While I appreciate and laud your wonderful rant, I'm not quite clear on the point re: this thread.
Are you arguing, in the midst of that superb hyperbole, that having the realistic element of actually becoming fatigued when you run is a bad thing? Or that the clamoring need to be able to run forever and sprint whenever you want on top of that is a bad thing?
Personally, I'd think that the "Tesco hotdog" version of the game is the latter rather than the former, but with your recurring theme of "stop restricting," I would tend to think that your view is that being able to run forever with no consequences is the "choice meat butchers finest dog" and becoming fatigued by doing things that are fatiguing is the "Tesco hotdog."
Seems sort of backwards to me, to be honest, but again, I can't be sure that that's even what you meant.
Hah! touche.
It is not so much about this topic specifically as it is about the impression I have of seeing a topic wanting to remove/ restrict something pop up every day.
In actual fact my preferred fatigue system is Daggerfall style, where you need to rest to replenish. Same goes for magicka, Im not a fan of auto fill up.
In Daggerfall I slept every night. Ate a meal at an inn too, after getting some training, maybe a weekly visit to a bank.
I felt that tied me into the world, made me more a real part of it. As opposed to Morrowind and certainly Oblivion where things were much more 'just for me'. I prefer the Daggerfall style as it is better roleplaying than 'wait an hour, back in tip-top shape'
I was indeed slightly ranting about a phenomenon that I described in my original post.
I truly sometimes feel that because of all the generic, done in 15 hours, boring after three playthroughs games people play they get utterly confused when presented with what a game is supposed to be, such as Morrowind, and then go: 'this cant be right! It doesnt taste of Tesco dogs!' "why can I do all this? Why wont the game tell me I cant? Gimp it!'
Wich might be pessimistic and sullen but it does portray how I actually feel at times when on this forum.
Ability to play on after the main quest removed, sheesh.
For me, when I first played Morrowind I felt as if I had finally found a game made by people who knew what it was to like to game, a game made
by gamers out to get me a fantastic gaming experience. No one in my circle knew it and I described it to them as such. 'Imagine a game made by people who like games, instead of people who like money."
The difference between a developer carefully deciding what path you should take to that cave versus the ability to jump/ fly there however you fancied.
The spell system wich let me tweak each and every NPC variable. It was like I was given the tools of the world I was in.
It was
my game. It wasnt how the developer wanted me to experience it, it was
my world. That is my delectable hotdog.
The Tesco dog only passable with mustard is any Bioware game, or (parts of) Oblivion.