wager they embody the conquering side of the Mongols that the Khajiit are too stoned to bother with. There's also the Reachmen, which are supposedly "a mongrel breed, even for Bretons". Bretons are basically half-elves, but Reachmen are half-everything. So, they probably have similarities to Orcs (which they spend a lot of time with), as well as Nords, standard Bretons and probably Redguards.
Cyrodiil used to be sharply divided between the Greek/Roman/medieval European Colovia region and the Akaviri (ie Japanese) Nibenay pre-Oblivion (and presumably pre-Septim Empire). These days the Nibenese influences are fairly minor (though they exist), and the Colovian culture seems to dominate the province.
Morrowind has some pretty obvious Babylonian/Egyptian influences, though Vivec City's gondolas make me think of Venice, and if there's any Dune fans here, I dare you to look at a suit of Netch Leather Armour and not be reminded of a Fremen Stillsuit. Plus there's lots of bugs.
Black Marsh seems kind of Aztec from the little we see of it in The Infernal City. "Saxhleel" and "Wuthilul" seem like the kind of names an Aztec lizard would come up with (lots of X's for the Aztecs, but lots of S and L-sounds for the reptiles), plus they have pyramids. And there's the whole Hist thing, which is more like a beehive than any human culture.
Valenwood is again IMO, Tolkienesque elf-land on crack.
I don't know anything about Orsinium, but I'd wager it's heavily influenced by the surrounding Breton cultures, and Japan (Orcish armour looks a lot like samurai armour, for example).