eliminate the ability to run forever.

Post » Mon Jul 12, 2010 5:59 am

Yes, eliminate the ability to run, eliminate it forever :celebration:

If seriously, it's okay, not realistic, but I don't mind. In Morrowind it was worse, it spent fatigue, but you still could run forever - it influented nothing but hand-to-hand fights AFAIK, and that was wrong. At least (for the Morrowind lovers that will spill their HATRED on me now) when I play Morrowind on a widescreen laptop, I can't see my fatigue indicator, and have no issues with sudden stopping or falling, nor I remember any stuff of the kind from back when I played it on 4x3 monitor :shrug:

EDIT: Hey, maybe my Morrowind copy is broken? I've read a few comments that state the opposite... :sadvaultboy:
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Leanne Molloy
 
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Post » Sun Jul 11, 2010 7:24 pm

Holy crap what did you guys do to Arwen.......... :brokencomputer: the hell is wrong with you :stare: :eek:
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Jesus Lopez
 
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Post » Sun Jul 11, 2010 11:44 pm

This isn't a simulation.

I don't think I've ever seen a RPG-SIM hybrid and I don't think I'd ever like to see one. I'm guessing that Skyrim is also not going to be a simulation, and thank the gods (Bethesda, et al.) for that.

My opinion on this matter is: all suggestions related to turning Skyrim into a simulation should be terminated.
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YO MAma
 
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Post » Sun Jul 11, 2010 11:52 pm

My opinion on this matter is: all suggestions related to turning Skyrim into a simulation should be terminated.

This isn't about turning Skyrim into a sim. It's about making running a little bit more realistic. It's not asking for much.

I don't understand how people are having such a problem over this. This thread is getting crazy.
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carly mcdonough
 
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Post » Mon Jul 12, 2010 1:25 am

This isn't about turning Skyrim into a sim. It's about making running a little bit more realistic. It's not asking for much.

I don't understand how people are having such a problem over this. This thread is getting crazy.

think how mad people get at the loading screens, this is kinda like a loading screen for running
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Ebou Suso
 
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Post » Mon Jul 12, 2010 1:45 am

Xplay= 5/5
Computer Game Mag= 5/5
Game Pro= 5/5
Eurogamer= 10/10

I'm sure there's more that I dont feel like looking up, plus there's tons of 9.5+ reviews. How many 10/10 reviews does gta4 have? 1?


I think he just adoring fanned you?
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Cameron Wood
 
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Post » Mon Jul 12, 2010 6:29 am

I don't approve.keep the run function, it'd be a pain in the ass otherwise to get anywhere.
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Sunny Under
 
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Post » Sun Jul 11, 2010 8:28 pm

I dont feel like wading through 9 pages, but this discussions come up enough times to be predictable.

Most people prefer more streamlined and actiony gameplay, and dislike being "forced" to do something more(arguably) realistic because they find it boring. Skyrim wont sell well if it forces people to walk all the time, because thats slow and would probably frustrate a lot of people. If people are getting frustrated with a video game then there are problems with the game. THAT is a reality, and if youll just have to live with it.

The people who wish for more realism(eating, sleeping, stamina etc) are a relatively small minority. I dont have any problem with people being able to have those features, not at all. Id think a hardcoe mode(better than New Vegas, lol) would be great as it really changes the game. I enjoy timesinks as well, and making the point A to B more of an adventure, but not all the time.

Personally I prefer gameplay mechanics based loosely on realism but not to the point where its boring or tedious. I dont care how immersive it is, if I have to stop and take a piss every few game hours Im throwing the game out the window. There have always been a plenthora of immersion mods for TES games and hopefully the new engine gives people even more options to make some more fantastic mods. A built in hardcoe mode wouldnt hurt though.

As to the Fallout examples on the last page(as far back as I read), theyre kinda irrelevant. Even when I play New Vegas on hardcoe I rarely use food for healing. Stimpacks are abundant and easier to stack due to weight. Its also not realistic to heal wounds by eating food... lol, but thats off topic. The point here is that having to use beds for sleeping or food for healing is completely different from being forced to do those things regularly, because the way it is now depends on how the player plays the game.
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Zach Hunter
 
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Post » Sun Jul 11, 2010 6:06 pm

In Oblivion, when I would start out with a new character my running pace was very slow. You could run all you wanted without a drop in fatigue, yet you weren't fast at all. Later, you became a speed demon, and I liked the progression. It had to do with reducing speed rather the using a fatigue penalty. I personally prefer this slow running at lower levels vs the drop in fatigue. Yes, Morrowind (noob player and I do love the game) is driving me crazy with the constant fatigue drop just for jogging. I don't want to walk everywhere (or save constantly) just so I can battle the next bandit or creature just around the next corner.

I'm pretty sure Beth is balancing things well (for me at least) by letting me jog all I want, but then making me think about whether the next sprint is worth it.

I think they're on the right track.
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Josephine Gowing
 
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Post » Sun Jul 11, 2010 8:47 pm

It would be a terrible Idea for fatigue based running to return.
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Gaelle Courant
 
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Post » Sun Jul 11, 2010 5:34 pm

i love everything about the elder scrolls, except that everyone runs around like a maniac. i understand there is a sprint function, but apparently you can still constant run. either they should make running(not sprinting) drain fatigue as well as sprinting, or they should simply get rid of constant running. maybe slow running or fast pace walking, but it kinda makes it feel like some sort of arcade jumpy game if people can speed around.


True, but that's why they have a walk function. The one downside of Morrowind was that it got really annoying halving to walk everywhere, lest be caught with no fatigue and killed. It would just take too long to get places. I mean, fast travel is just bad, but forcing us not to run? That's too far.
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u gone see
 
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Post » Sun Jul 11, 2010 10:32 pm

I dont feel like wading through 9 pages, but this discussions come up enough times to be predictable.

Most people prefer more streamlined and actiony gameplay, and dislike being "forced" to do something more(arguably) realistic because they find it boring. Skyrim wont sell well if it forces people to walk all the time

Well... to synopsize, there's only been one group of people who have even mentioned making players "walk all the time," and that's been those who oppose the idea. Those who support the idea have, consistently, said that they'd just like to see a bit more realism to it - just a brief nod to the fact that running makes you tired, sooner or later. As a matter of fact, most of them have gone out of their way to say that they'd like to see a system that's not invasive and that is easily overcome, so that nobody would really be inconvenienced by it, but just so that there'd be that tiny little smidge of reality lurking around the edges rather than the wholly unbelieveable notion that one can run for ever and ever and ever.

But, the rest of the thread has run more toward flogging away at the "walk all the time" strawman. And hurling abuse at Arwen. And that's about that.
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Suzie Dalziel
 
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Post » Mon Jul 12, 2010 12:44 am

Well... to synopsize, there's only been one group of people who have even mentioned making players "walk all the time," and that's been those who oppose the idea. Those who support the idea have, consistently, said that they'd just like to see a bit more realism to it - just a brief nod to the fact that running makes you tired, sooner or later. As a matter of fact, most of them have gone out of their way to say that they'd like to see a system that's not invasive and that is easily overcome, so that nobody would really be inconvenienced by it, but just so that there'd be that tiny little smidge of reality lurking around the edges rather than the wholly unbelieveable notion that one can run for ever and ever and ever.

But, the rest of the thread has run more toward flogging away at the "walk all the time" strawman. And hurling abuse at Arwen. And that's about that.


Eh in that case just turn off fatigue regeneration entirely while running(but not have it degen either).

Also consider well likely have horses again, and theyre faster and it dont use your fatigue. Perhaps a slight degen while running might not break the game, but Id still say it should be optional. Maybe instead of having the difficulty slider just change NPC health pools it could add/remove features such as fatigue while running.
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Donatus Uwasomba
 
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Post » Sun Jul 11, 2010 9:33 pm

Well... to synopsize, there's only been one group of people who have even mentioned making players "walk all the time," and that's been those who oppose the idea. Those who support the idea have, consistently, said that they'd just like to see a bit more realism to it - just a brief nod to the fact that running makes you tired, sooner or later. As a matter of fact, most of them have gone out of their way to say that they'd like to see a system that's not invasive and that is easily overcome, so that nobody would really be inconvenienced by it, but just so that there'd be that tiny little smidge of reality lurking around the edges rather than the wholly unbelieveable notion that one can run for ever and ever and ever.

But, the rest of the thread has run more toward flogging away at the "walk all the time" strawman. And hurling abuse at Arwen. And that's about that.


Hey, she's making the assertion that the majority of this forum (and anyone who doesn't want the realism she wants) doesn't want any consequences or challenge and just wants to kill mindlessly and godmode. And in her opinion she is 100% correct about everyone, but is in no way judgemental, nor looking down her nose at anyone.

As for her suggestion, it'd still reduce you to a walk under many circumstances. Hardly unintrusive. It may make combat more interesting, but it'd still be tedious and boring for the rest of the game.
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brian adkins
 
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Post » Sun Jul 11, 2010 6:43 pm

Fatigue regenerates fastest when standing still.
Fatigue regenerates a bit slower when walking.
Fatigue doesn't regenerate or regenerates minimally while running.
Fatigue drains quickly while sprinting.


Not annoying outside of combat, and still relevant inside combat.
What's wrong with it?
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Chloe Botham
 
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Post » Mon Jul 12, 2010 6:19 am

Hey, she's making the assertion that the majority of this forum (and anyone who doesn't want the realism she wants) doesn't want any consequences or challenge and just wants to kill mindlessly and godmode.

I'm certain from your obvious grasp of the language as evidenced by your posts that you're not unfamiliar with hyperbole. As a matter of fact, your interpretation of what she said includes a bit of it itself, just as her original statement did, so you're obviously not only aware of its existence, but of its uses. It would appear to me then that you simply succumbed to a bout of righteous indignation over something that's not all that uncommon. In that though, I would point out that she made negative assertions regarding a broad range of players/posters, among whom you apparently count yourself a member, and you rose up in righteous indignation over that and in turn made negative assertions about her, as an individual. I have little sympathy for anyone who gets offended merely because they consider themselves to be a part of a broad group regarding whom a generalization has been made, and absolutely none at all for anyone who in turn lashes out at a single individual.

And in her opinion she is 100% correct about everyone, but is in no way judgemental, nor looking down her nose at anyone.

Which makes her different from you, me or pretty much anyone else on this forum precisely how?

As for her suggestion, it'd still reduce you to a walk under many circumstances. Hardly unintrusive. It may make combat more interesting, but it'd still be tedious and boring for the rest of the game.

And surely you could've expressed that opinion without flinging bile at her and her mods, particularly if you value being "in no way judgemental, nor looking down (your) nose at anyone."

Personally, I find being able to run non-stop anywhere and everywhere forever to be boring. I might as well put a stack of nickels on the W key and go make a cup of coffee. And I tend to agree with Arwen - it seems to me that those who simply can't abide any sort of hardship like actually having to rest every once in while just want reward without risk - they want whatever "decisions" they might make in the game to only have beneficial consequences. Personally, I play games in order to face challenges and overcome them. That, to me, is the entire point.

Does that mean that I want it so that you have to "walk everywhere" or "rest all the time" or any of the other strawmen that keep popping up in this thread? Hell no. If that was what I wanted, I would've said so. I'd just rather see a system in which I'd have to think about things a bit - This looks like a dangerous area.... should I slow up for a bit, in case I need to fight? - instead of the Oblivion system where you can pretty much just hit auto-run as soon as you come out of the prison cell and leave it on for the rest of the game. THAT, to me, is boring.
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Carlitos Avila
 
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Post » Mon Jul 12, 2010 4:45 am

Fatigue regenerates fastest when standing still.
Fatigue regenerates a bit slower when walking.
Fatigue doesn't regenerate or regenerates minimally while running.
Fatigue drains quickly while sprinting.


Not annoying outside of combat, and still relevant inside combat.
What's wrong with it?


My Fatigue never drains when walking so it shouldnt in-game either
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Neliel Kudoh
 
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Post » Mon Jul 12, 2010 4:02 am

oooooh really?
how's bout you tell me ONE organization that gave it 10/10?

No need. Some people already answered you.
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jaideep singh
 
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Post » Mon Jul 12, 2010 9:56 am

Non-issue really easily modifiable for pc users. As for console users, arent those things geared for faster gaming runs anyhow? Don't believe I have ever heard of folks dying from an x-box playing marathon. *shrugs*
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Bedford White
 
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Post » Mon Jul 12, 2010 3:11 am

My Fatigue never drains when walking so it shouldnt in-game either



No...your fatigue increases when you walk for a long time...,your fatigue decreases when you walk from running and raises more when your at rest in real life.....kk :thumbsup:
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alyssa ALYSSA
 
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Post » Mon Jul 12, 2010 6:10 am

lies. i love TES

Someone get this kid outta here.
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Susan
 
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Post » Sun Jul 11, 2010 11:35 pm

My Fatigue never drains when walking so it shouldnt in-game either

Eight hours walking over a mountain doesn't make you tired?

Man. I'd turn gay for you bro.
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Natalie Harvey
 
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Post » Mon Jul 12, 2010 5:53 am

Can we discuss the issue? Please someone, pick on the idea I brought?

http://www.gamesas.com/index.php?/topic/1189864-eliminate-the-ability-to-run-forever/page__view__findpost__p__17681695
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CxvIII
 
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Post » Mon Jul 12, 2010 5:46 am

if you don't want to run forever don't....becuase i do, walking is slow. In a massive open world like skyrim's it would take forever to get anywhere.

Remember this equation fun>realism
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Hannah Whitlock
 
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Post » Mon Jul 12, 2010 4:58 am

Don't let the door smack you on the ass on the way out. Oh, before you go, would you like a tissue?

-1 elitist.


I prefer the elitists to the complete douchebags, personally.

snip

Does that mean that I want it so that you have to "walk everywhere" or "rest all the time" or any of the other strawmen that keep popping up in this thread? Hell no. If that was what I wanted, I would've said so. I'd just rather see a system in which I'd have to think about things a bit - This looks like a dangerous area.... should I slow up for a bit, in case I need to fight? - instead of the Oblivion system where you can pretty much just hit auto-run as soon as you come out of the prison cell and leave it on for the rest of the game. THAT, to me, is boring.


Roleplay, its what so many people seem to want by asking for these kinda of things. If you dont think it makes sense to just run full pelt into a bandit camp then... dont. Like I said before I think more options are a good thing, but for this specific example theres nothing stopping you from just not running all the time if its say, Oblivion. Whereas Morrowind does restrict people who do want to run around all the time, which is worse than not enforcing the running rule. Less restrictions enable more variations of gameplay and theres no reason you cant place youre own restrictions and rules upon yourself.


Non-issue really easily modifiable for pc users. As for console users, arent those things geared for faster gaming runs anyhow? Don't believe I have ever heard of folks dying from an x-box playing marathon. *shrugs*


Microsoft would want to keep that pretty hush hush if it happened :P
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Jerry Jr. Ortiz
 
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