eliminate the ability to run forever.

Post » Sun Jul 11, 2010 8:46 pm

I dont see how it would make the game any more fun, so . . . please dont eliminate the ability to run forever
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kyle pinchen
 
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Post » Mon Jul 12, 2010 2:08 am

Running is the new walking.

Sneak key = crawl
Normal = tip-toe
Run key = walk
Sprint key = run

I'm sure eventually people will complain they can't sprint all the time and that running is too slow, so sprinting will become the normal movement speed like "running" is now.

Interesting how people will complain that dropping attributes makes the game less of an RPG, despite the functionality and choice all still being there, but are perfectly fine with and want unlimited running, nullifying any real need for a speed stat (be it as a skill, through perks, or whatever) and making for one less use of stamina. :shrug:
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Travis
 
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Post » Sun Jul 11, 2010 6:17 pm

Being forced to slowly walk from one town to another, forcing to rest after every 5 minutes of running, is not challenging, deep, or roleplaying. It's annoying. You know, things that are NOT FUN OR ENJOYABLE.
With a system like in Morrowind or Oblivion, where fatigue was a short, quickly rechargeable bar, it wouldn't work. Now if there would be a bigger pool that gets constantly drained and you could only raise it by sleeping or eating, it might work.


Also there's no such thing as a perfect hot dog, something tells me Merari, somebody trained you to like it so much... :rolleyes:
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latrina
 
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Post » Mon Jul 12, 2010 4:00 am

GTA 4 HANDLED IT PERFECTLY!!!!!!!!!!'
LEARN FROM A GAME THAT GOT 10/10!!!!!!!!!!!!!!!!!!!!!!!


There aren't any cars in Skyrim. :thumbsup:
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Suzie Dalziel
 
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Post » Mon Jul 12, 2010 3:39 am

Wait are we talking about sprinting forever or running forever...?

We should be able to RUN for ever, which is slower than sprinting, but we should not be able to sprint forever.
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Annika Marziniak
 
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Post » Sun Jul 11, 2010 2:39 pm

Wait are we talking about sprinting forever or running forever...?


Yeah, we're talking about the normal "run" speed, like you have in Oblivion and Fallout 3.



I'm with this guy...

Being forced to slowly walk from one town to another, forcing to rest after every 5 minutes of running, is not challenging, deep, or roleplaying. It's annoying. You know, things that are NOT FUN OR ENJOYABLE.


And this guy...

Thats one thing I hope they never get rid of.

I never use fast travel so like to run around everywhere.
It's one thing I hated about Morrowind. Movement was painfully slow in that game which forced me to cheat and use the super potion exploit to get round faster.

Oblivion got it right. I am not forced to fast travel everywhere because movement speed is just right.




I'm also somewhat reminded of the one section of Knights of the Nine, where you get the "less stamina recovery" curse. And you lost stamina while running. It was quite annoying. But, it was a unique experience, so it was fine for a little while. If the whole game had been like that..... :sadvaultboy:
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Rodney C
 
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Post » Mon Jul 12, 2010 4:02 am

Again you completely bypass my point so I will make it once again.

"Its just that people can be persuaded to prefer the other kind"

Sound business strategy, in the end, is not making crap. Its making a first time customer a repeat customer.
Since you have no interest in actually adressing what I am saying, I shall end our conversation here.

I am a repeat customer, many other people who played Ob first went on to play on FO3,etc. I agree sound business strategy is not making crap. I just don't think Beth can be accused of this. If you don't like a movie yet is makes millions and wins an academy award, I think that movie company can rightfully feel that they have succeeded. The same with Bethesda, when that make games that are received so well, why would they think otherwise? You hotdog anology does not work because the hotdog was not an award winner from dozen of food tasting places.

I understand the concept of what your saying, it like the Starwars prequels, make something pretty that is devoid of any substance and people will still come. Yet like I said with Beth there not just making millions there making games that are winning awards from a wide variety of sources. There not Starwars, but Lord of The Rings in that there both financially and commercial successful, yet there is a group of people that don't like the direction there going/have taken(just like LOTR). It always going to be that way, esp with a long running series. Some fans just won't like the direction the series is moving in.
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Claudz
 
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Post » Sun Jul 11, 2010 3:13 pm

What if you roleplay as Forest Gump? Then you should be able to run forever. :D
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CRuzIta LUVz grlz
 
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Post » Sun Jul 11, 2010 3:16 pm

GTA 4 HANDLED IT PERFECTLY!!!!!!!!!!'
LEARN FROM A GAME THAT GOT 10/10!!!!!!!!!!!!!!!!!!!!!!!



GTA4 svcked.. next.
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Lloyd Muldowney
 
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Post » Mon Jul 12, 2010 1:34 am

Running should drain stamina slowly. The lower stamina you get, the slower you run. Not too much so it feels intrusive in the game, but not so little that it feels like you (and everyone else) are pro athletes from birth.
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Laura Shipley
 
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Post » Sun Jul 11, 2010 6:30 pm

Oh yeah make the controls cod style. Pressing the left thumbstick. Just feels more natural.
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Cccurly
 
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Post » Mon Jul 12, 2010 12:50 am

As long as none of the perks/skills determine run speed, and ONLY affect sprinting, I'm fine.

In Morrowind/Oblivion, we would either walk or sprint. No middle ground. I hated how I could constantly do it in Oblivion.

Personally, I would prefer Morrowind's method, but unlike so many of the fans of Oblivion's system, I'm willing to change to please others ;)
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loste juliana
 
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Post » Sun Jul 11, 2010 4:57 pm

That would be awful, I want to enjoy the game. Not spend half of my time playing walking everywhere or having to constantly use fast travel.

This is one of those times where fun trumps realism.

THIS IS ALSO MY THOUGHTS EXACTLY!!!!
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ezra
 
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Post » Mon Jul 12, 2010 1:33 am

An RPG that enforced walking and realistic fatigue would need to be a lot different than Oblivion was. Less location based and more journey focused. Think of a medieval fantasy RPG version of The Oregon Trail where events and encounters were based upon time spent traveling instead of landmarks reached. Maybe a game where you play as a member of a caravan (leader, bodyguard, traveling acrobat, hunter, etc). It could be a lot of fun and would certainly be a nice break from the standard fantasy RPG fare we've been getting for years.

But in Oblivion? Probably not what I would choose as a standard. We'll see how Skyrim compares.
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Sabrina garzotto
 
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Post » Sun Jul 11, 2010 11:04 pm

From my point of view some people do not want to 'fast travel' around and do not have a horse, but they want to get from point-A to point-B as quickly as possible. I think if characters could only run a few hundred years and then slowed down people would pull out their damn hair and scream at the screen. Let's not change something that isn’t broken when there are SO MANY things that actually need to be fixed. Running forever isn't even on the top-100 annoyances most players would list.
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Melis Hristina
 
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Post » Sun Jul 11, 2010 11:31 pm

Running should drain stamina slowly.


It actually did in Oblivion, it was just less than your Stamina Recovery rate. So you could run without your Stamina going down.

Of course, if something else reduced your stamina (swinging your sword, jumping, the KotN curse, etc), then you wouldn't recover while moving as fast as if you were standing still. (The KotN curse, for instance, was a reduction of your Sta Recovery - while you had the curse, your recovery was lower than the Sta expenditure from running, so you would lose Sta.)
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Ezekiel Macallister
 
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Post » Sun Jul 11, 2010 4:00 pm

Personally I feel like I have out grown TES (as far as the default game goes). I felt like the default Oblivion was more Morrowind-Lite, than TES IV. Now I'm very concerned that Skyrim is going to be Oblivion-Lite.

Having your character become tired does not make the game take all that much longer (not if it is done correctly). In FO3, you could run from one end of the game map to the other in less than 10 real minutes. If you used my Tweaks' Encumbrance module; at 60 Encumbrance (with at least 50% health), you could run for 24 game minutes before getting tired . . . which is 6 real minutes at 4 Timescale . . . so you would have to rest once (for like 15 whole seconds) in your run across the map. The biggest difference is that getting tired makes combat more strategic . . . you cannot load yourself up to your maximum carrying capacity and run around in combat . . . and you actually have to think about that sort of thing.



So, if I understand you right, you want to make all travel time consuming and tedious just so you can have more "strategic" combat? I'm sure they can come up with better ways of achieving that.
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Gemma Woods Illustration
 
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Post » Sun Jul 11, 2010 2:36 pm

For me (and I am definitely not alone) speed of movement is one of most important character traits in all TES games, and maybe even in all games. Big fan of moving very fast. Hate to crawl slowly. But there is also other thing I hate in games: being spoon-fed.

My solution on stamina drain when running.

1. Yes, you can't run constantly by default with new character. Your stamina will drain.
2. Khajiti, Bosmers and Redguards should have it easier than others.
3. During your Athletics skill development, your stamina drain will weaken.
4. At about 40-50 Athletics, you can get a perk which eliminates stamina drain during running completely. This perk should also provide some other advantage, because that first effect is not very impressive, especially considering other ways to remove stamina drain.
5. At 100 Athletics if you did NOT get that perk which eliminates stamina drain, you still will have some very minor stamina drain when running. Or maybe not, but only at 100.
6. Constant effect Restore Stamina enchant should be possible to obtain. Not easy, but possible.

There you go. If you like "realistic" slow movement with straining effect — you got it. If you want to run like crazy — you can do it, not so hard to attain, but you are either: spending one perk; train in not very important skill up to maximum; spend one equipment slot on enchant. Your choice.

Why need a perk if athletics gradually decreases stamina drain already? Still, the athletics skill is removed now so there would have to be something else for stamina drain.


@Hircine

The running in Oblivion or Morrowind never looked like sprinting, though you could run really fast in Oblivion, and the running still looked the same. It was kind of like floating, but I'm sure Skyrim has animations for sprinting.
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no_excuse
 
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Post » Mon Jul 12, 2010 1:07 am

Running should drain stamina slowly. The lower stamina you get, the slower you run. Not too much so it feels intrusive in the game, but not so little that it feels like you (and everyone else) are pro athletes from birth.

No thanks, if running drains stamina then you would never be able to sprint. You should regain stamina while running, not lose it.
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Solina971
 
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Post » Mon Jul 12, 2010 4:03 am

RUN DOVAHKIIN RUN!!!!!! :woot:
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Sharra Llenos
 
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Post » Mon Jul 12, 2010 5:17 am

I don't think the game should encourage us to walk. The sprint feature should be able to give us the difference between characters with different running capabilities where it's important (a character with more stamina will be able to outrun or catch up to a character with less) without having any effect outside of combat where speed doesn't matter.
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hannah sillery
 
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Post » Mon Jul 12, 2010 2:10 am

You should be able to jog forever. That's faster than walking. Only sprinting/running as fast as a horse should be limited.
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REVLUTIN
 
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Post » Mon Jul 12, 2010 12:27 am

It's going to be exactly like oblivion, where nothing is drained for only using the anolog stick, just now with an added in FPS-like spring ability that will drain stamina. Almost guaranteed there will be a perk to slow down the rate at which stamina is drained or possibly eliminate the drain completely.
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Spencey!
 
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Post » Sun Jul 11, 2010 9:32 pm

GTA on mammoths?

WIN


GTM, Grand Theft Mammoth!
I'd play it.
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N3T4
 
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Post » Sun Jul 11, 2010 11:09 pm

GTA on mammoths?

WIN


Grand Theft Mammoth: Greenland :blink:

Anyways, thanks to the sprint ability, those who enjoy getting fatigued by running now can! Losing stamina over time works at lower levels, and then your character overcomes it eventually. I liked it like that.
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Andres Lechuga
 
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