eliminate the ability to run forever.

Post » Mon Jul 12, 2010 2:40 am

While it was nice to have when I wasn't roleplaying, when I was roleplaying it was kind of crap. I liked having to stop and slow down in Morrowind when I couldn't run anymore, simple thing that made it a bit more realistic. However I don't think they'll be switching it from the way it was in Oblivion.
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JeSsy ArEllano
 
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Post » Sun Jul 11, 2010 9:10 pm

I think this would work just fine:
While standing still your stamina regenerates pretty fast.
While walking your stamina regenerates at a decent rate.
While running you slowly lose stamina(Emphasis on slowly)
While sprinting you lose a lot of stamina.
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Chad Holloway
 
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Post » Sun Jul 11, 2010 8:44 pm

So, if I understand you right, you want to make all travel time consuming and tedious just so you can have more "strategic" combat? I'm sure they can come up with better ways of achieving that.

No. That isn't what I said.

There's a LOT more to this than just making combat more strategic . . . but you never tried my Tweaks, and you are not reading what I wrote in my other posts in this thread.

The biggest argument against the addition of more realism in this forum is that it will just make the game more tedious, while many of us see these things as making the game much more interesting. I've already stated that this was not done correctly in Morrowind, but that it could be done much better, as an example, I used how I did this in my own mod. But I'm not going to repeat what I wrote, as I'll be accused of "hore out your mods" again.

Players who are against eating, sleeping and drinking do all these things in the Fallout games (because in the default games, eating, drinking, and sleeping heals you . . . in a very unrealistic way), yet do the same thing realistically, an suddenly it becomes too tedious, and "ruins" the game for them.
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Michael Russ
 
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Post » Sun Jul 11, 2010 2:24 pm

I think this would work just fine:
While standing still your stamina regenerates pretty fast.
While walking your stamina regenerates at a decent rate.
While running you slowly lose stamina(Emphasis on slowly)
While sprinting you lose a lot of stamina.

Again if you lose stamina while running how are you going to sprint? It would not make sense. You should regain stamina while running. Thats how sprint works is most games that have it. Even in other open world rpg's like TW2, your stamina refills while running.

@Arwen, eating,drinking,etc is optional its not force on me at regular intervals. One of the reasons I play games is to escape everyday life, I don't want to have to eat,sleep,go to the bathroom,etc. That is tedious to me and to many others. I play to explore a cool world, doing interesting quests, fight fantastical beast,etc. Realism only comes into play when makes those things better. For example better Npc AI were they have lifes, go to work,etc that is realism I am looking for, a believable game world I can be come immersed in. Gaming is becoming more popular because this kind of realism is increasing, every step towards the holodeck from StarTrek is a good one to me. And if I every do get to play on a holodeck I sure as hell don't want to spend it sleeping, eating,etc.
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Neliel Kudoh
 
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Post » Sun Jul 11, 2010 4:14 pm


Players who are against eating, sleeping and drinking do all these things in the Fallout games (because in the default games, eating, drinking, and sleeping heals you . . . in a very unrealistic way), yet do the same thing realistically, an suddenly it becomes too tedious, and "ruins" the game for them.

I do those things to roleplay, but I also get bored of it after a time. That's why it svcks, I don't think the developers would make them heavily required or make the game heavily realistic like that because people would want a choice and I'm not sure how you'd turn that on and off like an option. Which is why we'd have to wait for a mod to come out that does it. But now that I think of it, didn't Fallout NV have something like that, a hardcoe mode where you had to eat and sleep and drink? I suppose they could do that, but then reducing the amount of time in a day to a realistic day would be a necessity. Probably will be an option in the .ini for the computer version, but those of us who have consoles will want that as well.

But to be honest I don't see them doing something like that at all.
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N3T4
 
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Post » Sun Jul 11, 2010 3:18 pm

Again if you lose stamina while running how are you going to sprint? It would not make sense. You should regain stamina while running. Thats how sprint works is most games that have it. Even in other open world rpg's like TW2, your stamina refills while running.

You would have to walk for like 5-10 seconds, or take a quick stop and look at the amazing view for instance. Do you think you could live with that? It makes much more sense that stamina is slowly being lost when running, than the opposite (being a pro athlete from birth). I mean... try it out in real life.

There are also many ways to increase stamina in Skyrim, making it even easier for those who like running a lot without getting tired that easily.

I've tweaked the mod "Realistic fatigue" in Oblivion to this. I really really like it. There are also panting sounds accompanied to the fatigue, so it feels realistic. When I'm supposed to be tired, I now I am tired, and while I take things a bit slow for a few seconds, I can look at the amazing view or simply just "take in the world".
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Juan Cerda
 
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Post » Mon Jul 12, 2010 1:39 am

Hell no. The one thing that I hated the most about Morrowind was that running drained fatigue. Sprinting, sure, but NOT running. Please.
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Multi Multi
 
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Post » Sun Jul 11, 2010 7:37 pm

No. That isn't what I said.

There's a LOT more to this than just making combat more strategic . . . but you never tried my Tweaks, and you are not reading what I wrote in my other posts in this thread.

The biggest argument against the addition of more realism in this forum is that it will just make the game more tedious, while many of us see these things as making the game much more interesting. I've already stated that this was not done correctly in Morrowind, but that it could be done much better, as an example, I used how I did this in my own mod. But I'm not going to repeat what I wrote, as I'll be accused of "hore out your mods" again.

Players who are against eating, sleeping and drinking do all these things in the Fallout games (because in the default games, eating, drinking, and sleeping heals you . . . in a very unrealistic way), yet do the same thing realistically, an suddenly it becomes too tedious, and "ruins" the game for them.


I don't play F:NV without hardcoe mode, requiring me to eat, drink and sleep and I still disagree with being forced to walk. As someone who also (almost) never uses fast travel, it can quickly become time consuming. It takes too long to get places with nothing happening in between. That's not fun. Nor is it a challenge. It's just time wasted trying to get from point A to point B. And my impression so far of Skyrim is that point A to point B with almost never be a straight line, making things take even longer.
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Dylan Markese
 
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Post » Mon Jul 12, 2010 4:00 am

Again if you lose stamina while running how are you going to sprint? It would not make sense. You should regain stamina while running. Thats how sprint works is most games that have it. Even in other open world rpg's like TW2, your stamina refills while running.

If there was still an athletics skill it could be used for reducing the amount of stamina lost, but that could probably be done in a different way. Or maybe they could make it like running at normal pace won't drain your stamina all the way, but only to a certain point, just an idea. I'm sure they could do it somehow.
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luis ortiz
 
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Post » Sun Jul 11, 2010 11:16 pm

You would have to walk for like 5-10 seconds, or take a quick stop and look at the amazing view for instance. Do you think you could live with that? It makes much more sense that stamina is slowly being lost when running, than the opposite (being a pro athlete from birth). I mean... try it out in real life.

There are also many ways to increase stamina in Skyrim, making it even easier for those who like running a lot without getting tired that easily.

I've tweaked the mod "Realistic fatigue" in Oblivion to this. I really really like it. There are also panting sounds accompanied to the fatigue, so it feels realistic. When I'm supposed to be tired, I now I am tired, and while I take things a bit slow for a few seconds, I can look at the amazing view or simply just "take in the world".

No I don't want that. There is a reason sprint is implemented in such a similar way many across many games and genres, its good gameplay wise. Other wise you have a feature you can not even use. Even the popular sprint mods for the Fallout work this way.
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Lloyd Muldowney
 
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Post » Sun Jul 11, 2010 7:27 pm

It's going to be exactly like oblivion, where nothing is drained for only using the anolog stick, just now with an added in FPS-like spring ability that will drain stamina. Almost guaranteed there will be a perk to slow down the rate at which stamina is drained or possibly eliminate the drain completely.

This is truth. In spite of what anyone might desire, this is the way it's going to be. You'll be able to run eternally, and yes Kefka - don't worry. You'll be able to regen stamina while running (as ludicrous as that is if viewed from any even vaguely realistic point of view), specifically so that you'll be able to sprint whenever you want. And I'm willing to bet that there will be a perk (or maybe a couple in succession) that will result in you being able to sprint eternally as well.

There will be no bumps along the Expressway to Uber City.....
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Channing
 
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Post » Sun Jul 11, 2010 10:14 pm

This is truth. In spite of what anyone might desire, this is the way it's going to be. You'll be able to run eternally, and yes Kefka - don't worry. You'll be able to regen stamina while running (as ludicrous as that is if viewed from any even vaguely realistic point of view), specifically so that you'll be able to sprint whenever you want. And I'm willing to bet that there will be a perk (or maybe a couple in succession) that will result in you being able to sprint eternally as well.

There will be no bumps along the Expressway to Uber City.....

Well a lot of people want sprint implemented the way I am saying. Fallout Sprint mods,TW2 sprinting, Crysis, Far Cry 2, GTA4,etc all have sprint does in this way. It does not make sense from a gameplay perspective to include sprint that uses stamina when by the simply act of moving around the game world you will never have any stamina and thus rarely be able to use sprint. Thats why all these games/mod implement sprint in a similar way.

And I would bet that there will not be a perk for unlimited sprint. Because that would just make sprint a faster running speed and not the strategic combat option that it should be(and is in other games that have it) and what I imagine Beth is aiming for.
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David Chambers
 
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Post » Mon Jul 12, 2010 5:00 am

GTA 4 HANDLED IT PERFECTLY!!!!!!!!!!'
LEARN FROM A GAME THAT GOT 10/10!!!!!!!!!!!!!!!!!!!!!!!


Did you just compare TES and GTA? :verymad: :flamethrower:
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Courtney Foren
 
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Post » Mon Jul 12, 2010 4:52 am

I once saw an incredible suggestion by the user http://www.gamesas.com/index.php?/user/364719-perilisk/.

Having two types of fatigue, one that DOES NOT regenerate and one that regenerates.

Off course you can call it maximum fatigue. It works like a weekly fatigue.

Say, you have 200 stamina.

It regenerates quickly.

But after a day, it becomes max 170 stamina. It still regenerates quickly but to top 170 instead.

So after a week you have only 20 fatigue left, unless you don't rest at some point.

The same system can be done for magicka, health. Some wounds are major and don't regenerate. Some are minor and regenerate quickly. Some wounds are in bleeding category. Some wounds need treatment, some only need resting. After a week, regeneration slows down(not to zero), unless you eat and drink something. Magicka is the same. It regenerates but still needs resting at some point.

Nothing is mandatory, everything is bonus.

I see incredible gameplay value in such a system and it makes lots of sense, at least for me.
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Toby Green
 
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Post » Sun Jul 11, 2010 7:10 pm

Become a good hunter. Sneak up behind them and karate chop? Thats kinda what i did at one point, but it didn't really amuse me

Killing deer with my fist kind of....emptied my soul more than it amused me. :sadvaultboy:


Yea, i was at a low point with the game.

I had become the Gray Fox, Master of the Fighters Guild, ArchMage of the Mages Guild, Knights of the Nine Crusader, Sheogorath, Champion of Cyrodyll, Grand Champion of the Arena, I had completed most of the side quests. I was loaded with the most awesome weapons of power ever to be conceived of the game.

So i was bored during Summer Vacation and decided to chase down a deer and beat it with my fist. I ended up killing the poor creature in one punch.
So i looked down at its corpse with a certain regret...knowing that there was no purpose to what i had done, and that i should probably move on and try
and find something else to do.
Instead i ended up losing my mind and killing everything in the Imperial City. I looked around at the carnage and i put down the Controller and walked away in shame.


Thank you, sir. I was entertained.




Oh by the Nine and all Daedra can I go for one day please without someone making a thread about gimping the gameplay?
Im so fed up with it.

I already dislike athletics and acrobatics being gone. On many an other game I have to pointlessly reverse my tracks and get back to some point so I can get to the next level and while Im running around for no reason I always think: I wish this was a TES game, so I would at least get athletics xp.
Well thats gone :( Just like any other game I can now gloriously run around while nothing interesting happens.

I am personally a tiny tad fed up with all the threads about removing gameplay and gimping gameplay. Seriously.
No levitation, no jump, no teleportation, no charm, no invisibility, no chameleon, no lockpicking, no open spells, forced cooldown for all spells and all those other 'balancing' suggestions I have seen come up. All of those really happened and what takes the cake still is asking for the ability to play on after the main quest is done to be removed.

Argh.
Im seriously beginning to entertain the thought that people just do not know a good game if it bit em up the backside.
As a favorite author of mine once said:

"The perfect hotdog exists. in a perfect, delectable bun and with choice meat so juicy and delicious that it would be a crime to disguise the taste with mustard or ketchup. Its just that people can be trained to prefer the other kind'.

And that is what I think is going on here.

People are so used to restrictive, short, limiting and boring after two playthroughs games that when confronted with what a game is supposed to be they go: Hang on, thats wrong.

Please, please for the love of all that is holy in this world and on Tamriel
stop clamouring to gimp and restrict the elder scrolls!

There are so many Tesco hotdogs out there, why do you have to insist to turn the one choice meat butchers finest dog into trash?
Argh. :brokencomputer:



Based on this post, it would be fair to say that you just want to be an almighty god with swinging teh swordz n killin all teh dears with your bare hands, etc, etc.

Or to put it another way, misrepresenting the opposition is getting us nowhere. People don't want to "gimp" the game, they want a game that seems more realistic and immersible. Likewise, the other side isn't after just satisfying their god complex, they simply want more options.

These debates would go better if people were more honest about the opposing opinion.
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Ana
 
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Post » Sun Jul 11, 2010 10:21 pm

I don't play F:NV without hardcoe mode, requiring me to eat, drink and sleep and I still disagree with being forced to walk. As someone who also (almost) never uses fast travel, it can quickly become time consuming. It takes too long to get places with nothing happening in between. That's not fun. Nor is it a challenge. It's just time wasted trying to get from point A to point B. And my impression so far of Skyrim is that point A to point B with almost never be a straight line, making things take even longer.

Either I'm not explaining things very well today, or you're just being totally unwilling to give any credence to any of my points . . . but I'll give this one more try. So please pay attention this time, instead of just disregarding the parts you don't like.

1.) In Fallout 3 and Fallout NV (even if you are not using the hardcoe mode) eating food and drinking water restores HPs. And sleeping (in the non-hardcoe mode) for just 1 hour totally restores ALL your HPs and heals any crippled limbs. I found this all to be totally unrealistic (and the hard-core mode wasn't much better). Yet, most of the very same people here who claim that eating, drinking, and sleeping is too tedious, and "ruins" the game for them (and who also played FO3 or FONV) . . . have absolutely no problem doing all these exact same things to heal their character. This is why I feel that the problem is not that this makes the game "too tedious" . . . it is because adding the need to eat, drink, and sleep to survive (in the way that most of the realism-players want this) also makes the game more difficult, since the mods that do this generally remove the unrealistic healing parts, and add penalties on your stats when you neglect your needs.

2.) When done properly, in the way that I have suggested, getting tired and having to pace yourself at times is NOT tedious (unless you try to run when you are heavily encumbered). Here's exactly what I posted earlier (the part you keep ignoring):

Having your character become tired does not make the game take all that much longer (not if it is done correctly). In FO3, you could run from one end of the game map to the other in less than 10 real minutes. If you used my Tweaks' Encumbrance module; at 60 Encumbrance (with at least 50% health), you could run for 24 game minutes before getting tired . . . which is 6 real minutes at 4 Timescale . . . so you would have to rest once (for like 15 whole seconds) in your run across the map. The biggest difference is that getting tired makes combat more strategic . . . you cannot load yourself up to your maximum carrying capacity and run around in combat . . . and you actually have to think about that sort of thing.


This upsets the exact same players who get upset if anyone suggests making the player's carrying capacity more realistic (like down to a measly 100 pounds), or when someone suggests limiting the number of weapons to the number of weapon slots (like it is done in Mass Effect).
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FITTAS
 
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Post » Sun Jul 11, 2010 7:06 pm

if you couldnt run forever traveling would take forever maybe not being able to jump when fatigue is empty but running shouldnt be a problem
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Philip Lyon
 
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Post » Sun Jul 11, 2010 3:10 pm

Either I'm not explaining things very well today, or you're just being totally unwilling to give any credence to any of my points . . . but I'll give this one more try. So please pay attention this time, instead of just disregarding the parts you don't like.

1.) In Fallout 3 and Fallout NV (even if you are not using the hardcoe mode) eating food and drinking water restores HPs. And sleeping (in the non-hardcoe mode) for just 1 hour totally restores ALL your HPs and heals any crippled limbs. I found this all to be totally unrealistic (and the hard-core mode wasn't much better). Yet, most of the very same people here who claim that eating, drinking, and sleeping is too tedious, and "ruins" the game for them (and who also played FO3 or FONV) . . . have absolutely no problem doing all these exact same things to heal their character. This is why I feel that the problem is not that this makes the game "too tedious" . . . it is because adding the need to eat, drink, and sleep to survive (in the way that most of the realism-players want this) also makes the game more difficult, since the mods that do this generally remove the unrealistic healing parts, and add penalties on your stats when you neglect your needs.

2.) When done properly, in the way that I have suggested, getting tired and having to pace yourself at times is NOT tedious (unless you try to run when you are heavily encumbered). Here's exactly what I posted earlier (the part you keep ignoring):



This upsets the exact same players who get upset if anyone suggests making the player's carrying capacity more realistic (like down to a measly 100 pounds), or when someone suggests limiting the number of weapons to the number of weapon slots (like it is done in Mass Effect).


1) You generalize and over-simplify. You're reasoning fails to acknowledge any difference in intent. The first (hardcoe mode or equivalent) forces someone to eat/drink/sleep at regular intervals whether they like it or not or they die. The other is done only when they feel the need to heal. It's possible, depending on someone's activities, to never need to eat, drink or sleep. They could also completely replace them by using stimpaks/healing spells. It's not that it makes it more difficult, because it's not. It goes back to the nuisance factor. It's just one more thing they are forced to do that they feel adds nothing.

2) My last reply is still valid as a response to this one. You step out of the dungeon you just cleared. You're bags are full. By your system, you'll still be walking a lot. And now you're just taking longer to get from point A to point B with nothing really happening. Because lets face it, most travel along the road is very uneventful. At least without mods that really increase the spawn rate of mobs. It certainly doesn't help that they rarely, if ever, use realistic weights for items in the game. If you want more strategic, there are other ways to get it. And if that's not what your end goal is, then yes, you are not communicating very well today, because that's what it seems to keep coming back to.

My opinion is that you need to get down off your high horse and stop looking down your nose at everyone who doesn't want to play the game the same way you do. I play games to play games. If I want realism, I walk outside.
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Ross Thomas
 
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Post » Mon Jul 12, 2010 12:38 am

Walking in a large gameworld might be more realistic, but it's one of those realisms best left out of a game. I'd rather move at a faster rate then realistically walk everywhere. No thanks.
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Kelsey Hall
 
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Post » Sun Jul 11, 2010 7:51 pm

I have not looked down my nose at anyone here! You are the one being offensive and dismissive of me.

I acknowledged in my opening post that most of the gamers here "seem to want any real consequences, or any real challenge in a RPG."

That was my OPINION! And one that I personally believe is true. I did NOT state that what I want in a RPG is better than what anyone else wants . . . just that I'm concerned with the trend that I am seeing in how TES is being streamlined.

I also stated in that same post that: "Too many view realistic features, like getting tired (or having to eat, drink, or sleep), as something that would hinder their fun (which seem to consists mostly of killing and being god-like as fast as possible). So I seriously doubt that this is going to be in the default game."

Again, this is just my OPINION! Giving my opinion of what SEEMS to me to be the reason for this is NOT judging anyone. It is just my OPINION, based on the posts that I have read here.

The problem is that this forum is occupied by WAY too many jerks, like you, who cannot have a debate without attacking the person. When you have to resort to attacking the person, I see this as a futile attempt to discredit their points . . . because you are losing the debate. Which is childish and petty.

=================================================

I'm done with this forum, and, when I do mod my own game, I'll likely just do it for myself, as I'm really sick of being judged by people. I have enough issues in my life without this kind of crap.
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Facebook me
 
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Post » Mon Jul 12, 2010 7:35 am

i love everything about the elder scrolls, except that everyone runs around like a maniac. i understand there is a sprint function, but apparently you can still constant run. either they should make running(not sprinting) drain fatigue as well as sprinting, or they should simply get rid of constant running. maybe slow running or fast pace walking, but it kinda makes it feel like some sort of arcade jumpy game if people can speed around.

There is no elegeant way around it. The only logical way to implement it is making running Stamina-heavy. But then people will just use a Restore Stamina spell more often than they'd like. Making Restoration the next skill for everyone to spam all for a small pinch of realism that very few people will even care about? No thanks.
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Donatus Uwasomba
 
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Post » Sun Jul 11, 2010 3:32 pm

I liked how it was in Morrowind, the only part I disliked about it was on the xbox there wasn't a walk / run button. It wasn't needed because you can control your speed with the anolog stick, but walking in the Xbox version means applying next to no pressure. Who wants to do that for 12 minutes walking between locations? Nobody, you just end up running because of the tendency to hold the stick down all the way.

Of course I assume the PC had the walk / run button as with Oblivion, in which case I would prefer the the way Morrowind did it. That way you could choose to walk and the choice wouldn't be ridiculous to do, as with walking with the anolog stick in Morrowind and Oblivion.

But I think they can solve this with the sprint function. You can "jog" slowly (because its not walking, but its not as fast as before), and fatigue doesn't decrease. You sprint, and it rapidly decreases. This way its a little bit more realistic, you get the best of both worlds.
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Jordan Fletcher
 
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Post » Sun Jul 11, 2010 7:09 pm


Based on this post, it would be fair to say that you just want to be an almighty god with swinging teh swordz n killin all teh dears with your bare hands, etc, etc.

Or to put it another way, misrepresenting the opposition is getting us nowhere. People don't want to "gimp" the game, they want a game that seems more realistic and immersible. Likewise, the other side isn't after just satisfying their god complex, they simply want more options.

These debates would go better if people were more honest about the opposing opinion.


Mmno, then you have not read my posts at all, if you come to that conclusion. I dont want to do what you said, and it most certainly is not fair to say so. If you had read my other post on the same page you would know that.
I also was not misrepresenting the opposition or doing anything to them really, I was having a vent of pent up frustration detailing how I feel.

Its an opinion, a release of frustration about certain trends that I perceive.
You have misunderstood if you thought I was talking about powergaming or a god complex. I was talking about cheapening of games, of dumbing them down.
I think my paragraph on how I expereinced Morrowind sums it up best.

I was perefctly honest about myself and my experiences and the conclusions I drew from them. Take from that what you will but do not accuse me of being duplicious, especially of a post that was wrung straight from the heart.
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keri seymour
 
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Post » Mon Jul 12, 2010 7:26 am

I have not looked down my nose at anyone here! You are the one being offensive and dismissive of me.

I acknowledged in my opening post that most of the gamers here "seem to want any real consequences, or any real challenge in a RPG."

That was my OPINION! And one that I personally believe is true. I did NOT state that what I want in a RPG is better than what anyone else wants . . . just that I'm concerned with the trend that I am seeing in how TES is being streamlined.

I also stated in that same post that: "Too many view realistic features, like getting tired (or having to eat, drink, or sleep), as something that would hinder their fun (which seem to consists mostly of killing and being god-like as fast as possible). So I seriously doubt that this is going to be in the default game."

Again, this is just my OPINION! Giving my opinion of what SEEMS to me to be the reason for this is NOT judging anyone. It is just my OPINION, based on the posts that I have read here.

The problem is that this forum is occupied by WAY too many jerks, like you, who cannot have a debate without attacking the person. When you have to resort to attacking the person, I see this as a futile attempt to discredit their points . . . because you are losing the debate. Which is childish and petty.

=================================================

I'm done with this forum, and, when I do mod my own game, I'll likely just do it for myself, as I'm really sick of being judged by people. I have enough issues in my life without this kind of crap.

I think you may have taken that a bit too hard. Well I agree that with you that sticking to the debate is best. Everytime you bring up realistic stuff and the fact that people don't want it you also often mention that you think its because most of them all want to kill mindlessly and be godlike. When people like me and the other poster do not fall into this category. Just leave the 2nd part out, it seems unfair as a blanket statement about gamers.
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Louise
 
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Post » Sun Jul 11, 2010 4:28 pm

I also stated in that same post that: "Too many view realistic features, like getting tired (or having to eat, drink, or sleep), as something that would hinder their fun (which seem to consists mostly of killing and being god-like as fast as possible). So I seriously doubt that this is going to be in the default game."

TES is not a simulator ,play the sims if you want those stuff.
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anna ley
 
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