Elsweyr's Kingdom Of Rimmen

Post » Thu Aug 05, 2010 12:35 am

Elsweyr's Kingdom of Rimmen

This project is part of Iliana's famous mod http://www.gamesas.com/index.php?/topic/1071663-relzbeta-elsweyr-the-deserts-of-anequina-thread-8

Previous threads:
http://www.gamesas.com/index.php?/topic/1062821-wipz-elsweyrs-kingdom-of-rimmen
http://www.gamesas.com/index.php?/topic/1067779-wipz-elsweyrs-kingdom-of-rimmen-thread-2

Team:
grzesiog1 - started the project, but had to leave us.
http://www.gamesas.com/index.php?/user/560600-auryga - forced into being the team leader by grzesiog1. So it's all his fault, not mine. :P
http://www.gamesas.com/index.php?/user/416156-googlepox - retexturing and interiors.
http://www.gamesas.com/index.php?/user/567880-johnn123 - owns the market of Rimmen and the lower class part of the city.
http://www.gamesas.com/index.php?/user/599040-norinvaux - owns the upper class part of the city.
http://www.gamesas.com/index.php?/user/591230-zaf - in charge for our male voice files.

http://www.gamesas.com/index.php?/user/227375-mr-siika - not sure if I'm allowed to name him a team member, but he made the meshes for all upper and lower class houses and the walls around the city.


Some background:

http://www.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition

Rimmen

Though ostensibly its own kingdom, Rimmen still pays tribute to the Mane of Elsweyr, from whose realm it seceded in CE812 during the Interregnum. Earlier, Akaviri refugees had fled persecution when the warlord Attrebus briefly aspired to the Imperial Throne. Attrebus, though he lasted no longer than most of the pretender kings of that period, thought he might rid Cyrodiil of the foreigners who had ruled it for the first half of the Common Era, and he drove the Akaviris past the Empire's borders into Elsweyr. The khajiit granted them asylum in the hills and steppes of northwestern Elsweyr, where they dwelt in relative seclusion until remnants of the Dir-Kamal resurfaced in Cyrodiil, seizing the Throne from Attrebus' successors. The Rimmen (literally, the "Rim Men," as the khajiit called them) joined their brothers to try to rebuild the Empire. This effort was doomed to failure, but not before the khajiit attempted to reclaim their lands in a series of bloody border wars. Currently, since the ascension of Tiber Septim, the hapless Rimmen have once again submitted to the protection of the Mane, with a renewed tribute paying for the Cat Lord's guarantee of their independence, a truly weak reed upon which to lean.

http://www.uesp.net/wiki/Oblivion:Fan_Interview_III

34. The Pocket Guide to the Empire (and its environs) mentions that Cyrodil has some colonies of "true Akaviri", and people with Akiviri facial traits and last names. Will this lore be present in any form in the game?

The vagaries of Akaviri culture have been all but completely absorbed into the cosmopolitan social structure of Cyrodiil. Holding out hope for some kind of remote pool of "true Akaviris" was perhaps simply wishful thinking on the part of the author of the initial Pocket Guide. A new version is being composed to correct his mistakes and exaggerations.

Quoting a http://www.gamesas.com/bgsforums/index.php?showtopic=1061217&st=149 ;) out of Greg Keyes book http://en.wikipedia.org/wiki/The_Infernal_City.

Rimmen has elegant bones of ivory-colored stone with few towers but many domes. Soldiers- human soldiers- met them at the gate... For another hundred yards they snaked through the twists and turns of an entry overlooked by platforms for archers, mages, and siege weapons. that brought them to the market, a bustling, colorful plaza empty in the middle but girdled by tents and stalls and bounded by canols. A broad avenue flanked by even more expansive waterways continued on to what was clearly the palace, an ancient-looking structure raised up on a high, tiered substructure. the tiers held some buildings, and apparently earth, because he[Attrebus] could see trees growing there. Surmounting that was a cylindrical building with a large golden dome. Water cascaded down the sides of the palace, feeding the pool that encircled it.

Attrebus wondered where all the water came from.

Off to the eastern side of the palace, he could see the odd curly-edged roof of what had to be the Akaviri temple ... The only place ... with similar architecture was Cloud Ruler Temple...
...

He was surprised to see that fewer than half of the people were Khajiit, and many of those lolled about with wild or vacant eyes, skooma pipes clutched in their hands. ...

They left the plaza, crossing a canol on a footbridge and thence down a narrow street where gentrly chiming bells were depended between the flat roofs of the buildings and viridian moths flittered in the shadows. the addicts were even thicker here, a few watching them and holding out their hands for money; but most were shivering, lost in their visions.

They arrived at their destinations, a smaller square with a fortified building surrounded by guards in purple surcoats and red sashes.

User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Wed Aug 04, 2010 3:01 pm

Sorry for the thread title should have 'WIPz' and 'thread 3' in it. The new forum is even worse on a dialup line. Clicked in the edit space after previewing, but it wasn't finished with refreshing, suddenly moved and I perfectly hit the Add button.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Wed Aug 04, 2010 6:03 pm

Maybe one of the moderators can assist in FIXING things up.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Wed Aug 04, 2010 12:31 pm

Thread 3!?!? Wow, you're working fast.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Wed Aug 04, 2010 6:33 pm

*insert tons and tons of support here*
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Wed Aug 04, 2010 2:55 pm

@Johnn123: post the answer to your mail here, as the others will get the same problem. Can't save anything with Rimmen.esp as master file too. Did a quick test and used Tes4Gecko to remove Elsweyr from the Master list of Rimmen.esp. Lost all items from Elsweyr with that of course, and had to click 'yes' for each item, 'yes to all' didn't work. But after that I could save again.

Seems double ESMification has it's problems, remember now (too late ones more) I've read something like that. So I have to split Rimmen.esp in two parts, our base ESMified one and an additional normal ESP with the parts from Elsweyr. No more time for that today, sorry, hopefully tomorrow.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Wed Aug 04, 2010 9:55 pm

ahh ok will w8 4 2morro then. any idea wat the problem is?
User avatar
Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Wed Aug 04, 2010 6:13 pm

@Johnn123: post the answer to your mail here, as the others will get the same problem. Can't save anything with Rimmen.esp as master file too. Did a quick test and used Tes4Gecko to remove Elsweyr from the Master list of Rimmen.esp. Lost all items from Elsweyr with that of course, and had to click 'yes' for each item, 'yes to all' didn't work. But after that I could save again.

Seems double ESMification has it's problems, remember now (too late ones more) I've read something like that. So I have to split Rimmen.esp in two parts, our base ESMified one and an additional normal ESP with the parts from Elsweyr. No more time for that today, sorry, hopefully tomorrow.


Double ESMification... do you mean having an ESP dependant on an ESMified ESP dependant on an ESMified ESP, or an ESP dependant on two ESMified ESPs?
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Thu Aug 05, 2010 12:08 am

the last 1. i had elsweyranequina.esp esmified, and rimmen.esp esmified and depending on elsweyranequina.esp. i then tried to make a new .esp dependant on both but the CS seems determined to stop me from doing that.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Wed Aug 04, 2010 6:17 pm

Hmm... That's weird. I was easily able to use the elsweyrannequina.esm (esm-fied from an .esp) and the Rimmen.esp.esm on an .esp file I was using. I had trouble saving the .esp, but for some reason I ALWAYS have trouble saving .esp files. Once I got a working .esp file, then I loaded the .esp with THREE master files (oblivion.esm elsweyrannequina.esm AND rimmen.esp.esm) and it worked fine. Not sure why you guys are having any problems.

P.S.: For some reason none of the doors I made stay there. I made a new .esp file, and everything I changed and made saved okay, but when I loaded the same .esp again, all the doors where gone. Everything else was fine, just the doors were gone. Anybody have any clue why this might happen?
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Wed Aug 04, 2010 9:00 pm

Hmm... That's weird. I was easily able to use the elsweyrannequina.esm (esm-fied from an .esp) and the Rimmen.esp.esm on an .esp file I was using. I had trouble saving the .esp, but for some reason I ALWAYS have trouble saving .esp files. Once I got a working .esp file, then I loaded the .esp with THREE master files (oblivion.esm elsweyrannequina.esm AND rimmen.esp.esm) and it worked fine. Not sure why you guys are having any problems.

P.S.: For some reason none of the doors I made stay there. I made a new .esp file, and everything I changed and made saved okay, but when I loaded the same .esp again, all the doors where gone. Everything else was fine, just the doors were gone. Anybody have any clue why this might happen?

Absolutly clueless. If it was my system, I would reinstall from scratch :P. What windows version do you use?

Done some research and found this: http://cs.gamesas.com/constwiki/index.php/User:DragoonWraith/ThreadArchiveTest. It says the saving crash doesn't occur when you change something in Tamriel worldspace that creates a specific record in the new ESP.

Could explain why you could save, seems you've done such a change. I'll try it when home again.

Edit: corrected the link, should work now ;).
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Wed Aug 04, 2010 10:56 am

Double ESMification... do you mean having an ESP dependant on an ESMified ESP dependant on an ESMified ESP, or an ESP dependant on two ESMified ESPs?



the last 1. i had elsweyranequina.esp esmified, and rimmen.esp esmified and depending on elsweyranequina.esp. i then tried to make a new .esp dependant on both but the CS seems determined to stop me from doing that.


Actually it sounds like you had BOTH possibilities. An ESP dependant on two ESMified ESPs, one of which is dependant on the other ESMified ESP.
Now it's perfectly fine to have one ESP dependant on two ESMified ESPs, I believe whatever problems you're having are due to the ESMified ESP being dependant on the other ESMified ESP. I reckon that's what's upsetting the new ESP.

Why are you working on two separate ESPs? Wouldn't it be easier to just work on Rimmen.esp directly, rather than trying to make further edits with yet another ESP?
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Thu Aug 05, 2010 1:02 am

Actually it sounds like you had BOTH possibilities. An ESP dependant on two ESMified ESPs, one of which is dependant on the other ESMified ESP.
Now it's perfectly fine to have one ESP dependant on two ESMified ESPs, I believe whatever problems you're having are due to the ESMified ESP being dependant on the other ESMified ESP. I reckon that's what's upsetting the new ESP.

Both ESPs do landscape changes on vanilla Tamriel worldspace. Dev_akm's De-isolation tutorial http://cs.elderscrolls.com/constwiki/index.php/De-Isolation_Tutorial mentioned this, but I forget about it. And it did work as long as Rimmen.esp was only dependent on Oblivion.esm, although it had lots of Tamriel edits already.

Your workaround I found in that archived discussion with editing the Tamriel landscape to get a worldspace record into the new ESP does work for me. Corrected the link, by the way.

Why are you working on two separate ESPs? Wouldn't it be easier to just work on Rimmen.esp directly, rather than trying to make further edits with yet another ESP?

Why? Silly me though (but was wrong!) it would be easier for me to merge the changes that way. Took me hours of work last saturday to correct this error. But learning it the hard way improves keeping this things in mind for me :P.

And I've lerned a lot new details about ESP records and Tes4Edit work.

@Team: We all should work on the 'normal' (.play) version of Rimmen.esp from now on. It already has a Tamriel Worldspace record, and CS doesn't crash when I edit it the same way that made it crash editing it's ESMified version. Sorry for all that confusion, it's the first time for me with this kind of project work :blush:.
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Thu Aug 05, 2010 1:19 am

@Team: We all should work on the 'normal' (.play) version of Rimmen.esp from now on. It already has a Tamriel Worldspace record, and CS doesn't crash when I edit it the same way that made it crash editing it's ESMified version. Sorry for all that confusion, it's the first time for me with this kind of project work :blush:.



Well... [censored]. All the changes and fixes and additions I made to the UC section are on a seperate .esp... Looks like I'll have to start again on the .esp.play file.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Wed Aug 04, 2010 3:24 pm

oh yay something easy! one question how are we gonna merge 2 .esp's with the same name, dont they have to be in the same folder to do that?
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Thu Aug 05, 2010 12:00 am

Well... [censored]. All the changes and fixes and additions I made to the UC section are on a seperate .esp... Looks like I'll have to start again on the .esp.play file.


Just merge it. As long as you don't have the same problem as Auryga, it'll work fine.

oh yay something easy! one question how are we gonna merge 2 .esp's with the same name, dont they have to be in the same folder to do that?


Rename one of them.
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Wed Aug 04, 2010 9:19 pm

Just merge it. As long as you don't have the same problem as Auryga, it'll work fine.



Rename one of them.

:facepalm: why didnt i think of that?
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Wed Aug 04, 2010 7:22 pm

I hope things work out. AND PLEASE...NOBODY DELETE ALREADY DONE WORK!!!!!!!
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Wed Aug 04, 2010 9:51 pm

Well... [censored]. All the changes and fixes and additions I made to the UC section are on a seperate .esp... Looks like I'll have to start again on the .esp.play file.

Send it to me, I'll merge them, I really do know how to do it now :P.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Thu Aug 05, 2010 12:00 am

Send it to me, I'll merge them, I really do know how to do it now :P.



I already merged them. Once I'm done with everything I'm doing, I'll send it to you.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Wed Aug 04, 2010 12:51 pm

thx for the new house Auryga! ill get that put in the mod tonight. i am somewhat confused to say i didnt experience any bugs norinvaux did though. :wacko: dunno why but w/e. norinvaux did u extract with WinRAR or 7zip? i only got the bars blocking the way but Auryga's new mesh should fix that. i fixed Ma 'kara to, no more following khajiit. ill get back to work after i finish installing FCOM
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Wed Aug 04, 2010 5:02 pm

thx for the new house Auryga! ill get that put in the mod tonight. i am somewhat confused to say i didnt experience any bugs norinvaux did though. :wacko: dunno why but w/e. norinvaux did u extract with WinRAR or 7zip? i only got the bars blocking the way but Auryga's new mesh should fix that. i fixed Ma 'kara to, no more following khajiit. ill get back to work after i finish installing FCOM


Do you folks have some sort of a projected release or alpha or beta date? I'd definitely be willing to test the mod and help uncover bugs...

Sincerely,

Jeremy
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Wed Aug 04, 2010 11:28 pm

Do you folks have some sort of a projected release or alpha or beta date? I'd definitely be willing to test the mod and help uncover bugs...

Sincerely,

Jeremy



I doubt we're far enough for much of a release. So far much is done, but not enough to playtest anything worthwhile. Auryga might have some sort of release-date, but I doubt anybody's really thought of that yet.
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Thu Aug 05, 2010 3:25 am

Does anybody know if Rimmen, Elsweyr, or onra's Elsweyr/Valenwood height-maps might affect anything inside vanilla cities? For some reason, all the ground in cheydinhal is gone, half of the ground in bravil is gone, half of the ground in leyawiin is gone, and I think some of the ground in all the other cities is gone too. It's kind-of becoming a problem, as nobody can get to their houses, and it's a 3 minute swim straight up after going in through the gate just to get to the surface of the water in cheydinhal.
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Wed Aug 04, 2010 4:09 pm

Does anybody know if Rimmen, Elsweyr, or onra's Elsweyr/Valenwood height-maps might affect anything inside vanilla cities? For some reason, all the ground in cheydinhal is gone, half of the ground in bravil is gone, half of the ground in leyawiin is gone, and I think some of the ground in all the other cities is gone too. It's kind-of becoming a problem, as nobody can get to their houses, and it's a 3 minute swim straight up after going in through the gate just to get to the surface of the water in cheydinhal.



That isn't anything related to Onra's heightmaps or Elsweyr as I have all those and no issues.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Next

Return to IV - Oblivion