» Fri Aug 06, 2010 6:49 pm
Depends. I love the idea of an MMO (as a genre, not a TES game) but I've never found one that I really liked. For one, I hate turn based combat. For two, graphics are sacrificed for processing power (necessary) but annoying when done in the style of WoW where everything is bright and cartoony. The one game that solved both of these issues was Age of Conan, which has an AWESOME background, and despite not falling for it overall I still think about creating a new account every once in a while. However, that game was never fleshed out in terms of content (so I hear) and it was still plague ridden with skill trees and although the real time combat was an improvement, I didn't quite like the way it was implemented.
I'm still waiting for an MMO that plays more like an action game. In terms of art style and setting, I think AoC nailed what I like, but it still fell a little short on gameplay, it would have been better with a combat system along the lines of Mount and Blade (which does support online play.) Despite shattering several hurdles, it still was thinking like an MMO, when it should have been thinking like a whole new genre. Yes, grind grind, minimal improvement, slightly improved equipment, grind grind is a tested formula, but it's boring and a waste of time. I really hate how WoW has made so much money because it's essentially set the bar for everyone else. Also, you get classes which are different because of highly specified skill trees, which closes the door on playing an original class. For instance, in AoC, Barbarians had the ability to throw their weapon at fleeing opponents. Why not Assassins? Would the two classes become too much alike? No, because maybe the Barbarians start off with a higher skill in Axes, which would do much more damage than a thrown dagger or other Assassin weapon.
So anyway...of course I'd buy a TES MMO, but only if they were to break the bonds of what are traditionally thought of as MMOs. I'm not gonna play WoW just because I can be a Khajiit, or have that familiar background. AoC already had what was, in my opinion, the best possible background setting for an MMO, and it still fell short because of gameplay. And although I like the tone of TES lore, being more realistically political rather than fantasy epic, I'm not particularly attached to the history or setting itself. The gameplay has to be different.