I just had an idea - how about a spell that lingers and acts as a sort of magicka barrier over time - if someone walks into it they are silenced immediately. Sort of a wizard-free zone. I think thats a good idea for a Dwemer device, actually
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That'd be neat. Hard for me to implement, I think (though possibly with MWSE...), but neat nonetheless.
It'd also be a good device for usage against the player. I always thought that the NPC casters made too little usage of Silence, Burden, and Blind, amongst others.
Your new spells are incredible, NMZmaster. I have not been able to avoid comparison with the flaming hands of Powerslave. Good work.
http://www.youtube.com/watch?v=CBnERZXl6e8
Thanks! And cool video... that gives me an idea =)
This looks like a really cool mod. I think maybe you should withdraw so much from the weather effects being required for all of the spells. That way you could give different elements more character. Like the fire spells work anywhere but are not as powerful as the frost spells. Or they are affected by the day night cycle but not completely disabled. Also I would really like to see some earth spells.
For these elemental spells, in particular, I want to stick with my original implementation and have weather dependency. When I am finished with these, though, I may have some ideas for other types of spells with different activation requirements (in particular I'd like a few based on star light / nighttime). But that's a while away, still...
Earth spells are not impossible, but I feel like they will be more difficult to pull off convincingly. What sort of earth spells did you have in mind? Rocks, as in closer to Earth Bending (for the avatar fans =P)? Or nature/plants, as in things like healing, entangling vines, etc? No promises at this stage, but there are no bad ideas in brainstorming =)
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After class tomorrow... scripting time!