[WIPz] Elsweyr's Kingdom of Rimmen (Thread 2)

Post » Sat Nov 27, 2010 5:26 am


Halls of Colossus???!?!?? Weeeeeeee. :D :celebration: :dance: :twirl: :clap:

Are you going to use onra's Elsweyr extension to place it in the right location ?


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Da Missz
 
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Post » Sat Nov 27, 2010 6:24 am

i would have to imagine so, butn im going a different route after Rimmen's completion. i was thinking of starting my orn project to bring the city of Arenthia in Valenwood to life, based on Onra's heightmaps of course.
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Mike Plumley
 
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Post » Sat Nov 27, 2010 1:36 pm

i would have to imagine so, butn im going a different route after Rimmen's completion. i was thinking of starting my orn project to bring the city of Arenthia in Valenwood to life, based on Onra's heightmaps of course.


Hey, if you're going to make a city in Valenwood, then please don't do Arenthia, as it's already included in the mod The Elder Council, and they did a really good job at it. Any different city then Arenthia would be great, as it would be much more easier to bring Valenwood really alive, if you made a different city then Arenthia.
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Emilie Joseph
 
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Post » Sat Nov 27, 2010 1:27 am

Hey, if you're going to make a city in Valenwood, then please don't do Arenthia, as it's already included in the mod The Elder Council, and they did a really good job at it. Any different city then Arenthia would be great, as it would be much more easier to bring Valenwood really alive, if you made a different city then Arenthia.



....StarX has started working on Arenthia already...seems we really need an own topice for modding the tamriel heightmaps soon

the current version of the Elder council is not avaible for everybody since its author left the public community ( or was banned from different forums) and the DC version is not really supported anymore... also a lot of people are not using mods created by this author for different reasons and so maybe would like to see another version of Arenthia....
but beside the well known problems....I think it is not bad to have a choice between different mods....for example we also have BBC, OC..OBC etc etc...so why not having two or three versions of Arenthia...if people have fun to do it....

however there should be enough space now for new mods :-)

just my two cents
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~Sylvia~
 
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Post » Sat Nov 27, 2010 2:50 am

....StarX has started working on Arenthia already...seems we really need an own topice for modding the tamriel heightmaps soon

the current version of the Elder council is not avaible for everybody since its author left the public community ( or was banned from different forums) and the DC version is not really supported anymore... also a lot of people are not using mods created by this author for different reasons and so maybe would like to see another version of Arenthia....
but beside the well known problems....I think it is not bad to have a choice between different mods....for example we also have BBC, OC..OBC etc etc...so why not having two or three versions of Arenthia...if people have fun to do it....

however there should be enough space now for new mods :-)

just my two cents

With the rise of the sailing fad, it seems the best choice for a city in Valenwood would be Southpoint. Its a major port community, and would look pretty cool sailing around Southern Tamriel.
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Wayne W
 
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Post » Sat Nov 27, 2010 8:51 am

Arenthia's already made? cool beans! south point was my second choice actually. now ive got some inspiration to get Rimmen done faster. maybe i'll go do that now
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Sebrina Johnstone
 
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Post » Sat Nov 27, 2010 2:21 am

I love it when modders get inspirations to get things done quicker!
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Wane Peters
 
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Post » Sat Nov 27, 2010 7:47 am

@Johnn123 and iggey: The Halls don't need onra's heighmaps according to the
newer parts of the lore. For the (very) short version look here:
http://www.uesp.net/wiki/Lore:The_Halls_of_Colossus and for a long version look here:
http://www.imperial-library.info/fsg/philarticle1.shtml. Had some discussion about that already:
http://www.gamesas.com/index.php?/topic/1062821-wipz-elsweyrs-kingdom-of-rimmen/page__view__findpost__p__15442052. The Halls should reside on the mountain east of Rimmen on top of a cliff you can't climb.
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Crystal Birch
 
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Post » Sat Nov 27, 2010 8:01 am

ahhh. are we gonna do the Halls of Collosos or jsut the city?
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Tamara Dost
 
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Post » Sat Nov 27, 2010 10:47 am

ahhh. are we gonna do the Halls of Collosos or jsut the city?

As said, Halls of Colossus itself depends on mr_siika. And even he named it a challenge. Maybe we could do a part of the dungeon leading to it. The cave tile set from chargen would be good for that, it was build by Imperials. But it has low prio for me, we just started the city ...
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Rach B
 
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Post » Sat Nov 27, 2010 3:36 pm

ya mabye we should get the city completely finished and released before thinking about the next project
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Strawberry
 
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Post » Sat Nov 27, 2010 1:37 pm

 Hey  Googlepox, would you maybe be able to do a slight retexture of the upper-class houses? I was going to make the upper-class merchants, but it looks weird when the houses are the same colour as the merchants.  (Well, that is if he still wants to help, looks like he hasn't posted anything in a while...)




And by the way, has anybody put Rimmen on the map yet? Because I was thinking I might be able to draw out Rimmen onto the map (ingame).

Oops, I guess I just svck at drawing with a mouse. I tried to do it, but failed horribly. Nevermind about the idea. 


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saxon
 
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Post » Sat Nov 27, 2010 4:19 am

ive already got a smith and general store done as well as 5 market place merchants in the market stand, i dont know if we need more merchants norinvaux. id way for auryga to chime in on that though. i think it would be a good to put Rimmen on the map at the end, once roads are put in the mod
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Noely Ulloa
 
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Post » Sat Nov 27, 2010 12:10 pm

ive already got a smith and general store done as well as 5 market place merchants in the market stand, i dont know if we need more merchants norinvaux. id way for auryga to chime in on that though. i think it would be a good to put Rimmen on the map at the end, once roads are put in the mod


Okay, cool! I was just going by the http://i808.photobucket.com/albums/zz7/Gyoshin/RimmenBirdsView-1.jpg layout of Rimmen that I got a while ago, and thought we might need some upper-class merchants as well as lower-class merchants (and both upper and lower class merhcnats selling stuff in the market.), but now that I think of it, there aren't enough things to sell to require several of each type of merchant.



Also, has anybody else done anything in the upper-class housing section? I screwed up and used the wrong .esp to mod it, and it'll take a while to re-do what I did, so I'm just asking in case somebody already did it, otherwise I'll go and make it right now.
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Lou
 
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Post » Sat Nov 27, 2010 3:17 am

ive got 2 upper class merchants, but their in housing area and have yet to be moved to the designated area. otherwise ive got nothing
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Christine
 
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Post » Sat Nov 27, 2010 2:14 am

Maybe some of the lower class merchants can also be dope peddlers on the side.
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Guinevere Wood
 
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Post » Sat Nov 27, 2010 8:27 am

Haha, richardrocket009 good idea! EVERY city needs dope!

And to whom it may concern, I managed to make the upper-class housing section. It's included in this file, along with some screenshots:
http://www.file-upload.net/download-2358667/My-parts-of-Rimmen-Mod.7z.html

I'm going to try and add some doors and interiors and such later, when I have the time.
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Cathrine Jack
 
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Post » Sat Nov 27, 2010 1:02 pm

?Hey ?Googlepox, would you maybe be able to do a slight retexture of the upper-class houses? I was going to make the upper-class merchants, but it looks weird when the houses are the same colour as the merchants. ?(Well, that is if he still wants to help, looks like he hasn't posted anything in a while...)

Oh yes, I will retex the upper class buildings. Any preferences on what it should look like? I havent looked into the files yet so I can't assume anything.
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Chris Johnston
 
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Post » Sat Nov 27, 2010 3:30 pm

Heh, what going on here? Seems winter sleep is over and everybody's posting again. Although I've got heavy spring tiredness now :yawn:.

Googlepox, the textures could come from Corinth, as mr_siikas door frames are already Corinth textures.

Johnn123, Norinvaux, I'll try to merge your ESPs into my base ESP when I'm back home and repost a complete new base version today. So you shouldn't do any editing until that, and restart with the new base.

Already put cobblestone on the market place and around the gate, and replaced some of the gras textures by their no_gras versions. And set up a map region for Rimmen, doors to the outside shoudn't say 'Door to Wilderness' anymore now.

Norinvaux, what map are you thinking about? The default vanilla map or one of the extended versions?

Took a little ship voyage to Onra's Firsthold on Summerset yesterday, and wondered if it would be possible to do a 'whole Tamriel' ingame map. Or would that scale down the map until you can't read it anymore?
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Zach Hunter
 
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Post » Sat Nov 27, 2010 7:00 am

Took a little ship voyage to Onra's Firsthold on Summerset yesterday, and wondered if it would be possible to do a 'whole Tamriel' ingame map. Or would that scale down the map until you can't read it anymore?

They were discussing a Tamriel map in Googleplex's Summerset Isles thread.
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Joanne Crump
 
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Post » Sat Nov 27, 2010 3:40 am

do you mean something like http://i400.photobucket.com/albums/pp90/john123_0/TamrielMap.png auryga? i took the base shadowbeast had and i drew in morrowind and skyrim based on the undetailed maps bethesda has out there. its not in game yet though, proving difficult to find usable cells in the CS. the map shows up in game and you can see the whole thing, its just the map markers are off and i havent found the right usable dimensions in the CS yet
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Celestine Stardust
 
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Post » Sat Nov 27, 2010 1:19 pm

do you mean something like http://i400.photobucket.com/albums/pp90/john123_0/TamHeightmap-1.png auryga? i took the base shadowbeast had and i drew in morrowind and skyrim based on the undetailed maps bethesda has out there. its not in game yet though, proving difficult to find usable cells in the CS



afaik...shadowbeast will wait for the rest of tamriel before releasing his map....

....here is a basic file which can be used for creating a map...if someone is interested....

http://www.4shared.com/file/240930527/b46f98be/Tamriel.html

cheers
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Makenna Nomad
 
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Post » Sat Nov 27, 2010 6:46 pm

cool map onra! i love the yellow and black together it looks so cool
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Josh Trembly
 
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Post » Sat Nov 27, 2010 11:13 am

I threw together a Morrowind And Skyrim map a few days ago.
http://i40.tinypic.com/jigcoy.jpg
http://i42.tinypic.com/2ltq9hw.jpg
The names look terrible but It shouldnt be too hard to fix. They just need a a little bruishing up on.
Someone said they look sloppy: I dont think they look to bad for me being so new at photoshop.
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naomi
 
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Post » Sat Nov 27, 2010 6:46 am

those are really good google! you happen to know what font the the maps names use do ya?
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ShOrty
 
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