» Sun Jul 11, 2010 10:59 am
BTW: There's another very similar thread http://www.gamesas.com/index.php?/topic/1189446-panting-npcs/ Here is my opinion:
I expect my character to get tired, since I get tired when I run . . . if this is not in the game, I'll likely mod it, like I did in FO3 and NV.
With my Realism Tweaks, I created my own stat, that I called Strain, which slowly increased while you were running, and the amount of Strain per second was based on your encumbrance and health. When your character has an encumbrance of less than 60%, you are able to run for roughly 24 game minutes, before having to take a rest . . . and you only have to rest for a couple of minutes before your Strain is back down to 0.
The problem is that few here seem to want any real consequences, or any real challenge in a RPG. Too many view realistic features, like getting tired (or having to eat, drink, or sleep), as something that would hinder their fun (which seem to consists mostly of killing and being god-like as fast as possible). So I seriously doubt that this is going to be in the default game.