eliminate the ability to run forever.

Post » Mon Jul 12, 2010 12:52 am

No...your fatigue increases when you walk for a long time...,your fatigue decreases when you walk from running and raises more when your at rest in real life.....kk :thumbsup:


Did you bite your thumb at me sir?
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Sun Jul 11, 2010 11:13 pm

I do like how rewarding it was in Morrowind when your athletics /etc/ all actually got high. Imo, just make it an additional option I guess. though I'm skeptical Bethesda will include it as a default feature.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Sun Jul 11, 2010 9:25 pm

Can we discuss the issue? Please someone, pick on the idea I brought?

http://www.gamesas.com/index.php?/topic/1189864-eliminate-the-ability-to-run-forever/page__view__findpost__p__17681695

Yeah, that would be probably the best...
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Mon Jul 12, 2010 1:10 am

Well... to synopsize, there's only been one group of people who have even mentioned making players "walk all the time," and that's been those who oppose the idea. Those who support the idea have, consistently, said that they'd just like to see a bit more realism to it - just a brief nod to the fact that running makes you tired, sooner or later. As a matter of fact, most of them have gone out of their way to say that they'd like to see a system that's not invasive and that is easily overcome, so that nobody would really be inconvenienced by it, but just so that there'd be that tiny little smidge of reality lurking around the edges rather than the wholly unbelieveable notion that one can run for ever and ever and ever.

But, the rest of the thread has run more toward flogging away at the "walk all the time" strawman. And hurling abuse at Arwen. And that's about that.

One person bash Arwen because of some nonesense about her advertising her mod. Another made a mild comment regard you generalization about people not liking her play style. While the first was nonesense, and the 2nd went too far. I do think making the generalization over and over again is just inviting those kind of comments against her.

I want sprint to work like other games because it makes sense from a gameplay perspective.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Mon Jul 12, 2010 7:54 am

Can we discuss the issue? Please someone, pick on the idea I brought?

http://www.gamesas.com/index.php?/topic/1189864-eliminate-the-ability-to-run-forever/page__view__findpost__p__17681695

Sorry - I read that one, and quite like it actually, but didn't think to comment on it, since it appears to be nothing like anything that Beth might actually do. Granted - Beth is already doing/has already done something with this issue anyway, so the whole thread is meaningless in that sense........

Anyway - I like the idea of being able to regenerate stamina no matter what, and just having the maximum attainable diminish over time. Balanced well, that would mean that any character would be able to at least get around the map and fight reasonably well pretty much any time before complete exhaustion, but they'd just have less reserve over time. Set the total span for a week or so in-game and that'd just mean that if you went out and spent a few days raiding a dungeon, you'd be dog-tired when you were finally done, which seems reasonable to me. Go back to town, get a good night's sleep, and you're ready for another week of nonstop action.

Maybe somebody will put a system sort of like that in some game some day.... :)
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Mon Jul 12, 2010 6:38 am

Did you bite your thumb at me sir?


alright alright hold on let me reposition that emote



kk? :goodjob: :teehee:
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Sun Jul 11, 2010 6:47 pm

Just because you use bigger font, doesn't make your argument any better.


I am, for some strange reason, very tempted to sig this Hahaha.
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Sun Jul 11, 2010 6:46 pm

Roleplay, its what so many people seem to want by asking for these kinda of things. If you dont think it makes sense to just run full pelt into a bandit camp then... dont. Like I said before I think more options are a good thing, but for this specific example theres nothing stopping you from just not running all the time if its say, Oblivion. Whereas Morrowind does restrict people who do want to run around all the time, which is worse than not enforcing the running rule. Less restrictions enable more variations of gameplay and theres no reason you cant place youre own restrictions and rules upon yourself.

Well... see... the problem is that there's really no point in roleplaying This looks like a dangerous area.... should I slow up for a bit, in case I need to fight? if it makes absolutely no difference whatsoever in the game. I mean - sure - they could also eliminate combat damage and I could just "roleplay" that my character gets injured when he fights, but I would hope nobody would advocate that.

When it gets right down to it, the ONLY reason that the game exists at all is to provide things so you don't have to imagine them. If we extend this "just roleplay it" logic out far enough, then we really don't even need the game at all. So the only valid point in these debates is whether or not a particular thing should be imagined rather than provided by the game. The fact that something could be imagined rather than provided by the game is entirely beside the point, since, ultimately, absolutely everything could be imagined rather than provided by the game.

I believe that at least some minimal nod to the indisputable fact that running eventually makes you tired should be included in the game. That's it. It makes sense to me. I sure as hell don't want something that's going to be drudgery (like the Morrowind system), but I'd like to see at least something - some little faint dash of reality tossed in there, just to make it that tiny bit more believeable that I'm following around a person who's living a life in a world rather than just pushing the W key and traveling across a computer generated landscape.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Mon Jul 12, 2010 3:58 am

Yeah, that would be probably the best...



Sorry - I read that one, and quite like it actually, but didn't think to comment on it, since it appears to be nothing like anything that Beth might actually do. Granted - Beth is already doing/has already done something with this issue anyway, so the whole thread is meaningless in that sense........

Anyway - I like the idea of being able to regenerate stamina no matter what, and just having the maximum attainable diminish over time. Balanced well, that would mean that any character would be able to at least get around the map and fight reasonably well pretty much any time before complete exhaustion, but they'd just have less reserve over time. Set the total span for a week or so in-game and that'd just mean that if you went out and spent a few days raiding a dungeon, you'd be dog-tired when you were finally done, which seems reasonable to me. Go back to town, get a good night's sleep, and you're ready for another week of nonstop action.

Maybe somebody will put a system sort of like that in some game some day.... :)

Thanks. This is a very legit concern which I share too but the examples toward solving it involves punishing the player. Player feels like doing annoying repetitive mandatory things where it should be a joy, a bonus.

You can do the same thing while making it feel like a reward. "-5 damage to stamina if you don't drink" is the same thing as "+5 bonus to stamina if you drink". It is all in the approach. ;)

It can be fun and realistic at the same time if you think about it.
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Mon Jul 12, 2010 11:26 am

closed for review
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Sun Jul 11, 2010 9:54 pm

Aaaand staying closed.

Honestly people. Some people like certain things in their game to make it more "realistic" , others don't care. People play single player games however they want. And bear in mind that "realism" with regards to a game? Entirely subjective. Always good to keep a little perspective there.

There was a bit too much drama on both sides of the argument here. Everyone needs to take a deep breath, remind themselves that a) this game is not even out yet B) running fatigue, lack of spears, changes in attributes, maybe horses/maybe not and the myriad other things that keep getting hashed over in this forum are... well, in a game. It's the thing that brings us all here - we like TES games. The reasons we like them and how we play them vary widely from one person to the next. Try and keep that in mind.

Now I need to go back through the thread and see if I have PMs to write. *sigh*
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Previous

Return to V - Skyrim