Elderscrolls with motion sensing controls

Post » Sun Aug 22, 2010 5:18 am

I understand that it would be complicated to make an intuitive control scheme that would derive totally off of using your own body as the controls, but I don't see how a title like Elder Scrolls wouldn't make the effort to try it. Elder scrolls was the first game to show how expansive a game on the new generations of systems could be. Although this game was huge and looked realistic enough to be what I would consider one of the best games ever created, the biggest drawback is probably the control scheme. Games using swords and shields for defense and offense have always suffered from the fact that pushing a button to swing a sword doesn't look or feel natural and pressing a button to hold out a shield still doesn't feel natural. This game, being a role-playing game, is all about making the person feel like they are the avatar in the game. The problem with these game using a controller is that no matter how intuitive the control scheme is, pressing a button will be a regular person's first reaction when they are about to be hit by something. You can train yourself to make that your reflex but not everybody is gonna take the time to do this because this is required before going out and understanding all of the great things this game has to offer.

Now imagine playing oblivion for the first time and instead of pressing LT to hold out a shield or just constantly hitting RT (which most people would do in the beginning) you actually were capable of acting realistically. If they charged at you swinging a sword how fun would it be to actually be able to step back put your left arm up (as if you were holding a shield) and then swing the sword which is mapped to your right hand at the defenseless person that is still trying to regain stability after swinging a sword into another metal object. The kinect is good enough that It can easily capture everything you do. It could even capture your mouth opening so that you could actually create that big shockwave shown in the trailer.

Since this sensor system is so good at recreating every motion you do you could actually fight as you would want to in real life. You could choose to block or duck under a sword being swung at you and that would give people a much better indication of they're play style, making it easier to choose from the many different ways to play. I personally can't imagine how much fun it would be if I could reenact the way brad pitt fought in the movie Troy. Jumping to the right of a giant swinging a sword and killing it instantly by stabbing it's heart by shoving the sword through it's week spot at the neck. There isn't any mapping scheme that could give the player the sense of satisfaction that would come from doing something like this, especially because avoiding a giant beast like that would be hard to do constantly and swinging mindlessly at it would in real life just give the thing minor wounds and would knock you off balance long enough for it to make a well aimed hit.

If I am wrong show me how but I just don't understand how amazing it would be to play a game like this and be able to act as I would in real life to each situation. I just feel that any amount of money that it would take to make this possible would be totally reimbursed by the satisfaction people would get when they are able to see an arrow being shot up at them and naturally move their shield in front it to stop it. The first game to do this would again revolutionize the gaming industry and only seems fitting that Bethesda would be the company to do it, especially because this genre is so perfect for motion sensing. (haha that way rockstar could get a better idea of how to create a new form of controversial entertainment by actually allowing someone to grab an NPC in a car and throw them out so they could take it for a spin themselves)
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Sun Aug 22, 2010 5:19 am

Because it [censored] svcks. Waggle waggle, or click a bunch of buttons. All the same [censored].
User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Sun Aug 22, 2010 11:28 am

:shrug:
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Sat Aug 21, 2010 10:22 pm

Because it [censored] svcks. Waggle waggle, or click a bunch of buttons. All the same [censored].

This. Already confirmed to be out because it takes too much memory. Also, the controls are still rather choppy, and the only ones that wouldn't be [censored] annoying to move around in would be the Move and, dare I say it, the Wii. And even then it would still svck to move around, it would just be easier with an anolog stick.
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Sat Aug 21, 2010 10:46 pm

Oh and whilst they're are at it they can create the hardware for the ps3 as well and make it work for multiple systems with different code.

Edit: By hardware i mean the level you suggest ie. full body motion capture.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Sun Aug 22, 2010 3:50 am

Using my minute knowledge regarding game development, I suppose that it would require too many resources on part of the developer, which frankly, could be put to better use on other aspects of the game.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Sun Aug 22, 2010 1:02 pm

If I am wrong show me how but I just don't understand how amazing it would be to play a game like this and be able to act as I would in real life to each situation.


I can do that with one, single situation that's already confirmed to be in the game: How amazing will climbing the 7,000 steps by actually pantomiming walking up a 7,000 step stairway be? That's in the nighborhood of just over 200 flights of stairs. How amazing would climbing to the top of an over-200-story building be?

EDIT: http://www.nyrr.org/races/2011/r0201x00.asp

Okay, Empire State Run-Up = 1576 steps, and athletes run it in 10 minutes. So, we're talking in the nighborhood of 40 minutes, if you're an in-shape track runner, to get up the 7,000 steps. And then collapse and play more the next day if you're not in that kind of shape. Yeah see, it's not all technical problems with the implementation that make this idea horrendously bad.

(And it's already confirmed that there won't be any motion control implementation, by the way.)
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Sun Aug 22, 2010 12:50 am

Elderscrolls could not have motion sensing controls because the idea that swinging a controller in the same way that you would with a golf club in Wii Sports resort is ABSURD!

the entire series combat moves will go back to morrowind, not because of the devs but becuase you (the consumer) will realise that treating the AI like a nail and your sword like a hammer is the best way to murderise.

Real swordfighting and Reenactment is EXHAUSTING, imagine if you will 2 hours of aerobics with 30Kg on your back two dumbells and a bucket on your head, motion control will not simulate this at most it'll warm you up a bit, what are you trying to produce a fitness game or a bit of harmless fun.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Sun Aug 22, 2010 12:00 am

On a programming level all it would really take is mapping actions to buttons. A complex task to decipher the actions themselves, for sure, but with modular programming strategies it can be done alongside everything else anyway. I can't speak much for the memory requirements, while kinect does do a lot of the important processing itself it still leaves the interpretation up to the developer, and there are a lot of potential actions you can make.

Personally, I think this is a case of do it right, or don't do it at all, and the sheer quantity of possible actions requires an abstraction. Spacebar to activate is a good abstraction, left click to attack, so on. In a traditional scheme, that's two actions that perform a context sensitive action - with kinect, aiming a bow would be different to swinging a sword would be different to casting a spell would be different to using an axe. Opening a door is different to picking up a book, which is different to talking to somebody, which is different to picking a plant. On a technical level, that'll all add up, on a usability level it'd be a nightmare, and on a development level it'd be terrible

In conclusion: No, oh god please no.
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Sun Aug 22, 2010 1:46 am

I would enjoy Kinect for Skyrim tbh. It would definitely have to be optional! I can see why a lot of people don't like the idea of motion sensing technology, but I welcome it. Shouting out a Dragon Shout would be fun occasionally. Having to do it everytime wouldn't work, because some people live in areas that they cant be shouting all day... Or just don't want to talk to the T.V. lol. Honestly, I would really enjoy Kinect Skyrim. Even if it was just a feature like picking up items and moving them with precision that way. Rotating them and stuff. Honestly, how many times in Oblivion did you wish that book would fit on that shelf? :P Yeah... And throwing out your hand to shoot a fireball, or keeping your hand aimed on a creature to shoot out flames... Priceless.
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Sun Aug 22, 2010 5:34 am

No.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Sun Aug 22, 2010 2:34 am

Motion control is a gimmick and I hope it dies along with this 3D phase.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Sun Aug 22, 2010 8:55 am

I understand that it would be complicated to make an intuitive control scheme that would derive totally off of using your own body as the controls, but I don't see how a title like Elder Scrolls wouldn't make the effort to try it. Elder scrolls was the first game to show how expansive a game on the new generations of systems could be. Although this game was huge and looked realistic enough to be what I would consider one of the best games ever created, the biggest drawback is probably the control scheme. Games using swords and shields for defense and offense have always suffered from the fact that pushing a button to swing a sword doesn't look or feel natural and pressing a button to hold out a shield still doesn't feel natural. This game, being a role-playing game, is all about making the person feel like they are the avatar in the game. The problem with these game using a controller is that no matter how intuitive the control scheme is, pressing a button will be a regular person's first reaction when they are about to be hit by something. You can train yourself to make that your reflex but not everybody is gonna take the time to do this because this is required before going out and understanding all of the great things this game has to offer.

Now imagine playing oblivion for the first time and instead of pressing LT to hold out a shield or just constantly hitting RT (which most people would do in the beginning) you actually were capable of acting realistically. If they charged at you swinging a sword how fun would it be to actually be able to step back put your left arm up (as if you were holding a shield) and then swing the sword which is mapped to your right hand at the defenseless person that is still trying to regain stability after swinging a sword into another metal object. The kinect is good enough that It can easily capture everything you do. It could even capture your mouth opening so that you could actually create that big shockwave shown in the trailer.

Since this sensor system is so good at recreating every motion you do you could actually fight as you would want to in real life. You could choose to block or duck under a sword being swung at you and that would give people a much better indication of they're play style, making it easier to choose from the many different ways to play. I personally can't imagine how much fun it would be if I could reenact the way brad pitt fought in the movie Troy. Jumping to the right of a giant swinging a sword and killing it instantly by stabbing it's heart by shoving the sword through it's week spot at the neck. There isn't any mapping scheme that could give the player the sense of satisfaction that would come from doing something like this, especially because avoiding a giant beast like that would be hard to do constantly and swinging mindlessly at it would in real life just give the thing minor wounds and would knock you off balance long enough for it to make a well aimed hit.

If I am wrong show me how but I just don't understand how amazing it would be to play a game like this and be able to act as I would in real life to each situation. I just feel that any amount of money that it would take to make this possible would be totally reimbursed by the satisfaction people would get when they are able to see an arrow being shot up at them and naturally move their shield in front it to stop it. The first game to do this would again revolutionize the gaming industry and only seems fitting that Bethesda would be the company to do it, especially because this genre is so perfect for motion sensing. (haha that way rockstar could get a better idea of how to create a new form of controversial entertainment by actually allowing someone to grab an NPC in a car and throw them out so they could take it for a spin themselves)


Because the motion sensor systems are lame as all hell and less than 5% of Skyrim's audience would actually use those features.

It also takes up a HUGE amount of space on the game disk to install all the software for it and that would mean the PS3 and PC versions of the game would be brought down in quality by the 360 even more so than they are now. I forget where this was stated but Todd Howard stated the game would have to be like 3/4 of the size it is now and they would have had to remove a huge amount of content just to fit the data on the 360 DVD for it to use Kinect.

I play games to relax, have a heap of fun and take a load off my mind on my days off or after working a hard day. I don't want to wave my arms around like some kind of mentally ill walrus to play a video game. I also don't want my game to have less content and be even more watered down because of the 360, if I had it my way I would of made Skryim PS3 and PC exclusive, the game would be twice the game it actually will be.

It is a horrible system and thank God it never took off, motion sensor gaming is almost as bad as 3D gaming is, cheap useless gimmick and it's already half dead, Good riddance.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Sat Aug 21, 2010 11:04 pm

Yeah... And throwing out your hand to shoot a fireball, or keeping your hand aimed on a creature to shoot out flames... Priceless.


You want priceless? I got yer priceless right here:

Xbox 360: $280
Kinect: $150
TES V: $60

Collapsing less than 15 minutes into the hour-plus jog up the 7,000 steps because you're a videogaming couch potato: Priceless.

:evil:
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sun Aug 22, 2010 5:53 am

You want priceless? I got yer priceless right here:

Xbox 360: $280
Kinect: $150
TES V: $60

Collapsing less than 15 minutes into the hour-plus jog up the 7,000 steps because you're a videogaming couch potato: Priceless.

:evil:

Exactly. Sure it could be done with the Move as you have an anolog stick but for Kinect so many people would complain to Microsoft. Not because of broken lamps like the Wii, but because of heart attacks.

(Although I have played Oblivion on PC with a DDR mat for movement before, and then a controller for the rest of the buttons. Actually was kind of fun, but still incredibly stupid)
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Sun Aug 22, 2010 3:47 am

If you mean that horrible newfangled kind of gaming that requires me to run on the spot and flail my arms, no thank you.
If I want to do that kind of things Ill go to a gym.
Games are for couch potato-ism.
User avatar
Casey
 
Posts: 3376
Joined: Mon Nov 12, 2007 8:38 am

Post » Sun Aug 22, 2010 8:58 am

Well perhaps thats can be done with mods, but I doubt about it, motion sensing controls too slow and inaccurate.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Sun Aug 22, 2010 12:32 pm

Well perhaps thats can be done with mods, but I doubt about it, motion sensing controls too slow and inaccurate.


Mods can't do that sort of thing. We can't tweak the actual game engine(which is what it would require) with our mod tools.

Also the only people who would want motion sensing are 360 people anyway, maybe a few PS3 users.
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Sun Aug 22, 2010 2:00 pm

Seeing how they have already hacked the kinect to work on PC I could see someone making a program that runs in the background that converts motions on the Kinect to keystrokes. It wouldn't be on the original Skyrim disc, but it would definitely be able to work without editing the game engine. Just a 3rd party program.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Sun Aug 22, 2010 4:30 am

How could a title like this not take advantage of this new technology? By doing nothing really :P . TES don't need no gizmos to shine. Just like a number of other games as well. Gadgets like this sound good on paper but there is a reason why we still use mice and not all-touchscreens for our PC's.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Sun Aug 22, 2010 12:09 am

Too lazy to move. Seriously hate 'motion' devices. I never liked the concept. TES won't touch these a button or a click would be much more my taste. Niche gizmos ain't for elder scrolls. If I had a Kinect, Wii, Move or whatever nonsense (Like the 3D malarkey) I would put it all into a fire. *shudder*
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Sun Aug 22, 2010 8:50 am

I would enjoy Kinect for Skyrim tbh.

How will you access your inventory/stats, switch spells, pick up objects, drag objects, talk to NPCs, sneak, jump, fight with two weapons, perform dragon shouts, block, switch between walking, running and sprinting, all with just body movements?


Skyrim is too complex for all that.
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Sun Aug 22, 2010 1:22 pm

BECAUSE HARD CORE GAMERS DONT LIKE MOTION SENSITIVITY. It svcks hard man. nobody wants to use a kinect to play skyrim. Thats so lame and then we wuld have to buy all this stuff. u know how much that wuld cost. NOOOO. NOO MAN NOO.... it wouldn't work. motion control isn't all that good yet. NO reason to do this.
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Sun Aug 22, 2010 4:46 am

Mods can't do that sort of thing. We can't tweak the actual game engine(which is what it would require) with our mod tools.

Also the only people who would want motion sensing are 360 people anyway, maybe a few PS3 users.


Well, actually...
This is something that OBSE is quite capable of doing, you don't actually need to alter the game engine at all, it's a case of giving the game the inputs it normally has, triggered by actions. You could check what's under the crosshair to enforce context sensitive actions, too. If somebody was to put the effort in, you could run Oblivion from kinect right now - even with one of those fancy feedback vests, so you're swinging your sword with your arm and feeling the hits on your body. It will never be done. It's a ridiculous idea. You could approximate it with one of the tools already existing to translate kinect input into straight key inputs, though.
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Sat Aug 21, 2010 11:29 pm

motion sensor was implemented for CASUAL GAMERS.
It screams CASUAL GAME.
Make one guess what we're trying to keep out of our games?

So no disrespect,i can understand your opinion on the idea but no thanks.
Such features will ultimately only lead to a simplified combat system to make it accessible to all and thus turning the game down a hole we dont want.
User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Next

Return to V - Skyrim