[WIP] Elemental Magic

Post » Sat Mar 20, 2010 9:50 am

Aha, so I guess that makes you Galstaff, Sorcerer of Light! You can call me Nightblade the halfling thief, I'll be in the tavern if you need me. ;^)

Oh man those guys are too funny, that recording never fails to crack me up. I love it!

Anyway, I asked my first question because I'm in the process of collecting resources for a potential WIP mod project of my own. It's basically my own version of PirateLord's "Boss Encounters" project that never came to fruition AFAIK. I plan to edit many of the NPCs and areas which hold some of the game's most powerful artifacts to make the encounters more challenging and memorable. I'm just imagining how awesome it would be to see powerful mages like the holder of the Staff of Magnus using spells like these you've crafted. The mental image is glorious. :^)
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[ becca ]
 
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Post » Fri Mar 19, 2010 7:53 pm

As for the stuttering problem: are you tying the position updates to the time passed or are you using a frame counter? If you tie the updates to time you will get nice, smooth motion but if you use the frame counting method you will get stuttering. Especially at high speeds. In the case of a circle rotating around the player you should tie the rotational change and the translational change to the time passed.


Sage wisdom, and when I have time later in the week (cursed engineering senior project... how I'd like to use Encasing Ice on them for a few days), I shall give it another go. Much appreciated -- I think it will look much better if I can get the rotation to work.

Aha, so I guess that makes you Galstaff, Sorcerer of Light! You can call me Nightblade the halfling thief, I'll be in the tavern if you need me. ;^)

Oh man those guys are too funny, that recording never fails to crack me up. I love it!

Anyway, I asked my first question because I'm in the process of collecting resources for a potential WIP mod project of my own. It's basically my own version of PirateLord's "Boss Encounters" project that never came to fruition AFAIK. I plan to edit many of the NPCs and areas which hold some of the game's most powerful artifacts to make the encounters more challenging and memorable. I'm just imagining how awesome it would be to see powerful mages like the holder of the Staff of Magnus using spells like these you've crafted. The mental image is glorious. :^)


Ah, well, in that case it should be fairly do-able, as I said some are much easier than others =). Since you're talking about specific NPCs it is quite possible to give them the sort of "token" item that I'm talking about, tweaked specifically for them and whichever spells you're looking to give them. Feel free to use anything I've done however you want (as is my intended redistribution policy when I'm done this :) ), but depending upon the texture/mesh resources used, you'll want to make sure to credit those artists specifically.
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Natasha Callaghan
 
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Post » Sat Mar 20, 2010 10:26 am

Aha, so I guess that makes you Galstaff, Sorcerer of Light! You can call me Nightblade the halfling thief, I'll be in the tavern if you need me. ;^)

Oh man those guys are too funny, that recording never fails to crack me up. I love it!

Anyway, I asked my first question because I'm in the process of collecting resources for a potential WIP mod project of my own. It's basically my own version of PirateLord's "Boss Encounters" project that never came to fruition AFAIK. I plan to edit many of the NPCs and areas which hold some of the game's most powerful artifacts to make the encounters more challenging and memorable. I'm just imagining how awesome it would be to see powerful mages like the holder of the Staff of Magnus using spells like these you've crafted. The mental image is glorious. :^)

Go for it, Boss Encounters isn't going to happen. Too much other stuff on my plate atm.
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Kat Lehmann
 
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Post » Sat Mar 20, 2010 12:50 am

Updated OP. Lightning Nova... and http://www.youtube.com/watch?v=MNh-wTt3S_E. It isn't what I want it to be yet, but it's something, for now =).
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Milagros Osorio
 
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Post » Sat Mar 20, 2010 6:12 am

Updated OP. Lightning Nova... and http://www.youtube.com/watch?v=MNh-wTt3S_E. It isn't what I want it to be yet, but it's something, for now =). And as a bonus, be forced to listen to some of my friends on Skype (thank you Windows 7 for merging all the audio streams, and me for being too lazy to VirtualDub it out :rolleyes: . I just like the shock sounds too much ).

Those guards were awfully nice to line themselves up for you.? :rolleyes:
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Amber Hubbard
 
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Post » Sat Mar 20, 2010 7:14 am

It's called being polite, and I do appreciate them doing it for me :)

Obviously with my test character (which you can see, at some points, to have thousands of willpower and magicka and such...) it is a lot easier to jump about and kite the guards to display my spells, resulting in them lining up nicely for me to zap. With a regular character I expect that (after balancing of the spells is completed...) you wouldn't be able to spam things so much, and that you wouldn't be able to dash around so effectively (at least until higher levels).
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Code Affinity
 
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Post » Sat Mar 20, 2010 9:38 am

Hey, instead of focusing on the school of Destruction (Which it looks like you're doing awesome with), could you maybe add in a few different effects/schools?
Just an idea here......
Time Stop (Alteration maybe?)
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Danny Blight
 
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Post » Sat Mar 20, 2010 10:52 am

Hey, instead of focusing on the school of Destruction (Which it looks like you're doing awesome with), could you maybe add in a few different effects/schools?
Just an idea here......
Time Stop (Alteration maybe?)



And people say that weather control is too powerful :)


Speaking in practical terms, I wouldn't even know where to begin with time-warping spells. I know that Morrowind Enhanced had that sort of functionality when I tried it years and years ago... but while I am not entirely certain, I am pretty sure that I can't do that using Morrowind or even MWSE. The closest thing that I could do to time control would be slowing/speeding up the passing of days.


---


It always just feels so satisfying when a script finally works out the way I wanted it to. Check out http://www.youtube.com/watch?v=TPDl2H_fuNw again... this time, with rotation! It seems to "snap" at the vertex points (where one offset component is zero), but other than that, it works pretty well. The functionality of the spell is still the same, it just swivels around you now. Many thanks to iio for suggesting a much better method.
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Siidney
 
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Post » Fri Mar 19, 2010 11:56 pm

Remember that Morrowind Enchanced could slow time wouldn't that work?
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Steve Fallon
 
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Post » Sat Mar 20, 2010 7:37 am

Morrowind Enhanced was a huge accomplishment, but it was never really very stable for me, and so I am not really interested in developing for it right now. Besides, we already have a time-stop spell... right click to view inventory =P.

http://www.youtube.com/watch?v=1cFPPK_iV9E
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Stephanie Nieves
 
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Post » Sat Mar 20, 2010 6:16 am

http://www.youtube.com/watch?v=1cFPPK_iV9E

Wow that is a sweet spell! Seems like every time I check the forum you have a new spell to showcase in this thread. Nice work. My mage is eagerly awaiting a release! :D
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Emerald Dreams
 
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Post » Sat Mar 20, 2010 9:57 am

Magic Shotgun! Awesome! :gun:

And a rotating fire shield? Also awesome! :flamethrower:
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casey macmillan
 
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Post » Sat Mar 20, 2010 7:46 am

Morrowind Enhanced was a huge accomplishment, but it was never really very stable for me, and so I am not really interested in developing for it right now. Besides, we already have a time-stop spell... right click to view inventory =P.

http://www.youtube.com/watch?v=1cFPPK_iV9E


Could be handy in bringing down conjurors and their conjurations. :)
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Naughty not Nice
 
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Post » Fri Mar 19, 2010 9:04 pm

I just wanted to add that while I updated the OP to credit Ghostnull's particle arrows, I wanted to say specifically what for: I used his silver flame arrow mesh to create Scattershot. When it comes time for a real release, I've kept track of whose resources I've used for what, but for now I know it isn't clearly spelled out in every case.


So to all of the modders who have placed resources on PES over the years with open permissions, which I've nifskoped back and forth and stretched and scaled.... thank you :) . This would be a rather boring project without such effects.


Edit: And if you missed it, Ghostnull released an http://www.gamesas.com/bgsforums/index.php?showtopic=1069195 a little while back. Such a great mod :goodjob:
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Rachel Cafferty
 
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Post » Sat Mar 20, 2010 12:16 am

One thing I kind of miss with spells in general is that they don't seem to emit any light :( which is weird when seen in such a spectacular package!

Grand work mate!
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Megan Stabler
 
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Post » Fri Mar 19, 2010 10:07 pm

http://www.youtube.com/watch?v=JqohdGDM1qU -- Crystallize frost before your very eyes, and create a wall of ice! I've lengthened the wall a bit and gotten the rotations to look better (the video makes them look rather uniform) but the idea is the same.

http://www.youtube.com/watch?v=KnGhUbuL8T0 - Immoblize an enemy and weaken them to Fire with this ranged spell.

http://www.youtube.com/watch?v=MCz31XPB_A8 - It was about time that Fire got it's Sanctuary spell. This Seal will last for thirty seconds, granting the caster additional Fire resistance and Frost weakness for the duration. Imbued with the raw energy of Fire itself, your mortal coil will shrug off injuries with greater ease, resisting normal weapons by an appreciable amount.

http://www.youtube.com/watch?v=fawvv8eoHfs - The caster calls down lightning from the heavens, holding them static in a circle. The caster may slip through the cracks, but colliding enemies will break the caster's hold on a bolt and unleash its force. After fifteen seconds the energy becomes too difficult to contain, and the lightning bolts will disperse.
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Karen anwyn Green
 
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Post » Sat Mar 20, 2010 12:59 pm

Looks promising. Adds some much needed visual variety for elemental spells.
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JUan Martinez
 
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Post » Sat Mar 20, 2010 8:55 am

I particularly like Shard Wall...could create, like, a fortress of ice. :D Nice if you're in a tough spot and need a few seconds to recuperate. :)
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Allison Sizemore
 
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Post » Sat Mar 20, 2010 8:21 am

Yep!

Now, due to the way the PlaceAtMe command seems to work, when you cascade Shard Wall casts (as I do toward the end of the video), the crystals start to stack up and get higher. Reminds me of Avatar -- Katara against Zuko in "Siege of the North", where she sends the cascade of water waves against him and freezes him up against the wall (until midnight suddenly becomes 10AM).

Alternatively, you could cast at different angles and box some people in... The spell duration is long enough to get creative with =)
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marie breen
 
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Post » Sat Mar 20, 2010 8:40 am

Please do a pillow wall just for the sake of fun? It would suit mw's more umm... wacko appeal which it has sometimes... I mean, people falling out from the sky, crazy skooma addicts etc etc.

Some ideas from the top of my head, might be interesting:

Rock/earth is also an element so:

Stone pillar: Summons a pillar that appears under the enemy and shoots them off into the air, walk of the pillar and they get fall damage etc...

Umm..

(Reserved space for more ideas)...

Cheers!
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lilmissparty
 
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Post » Fri Mar 19, 2010 10:54 pm

I second any form of Geomancy as well (as I made the Stone Elves
to fulfill my own desires to play a Geomancer ;) ). All of these new spells
are fantastic; keep up the great work :goodjob: !
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Bloomer
 
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Post » Sat Mar 20, 2010 9:50 am

Maybe this http://www.youtube.com/watch?v=ZDDg-pApe-o spell will be a nice start =)


Now I have to start digging for more lightning and earth resources... :bolt:
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Camden Unglesbee
 
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Post » Fri Mar 19, 2010 9:10 pm

If I can help with that, then let me know ;) .

A "riding" boulder spell would be fantastic (as if levitating the rocks
through geomagnetism); I have a mocked up version for my Elves (along the
lines of the Daedric Glider in the Playable Dremora Project mod). AS it is really
only armour, perhaps you might make a more parctical "magik" versionn that
would be more universal for all race types :) .

Just a quick thought ;)
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Soraya Davy
 
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Post » Sat Mar 20, 2010 8:16 am

If I can help with that, then let me know ;) .

A "riding" boulder spell would be fantastic (as if levitating the rocks
through geomagnetism); I have a mocked up version for my Elves (along the
lines of the Daedric Glider in the Playable Dremora Project mod). AS it is really
only armour, perhaps you might make a more parctical "magik" versionn that
would be more universal for all race types :) .

Just a quick thought ;)



That could be cool! Reminds me of another thing from Avatar but which I would fail at putting into words =). I'd be more than happy to try my hand at implementing the scripting for the spell if you'd like me to, provided I can borrow your mesh or find one elsewhere.

And thanks for the offer -- I'll surely come begging soon enough =)
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Matt Bigelow
 
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Post » Fri Mar 19, 2010 10:55 pm

This looks great... I just got one question... Would all or any of this spells be usable by Morrowind{s standar NPcs?
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Batricia Alele
 
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