Elk and Deer and more Elk

Post » Sun Dec 11, 2011 6:17 am

Anyone else notice that the deer and moose are labeled as elk and the elk are labeled as deer?
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Ashley Tamen
 
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Post » Sun Dec 11, 2011 3:25 pm

Lol ya i have its kinda stupid but whatever.
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Rachel Eloise Getoutofmyface
 
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Post » Sun Dec 11, 2011 7:10 pm

Hey, moose and elk are just large species of deer anyway. ;)
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Dean Brown
 
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Post » Sun Dec 11, 2011 11:24 am

I found deer hide on an elk. You can't explain that.

Preemptive strike on: "Aliens."
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Danny Warner
 
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Post » Sun Dec 11, 2011 11:04 am

Deer are the ruminant mammals forming the family Cervidae. Species in the Cervidae family include white-tailed deer, elk, moose, red deer, reindeer, fallow deer, roe deer and chital.
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Darlene DIllow
 
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Post » Sun Dec 11, 2011 3:25 pm

I wish Bethesda would get more creative and put in more made up creatures instead of using creatures that exist on Earth.
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lisa nuttall
 
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Post » Sun Dec 11, 2011 6:41 pm

A sad thing is that the game can't convey the tastiness of the meat.

Apparently, in my games only one six is represented* among these animals as well, which doesn't bode well for their appearance in future expansions.


*I may be very wrong.
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Alan Cutler
 
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Post » Sun Dec 11, 2011 8:44 am

I wish Bethesda would get more creative and put in more made up creatures instead of using creatures that exist on Earth.


so get rid of all humans too>?
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Juan Cerda
 
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Post » Sun Dec 11, 2011 7:57 pm

so get rid of all humans too>?

No. They're not humans. They are Imperials, Nords, Redguards, and Bretons.

They could have at least made some changes to the appearances of creatures such as deer and elk and moose and renamed them. That is what I am suggesting.
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Sxc-Mary
 
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Post » Sun Dec 11, 2011 6:46 am

No. They're not humans. They are Imperials, Nords, Redguards, and Bretons.


Still humanoids.
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Hannah Whitlock
 
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Post » Sun Dec 11, 2011 11:43 am

No. They're not humans. They are Imperials, Nords, Redguards, and Bretons.

Norwegians aren't human?
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louise fortin
 
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Post » Sun Dec 11, 2011 4:28 pm

So lets call the deer something else?
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Penny Wills
 
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Post » Sun Dec 11, 2011 1:29 pm

Deer are the ruminant mammals forming the family Cervidae. Species in the Cervidae family include white-tailed deer, elk, moose, red deer, reindeer, fallow deer, roe deer and chital.


Good point, but the orange, Citrus sinensis and the lemon, Citrus limon are both in the same family, and it would still be wrong to peel an orange only to find lemon pulp. :foodndrink:

Edit: Syntax
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Catherine N
 
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Post » Sun Dec 11, 2011 7:52 am

Yes, they're humans stop being silly.

In a hint it tells us that Ysgrammor lead the first Humans into Skyrim.
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Trent Theriot
 
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Post » Sun Dec 11, 2011 7:12 am

And Moscow subway rats are named Skeevers *GASP*
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Zoe Ratcliffe
 
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Post » Sun Dec 11, 2011 7:54 am

Forget it. :brokencomputer:
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Solène We
 
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Post » Sun Dec 11, 2011 7:52 pm

Good point, but the orange, Citrus sinensis and the lemon, Citrus limon are both in the same family, but it would still be wrong to peel an orange only to find lemon pulp. :foodndrink:


haha, well I think it's like calling a car's engine something other than an engine, caus it's in a different make of car., it's still an engine.. anyway :wavey:
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emma sweeney
 
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Post » Sun Dec 11, 2011 3:29 pm

(1) I'm largely just kidding. While yes, elk and moose are large species of deer, they should get the names right.
(2) Referring to the genders, there is one species of deer - the reindeer or Caribou - where the females have antlers. Perhaps this was the deer they were modeling, since they live in Scandinavia, among other places?
(3) They really should have plenty of real-world animals in the wild. The place will seem too alien otherwise. Go back and look at the fundamental work of modern fantasy, the Lord of the Rings, and there were plenty of instances of real-world animals. The fantasy beasts seem more fantastical by contrast with the real wild animals; change it to all fantasy beasts and you'll lose the contrast.
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Scott
 
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Post » Sun Dec 11, 2011 6:56 pm

The hides will most likely be heavily modded soon :) It sprung to mind the first deer hide I got from an elk (wishing it was called Elk hide).
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Austin England
 
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Post » Sun Dec 11, 2011 6:53 am

(3) They really should have plenty of real-world animals in the wild. The place will seem too alien otherwise. Go back and look at the fundamental work of modern fantasy, the Lord of the Rings, and there were plenty of instances of real-world animals. The fantasy beasts seem more fantastical by contrast with the real wild animals; change it to all fantasy beasts and you'll lose the contrast.

In Lord of the Rings, there are Mumakil or Oliphaunts. Very reminiscent of real world animals, but very different as well. I don't mind there being creatures that aren't so alien, but I want them to be different from real world animals at least in appearance and name.
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Life long Observer
 
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Post » Sun Dec 11, 2011 4:27 pm

In Lord of the Rings, there are Mumakil or Oliphaunts. Very reminiscent of real world animals, but very different as well. I don't mind there being creatures that aren't so alien, but I want them to be different from real world animals at least in appearance and name.


Oliphants is just a cognate alteration of "elephants", of course, and Mumakil is simply a Dunadan word for the common "elephant". And we don't know that they were any different in the book. They're dinosaur-sized beasts in the movie, a good five times the size of a (very large) six ton real-world bull African Elephant, but I don't remember anything from the books indicating they were any larger than real-world elephants.

And besides, it just hampers immersiveness if everything gets some new name in the game. Instead of dogs, should we have "barkers"? Instead of wolves should there be "howlbeasts"? "Foodscoops" instead of the ordinary spoons? "Living-boxes" and "sleep-spots" instead of houses and beds? The key to facilitating immersion is familiarity. Even fantasy needs to be built on that substrate of familiarity and realism. Warriors wear armor and swing swords and ride horses, they don't wear "protecto-plates" and swing "slashers" and ride "hoofbeasts".

Put a person out in the wilds among wolves and rabbits and deer and butterflies, and he'll get used to it as normal very easily - which makes it all the more awesome when a fire-breathing dragon swoops down in front of him breathing fire.
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Daramis McGee
 
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Post » Sun Dec 11, 2011 8:57 pm

What I do like is that hunting is a little bit more difficult in Skyrim. Deer, Elk, Moose can actually run faster than the player character. And they can detect you sometimes even when you are sneaking at lower levels.
And man, can they swim!?! :shakehead:
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alicia hillier
 
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Post » Sun Dec 11, 2011 12:06 pm

A sad thing is that the game can't convey the tastiness of the meat.

Apparently, in my games only one six is represented* among these animals as well, which doesn't bode well for their appearance in future expansions.


*I may be very wrong.


I noticed that too. All males. I liked it in Oblivion where a buck was bit of a find but didn't like how it didn't mean anything special over all the females.
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mike
 
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