[WIP] Elemental Magic

Post » Sat Mar 20, 2010 7:43 am

I have an idea for a fire spell. you can fire weak fire balls rapidly
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Jessica White
 
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Post » Sat Mar 20, 2010 11:44 am

I have an idea for a fire spell. you can fire weak fire balls rapidly


I'll keep that in mind when I get back around to more Fire, thanks; haven't had any time the past month to work on this, and I still have lots of Earth work to do =).


I have, however, finally fixed something that's been driving me mad. After three complete rewrites of my Flameshield spell, I have finally fixed the two problems that existed: non-uniform motion along the circular path for the fire particles, and the spell not working in some cells. The first one was fixed with a re-parametrization of the path and some sine and cosine approximations, the latter fixed when I finally realized that I declared some floats as shorts and they were overflowing :banghead: .

So here is http://www.youtube.com/watch?v=UPeYPj80Dog.


Hoping to get back to this in another week or so when classes wind down.
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tiffany Royal
 
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Post » Sat Mar 20, 2010 7:17 am

I'll keep that in mind when I get back around to more Fire, thanks; haven't had any time the past month to work on this, and I still have lots of Earth work to do =).


I have, however, finally fixed something that's been driving me mad. After three complete rewrites of my Flameshield spell, I have finally fixed the two problems that existed: non-uniform motion along the circular path for the fire particles, and the spell not working in some cells. The first one was fixed with a re-parametrization of the path and some sine and cosine approximations, the latter fixed when I finally realized that I declared some floats as shorts and they were overflowing :banghead: .

So here is http://www.youtube.com/watch?v=UPeYPj80Dog.


Hoping to get back to this in another week or so when classes wind down.

Look forward to seeing more. :) BTW, you know you could open the console and type "enableracemenu" to get a new head, right? ;)
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Danel
 
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Post » Sat Mar 20, 2010 4:43 pm

Oh, I know, but I've grown rather fond of my test character having no head :)
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Charlotte Lloyd-Jones
 
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Post » Sat Mar 20, 2010 4:07 am

Say, if I made a mesh and texture that can tile if you piece it together, something like 30 centimeters maybe for each piece and make some variations (every one possible of tiling together with the other ones) would it be possible to place them down on a path from player to target and if you want to fork it you would place meshes from npc to npc. It would be difficult, but possible I think.

Talking of lightening of course, chain lightning is one of my all-time favorite spells in games.
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Vickytoria Vasquez
 
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Post » Sat Mar 20, 2010 8:32 am

I LOVE these spells. They make being a Sorcerer more intense, fun, and interesting. Although I do have a question! Is it possible to make, massive spells, unique ones only meant for Desert magicks. Such as Sand attacks, ( Yes like Gaara, just not as Anime/Naruto-ish style. more Realistic-ish )

As in like sand walls, sand waves, sand domes, sand nova. E.C.T. You get my point. Oh and actually being able to create a Sandstorm that's like the Ash storms but more sand colored, and that will actually harm NPC's within a large Vicinity.

Just an idea. IDK how it would work, as in, I lost some of my ability to work with textures and modeling, but I am thinking to get the desired sand flow effect, all it would take is some animated textures. ( which Is in my eyes more difficult then it seems I'm guessing. ) Anyways, I think that would be awsome.

By the Way keep up the amazing work and I'm looking forward to seeing more. :D
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maddison
 
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Post » Sat Mar 20, 2010 10:43 am

Oh, I know, but I've grown rather fond of my test character having no head :)

lol I can't tell you how surreal I find it. :P

Say, if I made a mesh and texture that can tile if you piece it together, something like 30 centimeters maybe for each piece and make some variations (every one possible of tiling together with the other ones) would it be possible to place them down on a path from player to target and if you want to fork it you would place meshes from npc to npc. It would be difficult, but possible I think.

Talking of lightening of course, chain lightning is one of my all-time favorite spells in games.

That sounds amazing! :D
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Ana
 
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Post » Sat Mar 20, 2010 4:23 pm

Say, if I made a mesh and texture that can tile if you piece it together, something like 30 centimeters maybe for each piece and make some variations (every one possible of tiling together with the other ones) would it be possible to place them down on a path from player to target and if you want to fork it you would place meshes from npc to npc. It would be difficult, but possible I think.

Talking of lightening of course, chain lightning is one of my all-time favorite spells in games.


I would certainly be open to trying! Chain lightning would certainly be awesome but I wouldn't know where to begin with the texture/model. There are two ways that it can be done, that I've thought about.

Normal Morrowind: The lightning can travel directly forward from the player when cast, up to a preset maximum distance, unless it strikes an actor. If this is the case, select a random angle from that actor's location at which to "chain" off the next shot.

MWSE (still getting my bearings): When cast, figure out the closest actor in front of the player and zap over to them. Then, from that actor, calculate whether or not another bolt should "chain" off, and if so, figure out the actor closest to them for it to travel to.

My main concern with the visuals are, can they be modeled/textured in such a way that each piece will still look fine no matter what angle it is viewed at? If so, fantastic, but if not, it might have to travel really fast so that the player doesn't have time to notice anything odd looking. When I have some time I can start working on this one.

I LOVE these spells. They make being a Sorcerer more intense, fun, and interesting. Although I do have a question! Is it possible to make, massive spells, unique ones only meant for Desert magicks. Such as Sand attacks, ( Yes like Gaara, just not as Anime/Naruto-ish style. more Realistic-ish )

As in like sand walls, sand waves, sand domes, sand nova. E.C.T. You get my point. Oh and actually being able to create a Sandstorm that's like the Ash storms but more sand colored, and that will actually harm NPC's within a large Vicinity.

Just an idea. IDK how it would work, as in, I lost some of my ability to work with textures and modeling, but I am thinking to get the desired sand flow effect, all it would take is some animated textures. ( which Is in my eyes more difficult then it seems I'm guessing. ) Anyways, I think that would be awsome.

By the Way keep up the amazing work and I'm looking forward to seeing more. :D


Thanks for the feedback.

Sand is something that technically could be done in a similar vein to some of my other work, but I am not sure how one would create the models (with animations) to make it look good. If you know of any resources or want to contribute to the project, I'm willing to take a crack at scripting something, but if not I'll just have to add these to the idea list for now :)
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Tanya
 
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Post » Sat Mar 20, 2010 6:16 am

I will conduct some experiments concerning this Edison related meshing tomorrow. I'm sure we can figure something out!
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Lance Vannortwick
 
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Post » Sat Mar 20, 2010 2:46 am

Hey, I want some variations to these, as simple lightning BOLT a streak of MODERATELY forked lghtng to replace the shock bullet, nothing else excpt maybe simple animation, nothing too fancy, all in the form of a plugin or whtevr...but I have no suitable tools or talent. I could expln, i have a few preferences, but no one to take the task. anyone know someone capable enough? obviously i feel that this is a fitting change, etc
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Miguel
 
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Post » Sat Mar 20, 2010 3:16 am

I will conduct some experiments concerning this Edison related meshing tomorrow. I'm sure we can figure something out!


Soon... very soon... there will be time for me to get back to this idea =)

Hey, I want some variations to these, as simple lightning BOLT a streak of MODERATELY forked lghtng to replace the shock bullet, nothing else excpt maybe simple animation, nothing too fancy, all in the form of a plugin or whtevr...but I have no suitable tools or talent. I could expln, i have a few preferences, but no one to take the task. anyone know someone capable enough? obviously i feel that this is a fitting change, etc


Visual stuff (textures, meshes, animations upon them) aren't really my forte, and rather than trying to teach someone who can't even draw stick figures (me) how to be artistic, I prefer to focus on the scripting that I can do.


---

Updated the OP with a version containing the fixed Flameshield v3 spell. New spells soon. http://www.4shared.com/file/_5gpesaD/WIP_Package_85.html
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Yvonne
 
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Post » Sat Mar 20, 2010 1:31 pm

Edit to OP:

-- Earth - Wardstone : The caster elevates a stone, and sends it circling about himself. When the caster takes damage, the Wardstone has a chance to activate, expending itself to imbue the caster with temporary blessings of the Earth. His skin will become harder, and like stone, his endurance will rise. The blessings will fade after twenty seconds.
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Sweets Sweets
 
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Post » Sat Mar 20, 2010 2:12 pm

Edit to OP:

-- Earth - Stone Prison : A circle of monoliths is drawn from the earth, ensnaring the caster's target! http://www.youtube.com/watch?v=hQPXVS5QpJI
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Jessica Phoenix
 
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Post » Sat Mar 20, 2010 11:06 am

Edit to OP:

-- Earth - Stone Prison : A circle of monoliths is drawn from the earth, ensnaring the caster's target! http://www.youtube.com/watch?v=hQPXVS5QpJI

Freakin' awesome! :D
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Clea Jamerson
 
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Post » Sat Mar 20, 2010 1:34 am

Hang on a second. What movement animations are you using NMZmaster? I like how those guards ran, and it was definitely not vanilla. I have Dirnae's animations, but that only affects running and walking without a weapon out.
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Lauren Denman
 
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Post » Sat Mar 20, 2010 8:02 am

Freakin' awesome! :D


Thanks =)

Hang on a second. What movement animations are you using NMZmaster? I like how those guards ran, and it was definitely not vanilla. I have Dirnae's animations, but that only affects running and walking without a weapon out.


I am using all of Dirnae's animations (walk, run, and the one-handed weapon set), with Djok's one-handed weapon run on top of that. The particular animation you're referring to is the latter; I like the way it looks, and find that it complements Dirnae's one-handed slash animation rather well.
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Svenja Hedrich
 
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Post » Sat Mar 20, 2010 11:13 am

Link?
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darnell waddington
 
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Post » Sat Mar 20, 2010 4:49 pm

Link?

Try searching? :slap:

Even if you just use your eyes to scan down the first couple forum pages, there's a topic for 'Animation Mod List' posted by Kalian.
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Laura-Lee Gerwing
 
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Post » Sat Mar 20, 2010 5:37 am

Try searching? :slap:

Even if you just use your eyes to scan down the first couple forum pages, there's a topic for 'Animation Mod List' posted by Kalian.

It's not on that list. Thus my asking.
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Guinevere Wood
 
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Post » Sat Mar 20, 2010 4:37 pm

Maybe the visual of the flame-shield spell would look more accurate if the mesh is tilted a bit so it seems the flames go with the circular motion around the body. Just an thought.
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Budgie
 
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Post » Sat Mar 20, 2010 1:57 pm

Try searching? :slap:

Even if you just use your eyes to scan down the first couple forum pages, there's a topic for 'Animation Mod List' posted by Kalian.


Did you try first? :slap:

Djok's animations are no longer available, they were for a short time on rapidshare I think, but they have long since been taken down, as Djok was planning on redoing them.
I think I've got the animations stored somewhere, I'll send them you tomorrow if NMZmaster hasn't already Caerendevwin.

edit: Nice stone prison spell, though I'm not really a fan of earth spells.

Some druid spells on the other hand, entangling roots, beast transformations (I know about scripted spells, it'd just be nice to have them added in a more friendly way in game), etc. sold by one of the witchmen of high rock perhaps...

Yes please. :D
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Mimi BC
 
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Post » Sat Mar 20, 2010 3:17 am


Some druid spells on the other hand, entangling roots, beast transformations (I know about scripted spells, it'd just be nice to have them added in a more friendly way in game), etc. sold by one of the witchmen of high rock perhaps...

Yes please. :D

(emphasis mine) Oh, yes, yes, yes, yes, yes!!! One of my planned characters is kind of "druid-esque," and those spells (especially the roots) would be amazing! :D
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Bird
 
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Post » Sat Mar 20, 2010 3:22 pm

Druids are always overpowered. In every game. Do we really need werewolf-on-command here? Entangling roots wouldn't be much different than the stone prison he just did, though.
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Isabel Ruiz
 
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Post » Sat Mar 20, 2010 5:56 am

It's not on that list. Thus my asking.


Check your inbox.

Maybe the visual of the flame-shield spell would look more accurate if the mesh is tilted a bit so it seems the flames go with the circular motion around the body. Just an thought.


I'm not quite sure I know what you mean. Are you saying to have the flames off-center from the vertical axis, so that their spin can be observed as they revolve around the player?

To be honest I've tried Nifskoping some particle meshes before, and it didn't end well. Maybe I could use SetAngle, but I'm not sure how the particles will react. Will report back the results when I get a chance to try it =).

edit: Nice stone prison spell, though I'm not really a fan of earth spells.

Some druid spells on the other hand, entangling roots, beast transformations (I know about scripted spells, it'd just be nice to have them added in a more friendly way in game), etc. sold by one of the witchmen of high rock perhaps...

Yes please. :D


Entangling roots is something I had been thinking of last month, but with my undergraduate senior year stuff piling up, this all got put on hold and I'd forgotten some things -- good reminder =).

I've been wanting to take a look at Scripted Spells' system for beast transformations, but before I even worry about that, what type of transformations were you interested in? Modded creatures that Scripted Spells doesn't cover? Or creatures from Scripted Spells, but with a different implementation?

Transformation, aside from becoming say, an Atronach, seems too far outside the realm of any one element. Perhaps it would be time to open another Book...

Entangling roots wouldn't be much different than the stone prison he just did, though.


One thing to note about the spells that I've been working on, as is no longer cleared defined in the OP (will have to work on that), is the intent behind them. They are supposed to be flashy and/or powerful additions to the magicka system to make medium/high level magical combat more exciting. A lot of this has to do with aesthetics, the "flashy" part, and so there are already plenty of spells that are fairly similar. Entangling roots versus Stone Prison might be largely a flavor issue, but the implementation behind them would also vary enough to make them independently useful.
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Marie
 
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Post » Sat Mar 20, 2010 5:42 am

I've been wanting to take a look at Scripted Spells' system for beast transformations...

Good luck with that. I remember looking once, it's complicated.
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Pixie
 
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