Operative:
- Backstab will they be a OHK
- If they are OHK does it insta bleed enemy player or do you still have to finish them off
- Do you loose disguise after using backstabs and sticky grenades
- Do players who have sticky grenades on them know they are there or can only Operatives see them
- Are sticky grenades infinite as well or do they rely on Pips/Cooldown
- Will there be a way for non operatives to distinguish enemy operatives disguised besides there movement patterns ( Ex, since gloves colors will tell the class maybe while disguised gloves stay the same color or are slightly dis colored from the true color of class they are disguised as)
- Will there be a timer set on the disguise or can you stay disguised until firing or attacking the enemy
- Does the disguise stay on if shot by the enemy or do you loose it
- While playing dead can the enemy take your weapon or will that be an indication they are not really dead
- How far away can they wireless hack something
- If an Operative is hacking something is there a notification to the opposing team or only on the main objectives (ex. Operative hacks enemy turret does it notify them)
- When an Operative hacks a turret is the turret still automated or do they have to take control of it and if they do is it physically or do they remotely
Engineer:
- Will Engineener mines be OHK
- Will mines be visible
- Can they be defused if stepped on
- Are mines infinite as well like grenades
- How many mines can be laid down at once
- Will there be variations on turrets (ex. flamethrower what if hit by does DoT dmg)
- Can turrets be repaired
- Do turrets work more effective if they are placed with higher vantage point on enemies
- What abilities will there be to buff turrets
- Are Engineers notified if they are being hacked
- If there is multiple Engineers on your team can they all lay turrets or is there a set number per team that can be laid down
- Weapon Buffs are said to only last that life if some gets killed but revived by a Medic do they keep buff?
- Can someones weapon be buffed multiple times to do more dmg
Medic:
- Is there a cooldown on revive ability or could you revive back to back
- Is there a cooldown on health packs
- How much of the PIP bar will be depleted by Laz grenades?
- How far away can someone be tossed a syringe for revival do you have to be by the body or can you toss it to them from a distance
- The self- revive ability will they take alot of your PIPS or is it a passive one time thing for that life
- The Bio- Hazard weapons will it be in form of Gas grenades. A syringe they can stab enemy with or what
- Health buffs if a person dies and gets revived do they stay
- Health buffs can the be given to the same person multiple times increasing health even more
Soldier:
- Are only there grendaes infinite
- How many types of different grenades will they have
- Moltov grenades are they the Resistence equivalent of normal grenades or will they have there own special properties
- Flash Bangs what effecrts will they have ( Ex.screen turns white, everything blurs, controls are disoriented)
- Will regular explosive grenades be OHK
- Can people be revived after being blown up by grenades
- Shield ability mechanics how is work when shielding someone do you have to press a button to unshield of can you simply walk/run our of AoE (are of effect)
- Can multiple people shield the same person
- Could you technically creat a shield train with medics healing the soldiers while they shoot everyone or is there something in place to keep this from happening
- Ammo ability does this completely refill both primary and secondary weapon or only the gun equipped
- Can Soldiers set explosive charges wireless or only physically
General:
- Will there be a Collectors Edition to buy upon release (if so whats comes with it)
- Will there be passive abilities you can get or will all abilities require to be put in one of your 3 slots
- If you switch classes at a control station or death screen does your previous classes abilities stay out (ex. where an engineer laid down a turret then switch classes because you die does the turret stay out)
- What is the health difference between Body types
- Do all OHK abilities effect Heavies in the same way
- Can people be revived from OHK abilities as well as explosives/grenades
- Will there be leaderboard for clans even though there isnt any for stats and individual people globally anyways
- What support is there for clans (leaderboards, tags, tournaments, challenge system ect)
- Will you have all the weapons unlocks ect you get for your other character slots or will you have to re-earn everything
- If you can change factions will there be multiple models for that character slot since they would be dressed different or will you have to change clothing everytime.
- Can you change abilities after game starts as well or only classes?
- Do control pannels in game also serve as spawn points or will you always spawn at your main base unless revived
- How are base spawns protected are the invincible base turrets, a out of bounds line enemies cannot cross what
- Can you pick up enemy weapons
- If you can pick them up will only the weapons available to your body type be accessed
- Can you get ammo by walking over enemies dead body with same weapon or any weapon
- Will people benefit more accuracy from using sights (iron, red dot ect) over hip firing
- Will you be more accurate crouch shooting
- How many melee knife swipes does it take to kill someone while using the pisol knife combo?