Hey, she's making the assertion that the majority of this forum (and anyone who doesn't want the realism she wants) doesn't want any consequences or challenge and just wants to kill mindlessly and godmode.
I'm certain from your obvious grasp of the language as evidenced by your posts that you're not unfamiliar with hyperbole. As a matter of fact, your interpretation of what she said includes a bit of it itself, just as her original statement did, so you're obviously not only aware of its existence, but of its uses. It would appear to me then that you simply succumbed to a bout of righteous indignation over something that's not all that uncommon. In that though, I would point out that she made negative assertions regarding a broad range of players/posters, among whom you apparently count yourself a member, and you rose up in righteous indignation over that and in turn made negative assertions about
her, as an individual. I have little sympathy for anyone who gets offended merely because they consider themselves to be a part of a broad group regarding whom a generalization has been made, and absolutely none at all for anyone who in turn lashes out at a single individual.
And in her opinion she is 100% correct about everyone, but is in no way judgemental, nor looking down her nose at anyone.
Which makes her different from you, me or pretty much anyone else on this forum precisely how?
As for her suggestion, it'd still reduce you to a walk under many circumstances. Hardly unintrusive. It may make combat more interesting, but it'd still be tedious and boring for the rest of the game.
And surely you could've expressed that opinion without flinging bile at her and her mods, particularly if you value being "in no way judgemental, nor looking down (your) nose at anyone."
Personally, I find being able to run non-stop anywhere and everywhere forever to be boring. I might as well put a stack of nickels on the W key and go make a cup of coffee. And I tend to agree with Arwen - it seems to me that those who simply can't abide any sort of hardship like actually having to rest every once in while just want reward without risk - they want whatever "decisions" they might make in the game to only have beneficial consequences. Personally, I play games in order to face challenges and overcome them. That, to me, is the entire point.
Does that mean that I want it so that you have to "walk everywhere" or "rest all the time" or any of the other strawmen that keep popping up in this thread? Hell no. If that was what I wanted, I would've said so. I'd just rather see a system in which I'd have to think about things a bit -
This looks like a dangerous area.... should I slow up for a bit, in case I need to fight? - instead of the Oblivion system where you can pretty much just hit auto-run as soon as you come out of the prison cell and leave it on for the rest of the game. THAT, to me, is boring.