eliminate the ability to run forever.

Post » Sun Jul 11, 2010 9:16 pm

I don't want my guy to get tired when I run that's not alot of fun.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Sun Jul 11, 2010 3:29 pm

Too bad there's not already a thread like this.







:whistling:
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Sun Jul 11, 2010 6:23 pm

I say keep the run. How else will you be able to chase down deer and beat them with your fists.
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Sun Jul 11, 2010 10:43 am

you know what i'd like to eliminate?

...nevermind, i'll get in trouble for saying it.

so, i'll word it less... violently.

i wish these stupid topics would stop popping up... if you dont wanna constantly run, then dont... stop trying to ruin the game for everyone else just because you dont like doing something in it!

grrr... :banghead:
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Sun Jul 11, 2010 2:52 pm

BTW: There's another very similar thread http://www.gamesas.com/index.php?/topic/1189446-panting-npcs/ Here is my opinion:

I expect my character to get tired, since I get tired when I run . . . if this is not in the game, I'll likely mod it, like I did in FO3 and NV.

With my Realism Tweaks, I created my own stat, that I called Strain, which slowly increased while you were running, and the amount of Strain per second was based on your encumbrance and health. When your character has an encumbrance of less than 60%, you are able to run for roughly 24 game minutes, before having to take a rest . . . and you only have to rest for a couple of minutes before your Strain is back down to 0.

The problem is that few here seem to want any real consequences, or any real challenge in a RPG. Too many view realistic features, like getting tired (or having to eat, drink, or sleep), as something that would hinder their fun (which seem to consists mostly of killing and being god-like as fast as possible). So I seriously doubt that this is going to be in the default game.

I will say it again, just because people don't want realistic features like eating,etc does not mean they just want to kill stuff and be god like. Many people don't want those kinds of feature because they are not fun for them. I find them tedious and annoying. Yet I enjoy TES for a lot of reasons and being god like is not one of them, though I do enjoy killing stuff(I would hope so, as that is one of the main things you do in these games). And I am sure there are many others with similar views.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Sun Jul 11, 2010 11:33 am

The problem is that few here seem to want any real consequences, or any real challenge in a RPG. Too many view realistic features, like getting tired (or having to eat, drink, or sleep), as something that would hinder their fun (which seem to consists mostly of killing and being god-like as fast as possible). So I seriously doubt that this is going to be in the default game.


I think t hat's a pretty ridiculous statement to make. I enjoy a good challenge. I use several mods to provide a more challenging experience in F:NV. Your tweaks mod isn't one of them, though, because I find a number of the tweaks unappealing and others downright ridiculous. But between IWS, Warzones, Monster Mod and another mod to increase the time it takes to level, I've gotten into some pretty serious gunfights and I die a lot more often than I use to. Nothing like walking into Primm at lvl 2 and being faced by a dozen guys throwing dynamite at you (with hardcoe mode on).

For me, however, being forced to walk does not increase the challenge of the game. It's just more time consuming.
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Sun Jul 11, 2010 11:11 pm

I say keep the run. How else will you be able to chase down deer and beat them with your fists.


Become a good hunter. Sneak up behind them and karate chop? Thats kinda what i did at one point, but it didn't really amuse me

Killing deer with my fist kind of....emptied my soul more than it amused me. :sadvaultboy:
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Sun Jul 11, 2010 1:49 pm

@ Mitheledh:

My opinion is based on what I have been reading on this forum in the past few weeks. You don't have to agree with it, but it is my opinion . . . and I don't believe that I'm that far off.
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Sun Jul 11, 2010 10:31 pm

LOL Sufferthorn thats so sad.
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Sun Jul 11, 2010 1:21 pm

only for a "hardcoe mode" if one was implemented. I was glad when I could run forever.
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Sun Jul 11, 2010 8:43 am

LOL Sufferthorn thats so sad.


Yea, i was at a low point with the game.

I had become the Gray Fox, Master of the Fighters Guild, ArchMage of the Mages Guild, Knights of the Nine Crusader, Sheogorath, Champion of Cyrodyll, Grand Champion of the Arena, I had completed most of the side quests. I was loaded with the most awesome weapons of power ever to be conceived of the game.

So i was bored during Summer Vacation and decided to chase down a deer and beat it with my fist. I ended up killing the poor creature in one punch.
So i looked down at its corpse with a certain regret...knowing that there was no purpose to what i had done, and that i should probably move on and try
and find something else to do.
Instead i ended up losing my mind and killing everything in the Imperial City. I looked around at the carnage and i put down the Controller and walked away in shame.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Sun Jul 11, 2010 10:39 pm

Do you really need to hore out your mods overtime you make post? We get it, you're a modder.


Arwen is not just any modder, IMO, but creator of some of best mods ever made for Bethesda games.
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Sun Jul 11, 2010 10:55 am

@ Mitheledh:

My opinion is based on what I have been reading on this forum in the past few weeks. You don't have to agree with it, but it is my opinion . . . and I don't believe that I'm that far off.

I believe you are off based on what I am reading on these forums. Though perhaps you may be less far off for the for the majority of players(because most don't post here) but really we have no way of telling.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Sun Jul 11, 2010 8:54 pm

I'd prefer that running burnt stamina and when stamina reached zero, your character had to rest and catch his breath. I'd make it a minimal effect - maybe the equivalent of running all the way from the IC to Skingrad would require one rest somewhere along the way. And I'd tie it in with athletics, so that increased athletic skill would mean an increased distance you could run without having to catch your breath. Set it so that a some reasonable amount of athletic skill, one could run essentially endlessly, or at least within the inevitable confines of the world of the game. To me, that would satisfy both camps - running would, as it realistically should, burn up stamina and sooner or later you'd have to stop, but with a moderate investment in a skill that increases simply by running anyway (it's not a coincidence that marathon runners run even when they're not racing - practice is fundamental to developing a skill), one could reach the point at which one could run essentially non-stop at least as far as one might ever need to within the confines of the game.

'course, in order to do that, we'd have to have an athletics skill, so that's pretty much out, but still.....
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Sun Jul 11, 2010 8:18 am

Red Dead Redemption had constant run but I only used it in situations where I was in danger or chasing someone, and not because I had a stat that said I could only use it at certain times or because it was inconvenient to use. I never used it because the regular walking speed was realistic and well-animated, and not so slow that I felt I needed to run.

That's the ideal for any game, I feel: if the walking speed is realistic, relatively quick and nice to look at, people won't feel the need to run. Realism.
User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Sun Jul 11, 2010 8:33 pm

I only get 1.5 to 2 hours at a time to play. Walking doubles travel time. Plus I dont want my bulky nord speed walking like some old hens at the park trying to loose o few lbs.

I think jogging is fine, its not like in past game you went balls out everywhere unless you got speed and athletics up in wich case you deseve to be husein bolt.
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Sun Jul 11, 2010 1:23 pm

i don't see why this is even an issue. so everyone's char is a marathon runner, what's the big deal? walk when you want to walk, and run when you want to run. my first few playthroughs i walk most places to scope out the scenery, but after playing the game for a while i run most places.

imho, i hope stamina drain when running, morrowind-style, returns because i felt it made traveling and combat more tactical.with the increased walking/running speeds in oblivion it would work fine. In the end a topic like this is purely opinion based so there really isn't a right or wrong answer. except, using gta4's system which only worked because that game had cars...
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Sun Jul 11, 2010 5:29 pm

Seems like the system in Skyrim is going to be essentially identical to the one in GTA4, with the one differentiation that in Skyrim we'll probably be able to toggle run instead of hold a button down.
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Sun Jul 11, 2010 9:57 pm

Do you really need to hore out your mods overtime you make post? We get it, you're a modder.

Now as for the actual threaf - no. Morrowind was took FOREVER just to do one thing, all because running drained fatigue. If it's optional, you can just do whatever you want to do.


Excuse me, but I don't do that at all. Most of the time that I even mention my Realism Tweaks is because someone else made a comment about one of the things that my mod added, and I'm just responding to their comments. In this case, I was replying to golliath9, who started this thread. Since I doubt that getting tired from running is going to be in the default game, the only way that anyone will have this in their game is if it is modded. So I was just explaining how I would likely mod this in Skyrim.

Bethesda is not going to make everything that people want (or don't want) optional. Morrowind's system was too restrictive, in that your character tired too easily and took too long to regain stamina. If you had actually read what I wrote about how this works in my mod (instead of being a jerk), you would understand that I was not suggesting that this should be done the same as it was done in Morrowind.

This is just like the attribute debate, where so many here support the removal of the attributes, just because they were not done very well in Oblivion. Some of us would rather see the things that didn't work well in earlier TES games improved/fixed instead of just removing everything, and streamlining the game.
User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Mon Jul 12, 2010 12:11 am

i don't see why this is even an issue. so everyone's char is a marathon runner, what's the big deal? walk when you want to walk, and run when you want to run. my first few playthroughs i walk most places to scope out the scenery, but after playing the game for a while i run most places.

imho, i hope stamina drain when running, morrowind-style, returns because i felt it made traveling and combat more tactical.with the increased walking/running speeds in oblivion it would work fine. In the end a topic like this is purely opinion based so there really isn't a right or wrong answer. except, using gta4's system which only worked because that game had cars...

How would you use sprint if you did lost stamina while running. In SR I hope that you regen stamina while running, that way you can actually use sprint.

And the fact that you walked brings up a good point, realistically people would walk from place to place not run. So all you realism people can just walk, because that is realistic. Perhaps you might need a mod to speed up base walking speed(as it was too slow in OB) but there you go.
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Sun Jul 11, 2010 1:14 pm

Arwen. I think your forgeting (and maybe op to) that a lot of the fan base and target demographic for tes have grown into adaulthood right along with the games imo I need to be a little faster and also not be hampered by arbitrary needs and whatnot as I have a limeted time in wich I can play. Thats why I liked that hc mode was and option in fonv because I could tackle that endevor when I had the chance too.

Saying that we only want to swings out swordz and be mega gods and not apreciate the rpg aspect is not fair because tes is a series that has opened me up to rpgs and if u ask me has more rpg to it than even the likes of ff13 even with all the streamlining.

(and I have seen the dl counts on your mods I would say that there are people out there that still apreciate a good solid realistic rpg)
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Sun Jul 11, 2010 7:49 pm

Oh by the Nine and all Daedra can I go for one day please without someone making a thread about gimping the gameplay?
Im so fed up with it.

I already dislike athletics and acrobatics being gone. On many an other game I have to pointlessly reverse my tracks and get back to some point so I can get to the next level and while Im running around for no reason I always think: I wish this was a TES game, so I would at least get athletics xp.
Well thats gone :( Just like any other game I can now gloriously run around while nothing interesting happens.

I am personally a tiny tad fed up with all the threads about removing gameplay and gimping gameplay. Seriously.
No levitation, no jump, no teleportation, no charm, no invisibility, no chameleon, no lockpicking, no open spells, forced cooldown for all spells and all those other 'balancing' suggestions I have seen come up. All of those really happened and what takes the cake still is asking for the ability to play on after the main quest is done to be removed.

Argh.
Im seriously beginning to entertain the thought that people just do not know a good game if it bit em up the backside.
As a favorite author of mine once said:

"The perfect hotdog exists. in a perfect, delectable bun and with choice meat so juicy and delicious that it would be a crime to disguise the taste with mustard or ketchup. Its just that people can be trained to prefer the other kind'.

And that is what I think is going on here.

People are so used to restrictive, short, limiting and boring after two playthroughs games that when confronted with what a game is supposed to be they go: Hang on, thats wrong.

Please, please for the love of all that is holy in this world and on Tamriel
stop clamouring to gimp and restrict the elder scrolls!

There are so many Tesco hotdogs out there, why do you have to insist to turn the one choice meat butchers finest dog into trash?
Argh. :brokencomputer:
User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Sun Jul 11, 2010 4:21 pm

Excuse me, but I don't do that at all. Most of the time that I even mention my Realism Tweaks is because someone else made a comment about one of the things that my mod added, and I'm just responding to their comments. In this case, I was replying to golliath9, who started this thread. Since I doubt that getting tired from running is going to be in the default game, the only way that anyone will have this in their game is if it is modded. So I was just explaining how I would likely mod this in Skyrim.

Bethesda is not going to make everything that people want (or don't want) optional. Morrowind's system was too restrictive, in that your character tired too easily and took too long to regain stamina. If you had actually read what I wrote about how this works in my mod (instead of being a jerk), you would understand that I was not suggesting that this should be done the same as it was done in Morrowind.

This is just like the attribute debate, where so many here support the removal of the attributes, just because they were not done very well in Oblivion. Some of us would rather see the things that didn't work well in earlier TES games improved/fixed instead of just removing everything, and streamlining the game.




Argh.
Im seriously beginning to entertain the thought that people just do not know a good game if it bit em up the backside.
As a favorite author of mine once said: "The perfect hot dog exists. in a perfect, delectable bun and with choice meat so juicy and delicious that it would be a crime to disguise the taste with mustard or ketchup. Its just that people can be trained to prefer the other kind'.
And that is what I think is going on here.



OB and FO3 not only sold millions they were both critically acclaimed. Why would they change the direction there on when it has been so successful for them, both commercially and critically?

@Arwen I actually think you do yourself a disservice by not advertising you mods more, instead of your journal links(or in addition to them) you should link your realism mods.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Sun Jul 11, 2010 4:53 pm

Arwen. I think your forgeting (and maybe op to) that a lot of the fan base and target demographic for tes have grown into adaulthood right along with the games imo I need to be a little faster and also not be hampered by arbitrary needs and whatnot as I have a limeted time in wich I can play. Thats why I liked that hc mode was and option in fonv because I could tackle that endevor when I had the chance too.

Saying that we only want to swings out swordz and be mega gods and not apreciate the rpg aspect is not fair because tes is a series that has opened me up to rpgs and if u ask me has more rpg to it than even the likes of ff13 even with all the streamlining.

(and I have seen the dl counts on your mods I would say that there are people out there that still apreciate a good solid realistic rpg)


Personally I feel like I have out grown TES (as far as the default game goes). I felt like the default Oblivion was more Morrowind-Lite, than TES IV. Now I'm very concerned that Skyrim is going to be Oblivion-Lite.

Having your character become tired does not make the game take all that much longer (not if it is done correctly). In FO3, you could run from one end of the game map to the other in less than 10 real minutes. If you used my Tweaks' Encumbrance module; at 60 Encumbrance (with at least 50% health), you could run for 24 game minutes before getting tired . . . which is 6 real minutes at 4 Timescale . . . so you would have to rest once (for like 15 whole seconds) in your run across the map. The biggest difference is that getting tired makes combat more strategic . . . you cannot load yourself up to your maximum carrying capacity and run around in combat . . . and you actually have to think about that sort of thing.
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Sun Jul 11, 2010 10:28 am

I'm gonna have to say NO. That's just the level of realism that will annoy the [censored] out of me, and everyone else.
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

PreviousNext

Return to V - Skyrim