It seems that you've missed some textures in the .rar file. Just pointed this out.
Thanks for catching that -- I am not sure why it didn't give me errors, because even
I didn't have those textures in the right place, but they should be included in the archive now.
If this is the case, maybe you could make a version of the spell which freezes the player, protecting the player from all damage, but paralyzing them in a block of ice.
Really like that Frost Wave spell, looks awesome!
Thanks!
Creating a variant for the player is something that I could do, however the one drawback is that they might never be able to see it themselves. Due to the way the camera works, the third person camera will zoom itself in too far. And the first person camera often won't draw things that you're inside of (for example if you 'coc "Ald-Ruhn"', and end up inside the Emperor Crab shell). But still worth trying!
Restoring their health could be interesting, but it would have extremely limited uses. Only thing I can think of is to cast it on an ally that you don't want to get hurt or to get into a fight. Or maybe to use on a hostile npc who's too powerful for you to fight, so you encase them in ice to give you time to run away.
Actually, in suggesting Restore Health I meant that it would be used as a downside of the spell -- you could disable them from combat for a time, but during that time they would be getting back into fighting shape.
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Edit: Updated original post. After a quick test in-game, it turns out that I was wrong... the encasing ice mesh is large enough that the camera isn't an issue! "Snowfall - Shielding Ice" is born =)
"Snowfall - Frost Incarnate" is okay, but it lacks the flair of some of the other spells. I am thinking that perhaps in addition to being immune to Frost, the player will gain high resistance to normal weapons. Ideally they would become a Frost Atronach but that's a bit too daunting for me right now. Does anyone know of a good way that I could make the player's skin look "icy" during that spell?