[WIPz] Elinhir, an open town in Hammerfell

Post » Wed Sep 01, 2010 5:04 pm

I will be making the town of Elinhir, a Redguard town in Hammerfell. It can be seen http://www.uesp.net/w/images/images.new/c/c3/TamrielMap.jpg and more closely http://www.uesp.net/wiki/File:Hammerfell_map_Oblivion.jpg. I'm trying to make this as lore accurate as possible, so if you feel something is out of place lore-wise, let me know and I'll do my best to change/amend it.

It will be an open city, because that's how I play. If you don't like it, tough, or wait until it is released and make it into a separate worldspace. It will be fully populated by appropriate, lore-ish type of NPCs, and will eventually involve some quests. At the moment no quests have been planned, but I will get to them. I aim for a first (BETA) release sometime around Christmas. This release will most likely include just the (completed) exterior and possibly some interiors with NPCs (no AI though) It will take a long time. I'm prepared for that, and fully understand that it will require an awful lot of work, and I don't need anyone telling me to start smaller, as I tell other people that enough:) Wait a couple of months for some progress before you berate me please :)

I plan to do this largely on my own, but if you really want to lend a hand, then wait till I have done the whole of the exterior of the city. I wouldn't mind some help with interiors later down the line, as I lack any significant flare for them. They also take me too much time. At the moment I don't need any interiors though.

Progress:

Exterior - 16%
Interiors - 0%
NPCs - 0%
Quests - 0%

Here are some early WIPz screenshots of the town. Due to my not looking at the maps of tamriel people have made to replace the world map, my current version of Elinhir was shaped wrongly and positioned too far west, bot lore-wise and map wise. The following screens will only show the (WIP) retextures for the houses I will use.

http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Elinhir1a.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Elinhir2.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Elinhir3.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Elinhir4.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Overview.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Houseretexture1-1.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Houseretexture2-1.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/castle2.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Overview2.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Overview3.jpg


Actual Elinihir:
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/New-1.jpg
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Chris Johnston
 
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Post » Wed Sep 01, 2010 9:36 pm

have you seen http://www.gamesas.com/index.php?/topic/1054531-wipz-hammerfell/? it's progressing quite nicely and they can use all the help they can get...also, i wouldn't recommend using the anvil architecture--to me it doesn't really fit a city that's right on skyrim's border.
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Emerald Dreams
 
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Post » Wed Sep 01, 2010 10:04 pm

also, i wouldn't recommend using the anvil architecture--to me it doesn't really fit a city that's right on skyrim's border.

Y'know, actually when I recommended the Anvil tileset I didn't think of that. What you might want to do Ali is add some wood-log type textures when you do the retexturing - kind of make it a blend of Anvil and Bruma styles. That should look more in sync with the lore of the town.
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Baylea Isaacs
 
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Post » Wed Sep 01, 2010 11:41 am

How big will the town be? Same size as the ones in Cyrodiil?
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matt white
 
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Post » Thu Sep 02, 2010 1:22 am

Holy mohamhead...Tamriel is really going to be filled up in the (hopefully near) future.
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Dewayne Quattlebaum
 
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Post » Wed Sep 01, 2010 11:00 pm

Will do you yeah, most of it is going to be retextured (except probably the lowerclass buildings), at the moment they are just placeholders. Are the meshes actually ok lore wise, if the textures are changed to wood-ish type of things.

And the town is roughly the same sort of size as Tamriels towns, perhaps smaller than some, perhaps bigger than some. (it's 4.5 - 5 cells big)
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Alina loves Alexandra
 
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Post » Wed Sep 01, 2010 10:49 pm

hey :-)

I think most important thing for creating cities in the tamriel provinces is (beside using existing lore background) to give them a unique look...maybe mixing anvil and bruma style houses and adding some new textures using farm houses for the lowerclass buildings looks very nice for example ...

cheers
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Skivs
 
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Post » Wed Sep 01, 2010 6:02 pm

It will just blow my mind to just explore another town!
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Amysaurusrex
 
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Post » Thu Sep 02, 2010 2:53 am

Here are some quick retextures:

http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Houseretexture2-1.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Houseretexture1-1.jpg

Need to retexture the railings still, for the first pic, was thinking of going for a black retexture??

The second one just gets rid of the snow from the bruma model.
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gandalf
 
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Post » Thu Sep 02, 2010 1:57 am

Here are some quick retextures:

http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Houseretexture1.jpg
http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Houseretexture2.jpg

Need to retexture the railings still, for the first pic, was thinking of going for a black retexture??



yeah :-) this looks very good to me...I am sure this would look great together with some farm houses ( for the lower class)...probably you could retex the vailla chapel as well...just an idea...

keep up the good work :goodjob:
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Gavin boyce
 
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Post » Wed Sep 01, 2010 4:47 pm

nice retextures! they look great, perfect for a town in that area!
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Rebekah Rebekah Nicole
 
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Post » Thu Sep 02, 2010 1:56 am

I need some ideas on a castle. Seeing as it's a Redguard town, it's going to be fairly impressive. Chances are I will have to learn to use Blender to make it myself, but we'll come to that if we have to. Couldn't see any suitable meshes in the pinned modders resources section.

Feel free to post concept pictures, if you feel like drawing some, or even make me a mesh, if you're feeling extra nice and helpful. But mainly I'm after concept sketches that I can use to make a model from.

Thanks :D
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Phillip Hamilton
 
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Post » Wed Sep 01, 2010 9:39 pm

I need some ideas on a castle. Seeing as it's a Redguard town, it's going to be fairly impressive. Chances are I will have to learn to use Blender to make it myself, but we'll come to that if we have to. Couldn't see any suitable meshes in the pinned modders resources section.

Feel free to post concept pictures, if you feel like drawing some, or even make me a mesh, if you're feeling extra nice and helpful. But mainly I'm after concept sketches that I can use to make a model from.

Thanks :D



mr_siikas castle resources ( Castle Seaview and The Griffon Fortress) are provided as modders resources as well...combined with vanilla stuff and some new textures you should be able to build a

nice impressive castle or stronghold :-)

this seems to be a nice castle resource as well http://www.tesnexus.com/downloads/file.php?id=7503

cheers

onra
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Johanna Van Drunick
 
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Post » Wed Sep 01, 2010 1:48 pm

Another screenshot of the town, with all retextures about 95% done.

http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Overview.jpg
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Harinder Ghag
 
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Post » Wed Sep 01, 2010 8:39 pm

Another screenshot of the town, with all retextures about 95% done.

http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/Overview.jpg


Looking really good now that there's a cluster of matching buildings :) Don't forget the castle wall tower roofs, they ought to be retextured to match the house roofs to.
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Aliish Sheldonn
 
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Post » Wed Sep 01, 2010 6:44 pm

lookin good ali! keep up the awesome work!
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Johanna Van Drunick
 
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Post » Thu Sep 02, 2010 2:17 am

Updated the first post with all the pictures. No more progress yet as I have exams, so won't do any work for another two weeks.

Thanks for the kind words :D
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tiffany Royal
 
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Post » Wed Sep 01, 2010 7:53 pm

Ooohh, a new town. Weee! :twirl: :thumbsup:
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tegan fiamengo
 
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Post » Wed Sep 01, 2010 5:44 pm

Small update, have started on placement of the castle.

Pic will be added to OP too :D

http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/castle1.jpg
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Silencio
 
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Post » Wed Sep 01, 2010 1:06 pm

I don't know if you intended this or not, but I figured I would point out that the "transition" between Upper and lower class in city is rather...not there. There is not transition. One step you are upper class, take one more step it's lower!

Just a common layout; most cities have their lowest class buildings on the outer most edge of the city, and as you get closer to the play where the law is upheald (modern day: Court ; Medieval times: the Castle) you would start to find more higher income rate families. Ofcourse, this isn't always true, but it is a good starting point for a layout of a city, instead of just puking up a lowerclass smack in the middle of it all. If you do that, you must make a way to seperate that area from the rest, such as a fence.

best of luck!
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Angela Woods
 
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Post » Thu Sep 02, 2010 12:10 am

I don't know if you intended this or not, but I figured I would point out that the "transition" between Upper and lower class in city is rather...not there. There is not transition. One step you are upper class, take one more step it's lower!

Just a common layout; most cities have their lowest class buildings on the outer most edge of the city, and as you get closer to the play where the law is upheald (modern day: Court ; Medieval times: the Castle) you would start to find more higher income rate families. Ofcourse, this isn't always true, but it is a good starting point for a layout of a city, instead of just puking up a lowerclass smack in the middle of it all. If you do that, you must make a way to seperate that area from the rest, such as a fence.

best of luck!


That is sort of my plan. I'll post screens to show the layout of the town, and also where I intend to probably move things. At the moment the lower class district is on the left as you walk in one gate, and if you carry on and go right you get to middle, and straight ahead is upper, but I will probably swap those two around. If you have any suggestions where districts should be moved paint onto one of the pictures and post it to give me an idea of what you think :D

http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/lowerclassmiddle1.jpg

http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/lowerclassmiddle2.jpg

May have to make the town bigger to give a better idea of district separations. What do you think?
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kyle pinchen
 
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Post » Wed Sep 01, 2010 10:52 am

I don't know if you intended this or not, but I figured I would point out that the "transition" between Upper and lower class in city is rather...not there. There is not transition. One step you are upper class, take one more step it's lower!

Just a common layout; most cities have their lowest class buildings on the outer most edge of the city, and as you get closer to the play where the law is upheald (modern day: Court ; Medieval times: the Castle) you would start to find more higher income rate families. Ofcourse, this isn't always true, but it is a good starting point for a layout of a city, instead of just puking up a lowerclass smack in the middle of it all. If you do that, you must make a way to seperate that area from the rest, such as a fence.

best of luck!



I would say this is an early stage of the city ( a first layout to roughly show the locations of the different parts etc) so it is logical that there is no transition between different quarters....I am sure such details will come later on together with roads, sidewalks etc etc

keep up the good work Ali :-)
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brenden casey
 
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Post » Thu Sep 02, 2010 12:44 am

A nice view of the castle (not yet retextured though)

http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/castle2.jpg

EDIT: Added some overviews in OP
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Laura-Lee Gerwing
 
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Post » Thu Sep 02, 2010 1:41 am

A nice view of the castle (not yet retextured though)

http://i94.photobucket.com/albums/l117/ashen-shugar_2006/Elinhir/castle2.jpg

EDIT: Added some overviews in OP



looks very nice ....any special plans... like making this more a trading outpost or a mining city etc etc ??
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danni Marchant
 
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Post » Wed Sep 01, 2010 3:16 pm

looks very nice ....any special plans... like making this more a trading outpost or a mining city etc etc ??


Haven't actually thought about it yet, but I suppose a mining city would make sense. I plan to make it have a decent military presence in the area, as Redguards are renowned for being good fighters, and they may have the occasional skirmish with some Nords in Skyrim (if anyone ever gets round to making cities there). They could mine for ore for weapons??

Probably not a trading outpost, as it's quite high up in the mountains and I imagine the coastal cities in Hammerfell would be more trade rich. It will have two markets though, a middle and a lower class one.
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james tait
 
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