ummm, wow uhoh. ive made about 5 tsaesci already and had a quest rolling around in my head for them! should i change there race or should we go with the lore unfriendliness?
I wouldn't do much with the Tsaesci mainly because of the lore and also because the current Tsaesci mesh has so much errors. Drags down the quality a lot ... and I don't think I can do a better one, that would require a completly new set of animations for instance. And, worst of all, I hate to write this Tsaesci word, never can remember the correct spelling.
Sort of workaround could be Tsaesci ghosts floating in the air, the snake part wouldn't be a problem then. But I don't know how to make NPCs float like a Lich, so not sure if it's possible.
To have something unique, this ghosts could act as 'normal persons' in the city. If the player attacks them, this will be punished same way as attacking a regular citizen. Ancestor worship is a
japanese Akaviri tradition ...
Besides that your current Tsaesci on the market place will die quickly, exposed to the daylight in this way
.
Akaviri are just people from Akavir. There are no humans left there because the tsaesci ate them all (they ate the dragons too). Tang-mo are monkey people, and there are tiger people too, but I can't remember their name. All are Akaviri, because they're all from Akavir.
Ka Po' Tun, "Tiger-Dragon Empire", see http://www.uesp.net/wiki/Lore:Akavir.
The book 'Mysterious Akavir' says:
After the Serpent-Folk ate all the Men, they tried to eat all the Dragons. They managed to enslave the Red Dragons, but the black ones had fled to (then) Po Tun. A great war was raged, which left both the cats and the snakes weak, and the Dragons all dead.
According to this 'eat' could be a synonym for 'enslave', which would explain why the Akaviri ghosts in the game were humans. Lots of discussions around this ...