[WIPz] Elsweyr's Kingdom of Rimmen (Thread 2)

Post » Sat Nov 27, 2010 1:01 am

Not sure about a triangular house :hehe: , but I added a square one and one that begins "curved" and ends "straight" (I am aware that this is a rather strange description).
Here some pics:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC04.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC03.jpg
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Bones47
 
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Post » Sat Nov 27, 2010 2:04 am

Not sure about a triangular house :hehe: , but I added a square one and one that begins "curved" and ends "straight" (I am aware that this is a rather strange description).
Here some pics:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC04.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC03.jpg


Daaimn, those are some nice pictures Mr Siika :coolvaultboy:
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Sammygirl500
 
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Post » Sat Nov 27, 2010 10:23 am

Here's another design for Rimmen's lower class houses. how about this:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC02.jpg

any better?



Not sure about a triangular house :hehe: , but I added a square one and one that begins "curved" and ends "straight" (I am aware that this is a rather strange description).
Here some pics:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC04.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC03.jpg


A great new tileset. Have you considered removing the support rail at the ends of the upper walkways, so that if desired these buildings could be linked together, or used as a ladder or steps access point, or to allow the walkway to extend onto higher ground beside the buildings?
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Jade MacSpade
 
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Post » Sat Nov 27, 2010 12:24 am

It looks great Mr. Siika! I would only changed roof texture to something like walls or maybe different colour instead of wooden planks.
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Trista Jim
 
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Post » Sat Nov 27, 2010 4:59 am

New Wallset is finished:
http://i808.photobucket.com/albums/zz7/Gyoshin/RimmenWalls.jpg
http://i808.photobucket.com/albums/zz7/Gyoshin/RimmenRoundGate.jpg. At least its round ;).

Fighters and Mages Guild houses have http://i808.photobucket.com/albums/zz7/Gyoshin/RimmenFighterGuild.jpg rooms prepared for 'Weather - All Natural'. If AN is not installed, the cells at least have Day- and Nightlight, but no rain sound etc. as with the full version.
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Andres Lechuga
 
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Post » Fri Nov 26, 2010 10:38 pm

Looks great Auryga, keep up the god job :goodjob:
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Penny Wills
 
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Post » Fri Nov 26, 2010 9:32 pm

This is coming along great! KEEP IT UP!!!!!!!
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Marlo Stanfield
 
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Post » Sat Nov 27, 2010 9:21 am

Good to hear of All Natural being taken into account. I look forward to the day I can work on extending AN to cover this mod. :D

Your work looks great, keep it up. :thumbsup:
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Nienna garcia
 
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Post » Sat Nov 27, 2010 12:22 am

6 day bump here! just about finished the fighters guild for Rimmen! starting the mages guild in a bit to.
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Cat
 
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Post » Sat Nov 27, 2010 11:41 am

Are there going to be quests in these guilds? I hope it to the max!
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Jason King
 
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Post » Sat Nov 27, 2010 9:26 am

Some Pagoda pictures:

http://i808.photobucket.com/albums/zz7/Gyoshin/RimmenPagodaFromHill.jpg. Hope nobody sees the hole in Dune's palace dome, as I borrowed it's gold for the 'antenna' :bigsmile:.

http://i808.photobucket.com/albums/zz7/Gyoshin/RimmenPagodaFromMarket.jpg

http://i808.photobucket.com/albums/zz7/Gyoshin/RimmenPagodaEntrance.jpg

http://i808.photobucket.com/albums/zz7/Gyoshin/RimmenPagodaMidSection.jpg

Not really finished, collisions still missing. Not satisfied with the roofs, they need a real beam structure below them. Top roof has ugly texture flaws, base part should be little bigger, and top roof little smaller, I think. Will test some 'in-between' roofs, as http://en.wikipedia.org/wiki/File:Yakushiji3.jpg. Interior room walls are finished, but, as always, inner stairs are missing :P.

Take a break from pagoda for a while, starting with the palace, as I found a lot of nice pictures for that theme. Hope this parts don't take as long as the pagoda ...
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Cedric Pearson
 
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Post » Sat Nov 27, 2010 1:21 am

Looking good Auryga :goodjob:
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FITTAS
 
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Post » Sat Nov 27, 2010 3:44 am

Things are progressing very well, good job Rimmen Team :foodndrink: :thumbsup:
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James Shaw
 
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Post » Sat Nov 27, 2010 7:34 am

Did the size changes, and it looks better now. But:

http://i808.photobucket.com/albums/zz7/Gyoshin/Pagoda2Big.jpg

http://i808.photobucket.com/albums/zz7/Gyoshin/Pagoda2Cathedral.jpg

http://i808.photobucket.com/albums/zz7/Gyoshin/Pagoda3Floor.jpg

What do you think about it?

To solve my stairs problem I think I'll use an elevator ... :P. No, just kidding of course.
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FITTAS
 
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Post » Sat Nov 27, 2010 12:25 pm

4 floors looked a little excessive.
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DAVId MArtInez
 
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Post » Sat Nov 27, 2010 9:28 am

great looking shots there auryga! by the way(wats the abbriviation for this anyway BTW?) i got another update coming for ya, includes new bows, arrows and 3 new spears. i made up a nice big stall in the market with 5 npc's selling at it, they'll need houses to. also is there a door for upperclass house 5? i need one for a store. ill get a few pics up in a day or so with pics from the market soon k? :)
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patricia kris
 
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Post » Fri Nov 26, 2010 10:09 pm

3 floors on the updated size models looks good. I'd say go with that.
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Angus Poole
 
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Post » Sat Nov 27, 2010 2:56 am

While 5 floors is more like the image of a traditional pagoda, I'm agreeing with Arthmoor that 3 looks better.
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Steph
 
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Post » Sat Nov 27, 2010 6:36 am

I like the 5 floors.
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Breautiful
 
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Post » Sat Nov 27, 2010 12:23 am

Hi guys! as promised new shots of new weapons and the new market stall.
http://i400.photobucket.com/albums/pp90/john123_0/Rimmen%20market%20Place/Picture1.jpg
http://i400.photobucket.com/albums/pp90/john123_0/Rimmen%20market%20Place/Picture10.jpg
http://i400.photobucket.com/albums/pp90/john123_0/Rimmen%20market%20Place/Picture2.jpg
http://i400.photobucket.com/albums/pp90/john123_0/Rimmen%20market%20Place/Picture3.jpg
http://i400.photobucket.com/albums/pp90/john123_0/Rimmen%20market%20Place/Picture4.jpg
http://i400.photobucket.com/albums/pp90/john123_0/Rimmen%20market%20Place/Picture5.jpg
http://i400.photobucket.com/albums/pp90/john123_0/Rimmen%20market%20Place/Picture6.jpg
http://i400.photobucket.com/albums/pp90/john123_0/Rimmen%20market%20Place/Picture7.jpg
http://i400.photobucket.com/albums/pp90/john123_0/Rimmen%20market%20Place/Picture8.jpg
http://i400.photobucket.com/albums/pp90/john123_0/Rimmen%20market%20Place/Picture9.jpg
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Mr. Ray
 
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Post » Sat Nov 27, 2010 12:19 am

Pagoda interior makes good progress:

http://i808.photobucket.com/albums/zz7/Gyoshin/Stairhouse.jpg need some inner surrounding walls and doors.

Rest of the room is finished already, only hidden in the picture. Collisions missing also, but all of that should be finished before next week if nothing interferes.

Resized (10x!) and retextured some jerall rocks too for the cliff surrounding palace and temple. They make up quite good cliff walls at this size, and with the great forest textures they do match into the surrounding landscape.

Started landscape editing this part, but just 'bug fixing' so far, won't show up in a picture ;). Will do some shots after I've placed the rocks in.

@Johnn123: I'm still looking for a door matching mr_siikas upper class houses, but couldn't find one so far. No time yet to look at your new ESP, hope I can do it this afternoon.

Wondering about this spears in your screenshots, how are they used? There's no default animation for throwing a spear, or have I missed something? The picture looks like it's handled as a sword, which could be an acceptable animation for a halberd, but not for a spear.
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Charity Hughes
 
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Post » Sat Nov 27, 2010 2:16 pm

Now the first cliff part:

http://i808.photobucket.com/albums/zz7/Gyoshin/CliffsDistantView.jpg

http://i808.photobucket.com/albums/zz7/Gyoshin/CliffsCloseView.jpg

Think I try to resize the texture some more, might look better. Did an unclimable cliff 'wall' around palace and temple already, just the inner part looks odd currently, so no big picture. But I like the overall look so far ...
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gemma king
 
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Post » Sat Nov 27, 2010 8:23 am

@Auryga: the spear uses the default one handed blade animation. same as all the spears found through out the rest of elsweyr. let me know if you find a door im gonna look through mr_siikas resources and see if i can see a door.
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Marquis T
 
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Post » Sat Nov 27, 2010 7:08 am

http://i808.photobucket.com/albums/zz7/Gyoshin/CliffsDistantView.jpg
http://i808.photobucket.com/albums/zz7/Gyoshin/CliffsCloseView.jpg

Those are beauties of cliffs.
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Yvonne
 
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Post » Sat Nov 27, 2010 10:03 am

Hello humans! I'm just here to introduce myself and say that I can be of help modding rimmen, so if you have anything for me to do that doesn't involve scripting or tesgecko, then let me know. I started to work on creating the city of senchal, in southern elsweyr, but I wasn't getting very far with only me and my friend modding. I then notified that you guys were working on Rimmen, so I thought I might as well help? :lol:
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Anna Watts
 
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