Elderscrolls with motion sensing controls

Post » Sun Aug 22, 2010 5:03 am

The biggest problem with the Wii is how they tried to jam motion controls into every freakin' game, regardless of whether it was an improvement to the UI or not. (And the Wii controls have to be light years better than Sony's knock-off, or that ludicrous wave-at-the-camera joke that Microsoft went for.)

Yes, for some games, it's wonderful.

But it's not for everything.
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Syaza Ramali
 
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Post » Sun Aug 22, 2010 4:13 am

IT BETTER NOT HAVE MOTION CONTROL OR MULTIPLAYER!!!!!!!!!!!!!!!!!!!!
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Monique Cameron
 
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Post » Sun Aug 22, 2010 4:55 am

I would might try a motion controlled TES game,but only if it had wii style motion controls,meaning that we have a control stick to move and some buttons too.
I played Zelda while sitting on my bed,only having to move my arms.
But having to stand up all the time,and walk to walk in-game and jump in real life to jump in the game ?
That's exaggerated,really.
Most people would barely finish a dungeon before turning off the console to do something else or play something else.
I can't see kinect being used for standard movement,but it could be used for some mini-games.
But again,this game also comes at ps3 and pc,and these platforms doesn't have kinect.
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Kayleigh Mcneil
 
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Post » Sun Aug 22, 2010 6:37 am

Definitely don't wanna see a masterpiece like this designed for gimmick peripherals.
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leni
 
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Post » Sun Aug 22, 2010 12:29 am

I don't think waving your arms around and jumping around in your living room is very innovative.
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Gavin boyce
 
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Post » Sun Aug 22, 2010 2:42 am

Here is how I see it working with Kinect. First, kinect recognizes speech. So you can yell out spells like "Ball Of FLame, Left Hand" bam, you have a spell on your left hand. You can say inventory, the inventory comes up. YOu can then use your hands to move the cursor over to what needs to be done.

When you hold a sword, it recoginized where your hand is in relation to the handle, and bam, you will be swinging away. Same can be done by holding the left arrm bent and accross your for shield...

You get my point. With kinect you can do all this plus more, so the use of it would be really neet.

Now, I admint, sometime I just like to be on my couch with a bag of potato chips on my belly and crumbs all over the place. However, sometime I want to be swinging and jumping around.

Thus, to say Kinect can't do it and that people wouldn't be interested in it...I think that is not really true. However, you should have an option, and most of all, if having Kinect takes away from development time from the game versus adding a resrource, then I can live with out it. But, it could be fun if it had it.
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sharon
 
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Post » Sun Aug 22, 2010 4:14 am

Wouldn't work and even if it did it would be a complete waste of time and there have been so many people asking for motion control and the fact Todd Howard himself stated that it Won't be implemented that's a pretty safe bet that it will never happen, I for one hope it remains that way for many Elder Scrolls games to come. Also I for one don't need motion control to be immersed and as for Kinect it's technology is over exaggerated, I admit it is quite amazing but I don't think its capable of working with Skyrim, so far all I've seen it do is play small family games (please correct me if i'm wrong as I don't keep up with X box).

Edit: I wish people would just stop asking for motion control it is the worse suggestion for a game like Skyrim and people have asked for it so many times that it has become an annoyance.
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Niisha
 
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Post » Sun Aug 22, 2010 4:44 am

That motion technology might be great for certain things, but its little more than a controller for a very specific type of game. You wouldn't want Skyrim to support those 'steering wheel' controllers you use for driving games would you?
Seriously, though. If I am up late at night playing Skyrim, I certainly, don't want to have to be jumping around the room.
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Pawel Platek
 
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Post » Sun Aug 22, 2010 12:01 pm

Why do people assume that hardcoe gamers don't like motion controls and you have to run and jump around your living room and climb 7000 steps and thats its an inaccurate gimmick. Killzone 3 for the ps3 people havE complained on the forums because of getting mowed down endlessly during online gameplay at the hands of motion control using player due to thier extreme accuracy even without assists. Precise quick and responsive after custom tweak. and I use my move sitting down on a bed locked into place because if the bar at the end.

The effort it took felt to me just like using a pad but without the finger pain after extensive gaming.


Some people like it to the extent of getting a rifle attachment and a navigation controller to enhance the experience thats hardcoe to me.

again it requires not much more effort than, other input devices.. unless your the jumpy slashy type.
you may only want it for the combat and use something else for the rest of the controls.

I don't even necessarily want it in the game aswell

P.s. I'm writing on my phone manY mistake s will be there. The mistakes in the last sentence weren't planned but in leaving then in.
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Charlotte Henderson
 
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Post » Sun Aug 22, 2010 8:54 am

Motion control is a gimmick and I hope it dies along with this 3D phase.


You think we'll be playing video games with hand-held controllers forever, eh?
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Channing
 
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Post » Sun Aug 22, 2010 3:05 am

No because the majority of the ES fan-base is out of shape, shut-in, nerdy-types like myself :nerd:
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Jack Bryan
 
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Post » Sun Aug 22, 2010 10:50 am

So are you going to be walking 10 square miles (or what ever it is) every day? Are you going to be playing this in marathon sessions? What if you don't "jump" high enough, or swing fast enough or block fast enough, then what? What about for people who don't have the motor skills or don't just have the co-ordination like some of us do in RTS games?

I can maybe see this in an "Arena" type game for multiplayer for playing short sessions, but I can't see people doing this in a marathon session. I thought I was the only one with no life who played for 12 hours straigh, but I see there is people who play longer. :P.

No bad idea. Give me my buttons. If you need to "jump around" and "swing" and "block" go outside and play with your friends. After all that is what we did when we were younger. We went outside to play or did that inside the house when it was too cold out or dark to play.

It might be a good idea for a fantasy game, but it is not good for a TES game. Maybe if they made a TES game that is only a few hours long instead of 100s of hours long, then yes, otherwise I say No.
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Laura Wilson
 
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Post » Sun Aug 22, 2010 6:30 am

In its current state, Kinect is very gimmecky and is only really suitable for "party games". In 25 years or so, I don't think the average console gamer will be playing with a handheld controller.
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Bellismydesi
 
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Post » Sun Aug 22, 2010 6:18 am

You think we'll be playing video games with hand-held controllers forever, eh?


I don't think we'll stop for a long time, we simply haven't the technology to do it right yet. In order to do it properly, for example, you're going to need at least some form of tactile feedback, you're going to need significantly better physics simulation, you're going to need better AI to respond to your actions and better animations to represent them. One day we'll abandon the physical controller, but it will not be for kinect. We cannot abandon the abstraction a controller provides without having the tools to make such an abstraction unneccesary. As of right now, kinect is a limited use peripheral. It is a gimmick in titles not in that limited scope, but works well for those in it. Keep it within what it can do.
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ZzZz
 
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Post » Sun Aug 22, 2010 1:22 am

You think we'll be playing video games with hand-held controllers forever, eh?


Well, until they come up with mental control.

Take a few User Interface classes. Learn that not all controls are suited to all tasks. Sure, waving the Wiimote around is great for things like bowling & golf. But for a bunch of other games, using the Wiimote is just pandering to the gimmick.

Motion controls are good for some tasks. Trying to fit motion controls to all tasks is bad design. Hopefully, in a couple years, the gimmick will just be another way to do things, and game designers will be free to only use motion control for the things that really need it.


(Would you really want to play, for example, Civilization by waving your hands at the screen? Instead of a mouse & keyboard? Or how about PvP'ing in World of Warcraft - people have upwards of 50+ keybinds for that. Kind of hard to do that by waving a stick with a few buttons around.)
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Keeley Stevens
 
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Post » Sun Aug 22, 2010 7:50 am

I'd rather not have my favorite gaming series taking on ridiculous "hope this works" schemes upon releasing a new game. No thanks.
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Anthony Rand
 
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Post » Sun Aug 22, 2010 4:51 pm

becuase not everyone plays on a (highly censored multiple four letter worded phrased) console and not everyone who does will go out and buy the motion control stuff.


money money money(hahahaha)
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Darlene Delk
 
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Post » Sun Aug 22, 2010 11:15 am

These threads continue to surprise me. I have no desire to be a mime, or play air guitar, and I just don't get why anybody would want this in TES, even if the tech could support it.
A game mechanic that involves crawling around on all fours and pouncing to be a werewolf or swinging a sword like starwarskid, does not and will not ever appeal to me. I wouldn't protest if it didn't take developer time, but I'd never even consider using it, even if I had a kinect sitting in front of me.
Wouldn't it be more satisfying to join a theater group, or do kendo or SCA?
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rolanda h
 
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Post » Sun Aug 22, 2010 3:31 pm

Mods can't do that sort of thing. We can't tweak the actual game engine(which is what it would require) with our mod tools.

Also the only people who would want motion sensing are 360 people anyway, maybe a few PS3 users.

Well thats just an idea for mod like Logitech G15 LCD plugin for Oblivion, thats not need to be done by developers for vanila game
http://tesnexus.com/downloads/file.php?id=11685
http://tesnexus.com/downloads/file.php?id=12236
On some stage of modding will be developed functions for alter engine hardcoded features like OBSE and plugins this awesome utility can show you this in Oblivion.
For example some modder interested in this can add support of Razer SixSense or even kinect or wiimote to game
For example an old but awesome game Die by the Sword
http://www.youtube.com/watch?v=ge96uISNrNM
Well, actually...
This is something that OBSE is quite capable of doing, you don't actually need to alter the game engine at all, it's a case of giving the game the inputs it normally has, triggered by actions. You could check what's under the crosshair to enforce context sensitive actions, too. If somebody was to put the effort in, you could run Oblivion from kinect right now - even with one of those fancy feedback vests, so you're swinging your sword with your arm and feeling the hits on your body. It will never be done. It's a ridiculous idea. You could approximate it with one of the tools already existing to translate kinect input into straight key inputs, though.

Thats it, if some one have great inspiration there is no border for them, expect of time.
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Marina Leigh
 
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Post » Sun Aug 22, 2010 12:34 pm

Because it [censored] svcks. Waggle waggle, or click a bunch of buttons. All the same [censored].

QFT. This is basically what I came to this thread to post.
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Harry Leon
 
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Post » Sun Aug 22, 2010 10:05 am

http://www.youtube.com/watch?v=QLPOOnZyw1g

If the motion sensor includes controllers like Wii, that will happen.

Motion sensor stuff is not far enough in the development if you ask me, Skyrim will be perfect without it.
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Motionsharp
 
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Post » Sun Aug 22, 2010 7:36 am

The time for this is not yet here. It's a good idea, just 12 years too early. I think in about 10-15 years, games will reach maximum resolution, being able to show a world inside the computer that's every bit as real as the one without, but also more interesting because it will blend the realism with the FANTASTIC at the same time, creating worlds more unbelievable than our own.

Only then, when they are looking around for the newest, greatest, feature to implement and, seeing nothing else available, will they go toward VR full-body immersion technology. Only when it makes sense, and the technology is fully ready to make use of it, and its not too expensive to produce or buy it. Until then, they'll always go for the most immediate rewards first, graphics cards upgrades, memory upgrades, programming updates and higher programs of learning to maximize what can be done now, where it's most useful, not some dream for the future that can't find a place here now. There is no profit in going where there are no markets or user bases for such kinds of things.

When there is one, then the market will adopt it, and it will be done just as you suggested. I look forward to it.

Just ... not anytime too soon.
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Calum Campbell
 
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Post » Sun Aug 22, 2010 12:52 pm

I'm in the camp of thinking this is potentially a good idea. Obviously not with the need to actually take a step to climb each of 7,000 steps and other counterproductive ideas, but with a carefully thought out mapping of movements to actions.

The implementation exists today for Oblivion and other games through software created by USC. It's called FAAST and can be thought of as mapping movements to keystrokes and mouse actions.

Google "oblivion FAAST kinect" and take a look.

It's a work in progress, it's not perfect, but I can see myself trying this on Skyrim.
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Ana
 
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Post » Sun Aug 22, 2010 8:45 am

can we not bring this topic up anymore?
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Emmi Coolahan
 
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Post » Sun Aug 22, 2010 3:02 am

because the tech still svcks, imo.

its inaccurate and the player turning is too slow.
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Marion Geneste
 
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