As for the stuttering problem: are you tying the position updates to the time passed or are you using a frame counter? If you tie the updates to time you will get nice, smooth motion but if you use the frame counting method you will get stuttering. Especially at high speeds. In the case of a circle rotating around the player you should tie the rotational change and the translational change to the time passed.
Sage wisdom, and when I have time later in the week (cursed engineering senior project... how I'd like to use Encasing Ice on
them for a few days), I shall give it another go. Much appreciated -- I think it will look much better if I can get the rotation to work.
Aha, so I guess that makes you Galstaff, Sorcerer of Light! You can call me Nightblade the halfling thief, I'll be in the tavern if you need me. ;^)
Oh man those guys are too funny, that recording never fails to crack me up. I love it!
Anyway, I asked my first question because I'm in the process of collecting resources for a potential WIP mod project of my own. It's basically my own version of PirateLord's "Boss Encounters" project that never came to fruition AFAIK. I plan to edit many of the NPCs and areas which hold some of the game's most powerful artifacts to make the encounters more challenging and memorable. I'm just imagining how awesome it would be to see powerful mages like the holder of the Staff of Magnus using spells like these you've crafted. The mental image is glorious. :^)
Ah, well, in that case it should be fairly do-able, as I said some are much easier than others =). Since you're talking about specific NPCs it is quite possible to give them the sort of "token" item that I'm talking about, tweaked specifically for them and whichever spells you're looking to give them. Feel free to use anything I've done however you want (as is my intended redistribution policy when I'm done this
), but depending upon the texture/mesh resources used, you'll want to make sure to credit those artists specifically.