Electrical logic in settlements.

Post » Fri Dec 11, 2015 7:50 am

Dear friends.

I'm having a lot of troubles with the electrical wiring in the settlements. To make things easier, I've built a single "electrical generation station", with lots of generators connected with each other, then going to some "transmission lines" to the equipments.

If I do the following connection:

[...] -> Power Pylon A -> Equipment X -> Equipment Y

keeping in mind that either equipment X and Y may be turned on/off, always when I turn equipment X off, equipment Y also turns off. Equipment Y depends on the state of equipment X, but equipment X doesn't depend on equipment Y. I can do, respectively, with equipments X and Y, the on/on, on/off, or off/off combinations. So, to fix that, I have to do:

[...] -> Power Pylon A -> Equipment X

-> Equipment Y

So, doing this "spit", the equipments are independent on each other. But... why the first case doesn't work, if all equipments and generators are connected in parallel?

This is really getting annoying. I've stopped to improve the electrical installation in my settlements because I can't figure out what logic it is obeying.

Can someone explain me what is happening?

Thanks,

Gabriel

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Jerry Cox
 
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Post » Fri Dec 11, 2015 9:18 am

Don't get me started on the electrics. Cables that won't go around corners. A powering system driven by inexplicable logic. I tried to get a switch on the wall inside Red Rocket but failed. After that I just gave up.

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Nathan Risch
 
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Joined: Sun Aug 05, 2007 10:15 pm


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