[WIPz] Elsweyr's Kingdom of Rimmen (Thread 2)

Post » Sat Nov 27, 2010 7:54 am

nearly finished getting the katanas and wakizashis made up for katana and hammer. had to move the store, it was right in the middle of some houses, from wipz 1. ill try to get some pics up soon.

EDIT: finished the store. I made a leveled list and placed all the new weapons in it and that leveled list for sale. getting started on thge general store soon any name ideas?
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Jacob Phillips
 
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Post » Sat Nov 27, 2010 8:11 am

Some http://en.wikipedia.org/wiki/Dzong_architecture might fit properly into Rimmen.
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Floor Punch
 
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Post » Fri Nov 26, 2010 7:23 pm

You know come to think of it those houses looks like from Daygon (spelling?) alley from harry potter or maybe the houses from the Empire's city of Altdorf in Warhammer.
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JUDY FIGHTS
 
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Post » Sat Nov 27, 2010 2:24 am

Ok, the houses will go into Riverhold (if Iliana agrees).

Some http://en.wikipedia.org/wiki/Dzong_architecture might fit properly into Rimmen.

For the palace, yes. For middle- or lowerclass houses probably not...

You know come to think of it those houses looks like from Daygon (spelling?) alley from harry potter or maybe the houses from the Empire's city of Altdorf in Warhammer.

Yes, I like the Warhammer style a lot. The medieval world in Oblivion is very clean and nice - in contrast to the Warhammer world. The "truth" lies somewhere in between I guess ;-)
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Rudi Carter
 
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Post » Sat Nov 27, 2010 3:38 am

Ok, the houses will go into Riverhold (if Iliana agrees).


For the palace, yes. For middle- or lowerclass houses probably not...


Yes, I like the Warhammer style a lot. The medieval world in Oblivion is very clean and nice - in contrast to the Warhammer world. The "truth" lies somewhere in between I guess ;-)

Yeah that's true, Oblivion is extremly clean compared to the Warhammer world, but maybe cause Oblivion draws inspiration mostly from Greek culture and Roman. :)
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Sun of Sammy
 
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Post » Fri Nov 26, 2010 10:37 pm

ok well i made up the general store, its owned by a khajiit named tsani. she likes skooma and that all ill say about her. right now im just putting misc smith type things in the weapons store, just finished making a display case with some katanas and wakizashis :) anyways i have a question. in corinthe when you enter the market area you see a piece thats got a lot of room for merchants. theres the dark elves that sell weapons there and the orc from the hunters guild is there as well. does any1 know what that piece is called and if id be allowed to use it in rimmen? thx
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Claudz
 
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Post » Fri Nov 26, 2010 7:06 pm

Some http://en.wikipedia.org/wiki/Dzong_architecture might fit properly into Rimmen.

Those pics are hot!
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Ash
 
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Post » Sat Nov 27, 2010 9:16 am

Made up a skooma dealer and am working on the mage dealership right now. i had in issue with the teleportations markers in one of the tents, on the inside it was always appearing side ways, not the purple triangle poiting out like its supposed to but to the right. i dunno how to fix, i tried rotating the door and reseting the cell entrance data, nothin worked. had an issue with Ma 'Kara, my gem trader, following me everywhere, i dunno why it was doing that, but i fixed it now, after some AI tweaks. figured out wrye bashes espify and esmify command, been usin that on the rimmen.esp alot. ill try and get the wip up sometime.
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REVLUTIN
 
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Post » Fri Nov 26, 2010 10:56 pm

Made up a skooma dealer and am working on the mage dealership right now. i had in issue with the teleportations markers in one of the tents, on the inside it was always appearing side ways, not the purple triangle poiting out like its supposed to but to the right. i dunno how to fix, i tried rotating the door and reseting the cell entrance data, nothin worked.

Do you know that you can (and often have to) rotate the door markers too? Somewhat tricky, and it's helpful to set the http://cs.elderscrolls.com/constwiki/index.php/Using_Building_Blocks_and_Navigating_the_Render_Window to 90? before doing it, as the pointer is always in an 90? or 180? angle. Well, at least I haven't had another wrong angle so far.

Some progress in my pagoda work, most parts for the outside are ready now, most of the inside too, 'only' the topmost roof, the door frames and the stairhouse parts are missing.

The 'inner' walls got a corner and a medium lenght part, they still need a door part.

Configured the interior meshes for the guild houses (slightly changed Cloudruler side wing interiors). Wonder, if the guild houses should get one big room upstairs (http://www.tesnexus.com/downloads/images/28218-5-1258289348.jpg) or 2 smaller rooms (http://www.tesnexus.com/downloads/images/28218-4-1258289348.jpg and MasterRoom). Downstairs they'll get the http://www.tesnexus.com/downloads/images/28218-2-1258288644.jpg in both cases, maybe even additional http://www.tesnexus.com/downloads/images/28218-5-1258291013.jpg room(s).
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Devils Cheek
 
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Post » Fri Nov 26, 2010 8:53 pm

Bump for Prosperity
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maddison
 
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Post » Fri Nov 26, 2010 6:15 pm

Posterity
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bonita mathews
 
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Post » Sat Nov 27, 2010 7:14 am

ok well i made up the general store, its owned by a khajiit named tsani. she likes skooma and that all ill say about her. right now im just putting misc smith type things in the weapons store, just finished making a display case with some katanas and wakizashis :) anyways i have a question. in corinthe when you enter the market area you see a piece thats got a lot of room for merchants. theres the dark elves that sell weapons there and the orc from the hunters guild is there as well. does any1 know what that piece is called and if id be allowed to use it in rimmen? thx


You could use anything from the Meshes/Anequina/ folders. Just create a new form for the item for the Rimmen mod. All the tents and market-place awnings are found in the Meshes/Anequina/Architecture/Tents/ folder. There are lots to choose from for a market.
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StunnaLiike FiiFii
 
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Post » Fri Nov 26, 2010 5:36 pm

Do you know that you can (and often have to) rotate the door markers too? Somewhat tricky, and it's helpful to set the http://cs.elderscrolls.com/constwiki/index.php/Using_Building_Blocks_and_Navigating_the_Render_Window to 90? before doing it, as the pointer is always in an 90? or 180? angle. Well, at least I haven't had another wrong angle so far.

Some progress in my pagoda work, most parts for the outside are ready now, most of the inside too, 'only' the topmost roof, the door frames and the stairhouse parts are missing.

The 'inner' walls got a corner and a medium lenght part, they still need a door part.

Configured the interior meshes for the guild houses (slightly changed Cloudruler side wing interiors). Wonder, if the guild houses should get one big room upstairs (http://www.tesnexus.com/downloads/images/28218-5-1258289348.jpg) or 2 smaller rooms (http://www.tesnexus.com/downloads/images/28218-4-1258289348.jpg and MasterRoom). Downstairs they'll get the http://www.tesnexus.com/downloads/images/28218-2-1258288644.jpg in both cases, maybe even additional http://www.tesnexus.com/downloads/images/28218-5-1258291013.jpg room(s).


How do i do that???? i thought i had to rotate the doors to get them to go in right!
You could use anything from the Meshes/Anequina/ folders. Just create a new form for the item for the Rimmen mod. All the tents and market-place awnings are found in the Meshes/Anequina/Architecture/Tents/ folder. There are lots to choose from for a market.

thx Iliana!!! much appreciated!
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Danny Blight
 
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Post » Sat Nov 27, 2010 2:51 am

Here's another design for Rimmen's lower class houses. how about this:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC02.jpg

any better?
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Silencio
 
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Post » Sat Nov 27, 2010 9:27 am

Here's another design for Rimmen's lower class houses. how about this:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC02.jpg

any better?


hmmm...in just one word?

WOW, WOW, WOW, WOW and WOW!

Really original, really like it!
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lucile davignon
 
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Post » Fri Nov 26, 2010 8:14 pm

Thanks! I did my best to find something less "Imperial" than last time ;-)
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JLG
 
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Post » Sat Nov 27, 2010 4:20 am

I can see it :) I really like the circular design. Maybe adding some sort of exterior mini-garden (or, directly and simply, a tree) in the centre would be perfect.

And if those buildings have a nice interior to match, then they'd be even more perfect :)
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Miss K
 
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Post » Fri Nov 26, 2010 11:55 pm

Those are beautiful!
It's great how you whip up styles like that!:)
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Rachel Tyson
 
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Post » Sat Nov 27, 2010 7:26 am

:ooo: Wow!! Mr_siika I...I have no words. All I can say (in terribly fumbling language) it that those designs are absolutely fantastic! I actually exclaimed aloud when I saw them! A brilliant piece of work, truly!!
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Ann Church
 
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Post » Sat Nov 27, 2010 9:41 am

Here's another design for Rimmen's lower class houses. how about this:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC02.jpg

any better?


It made me think Mongolian for some reason. Very nice though. Are they all going to be circular, or are there going to be square variations to go with the walls?
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Kim Kay
 
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Post » Fri Nov 26, 2010 9:53 pm

Rimmen is really slummin now!
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Davorah Katz
 
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Post » Sat Nov 27, 2010 4:49 am

Here's another design for Rimmen's lower class houses. how about this:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC02.jpg

any better?

Really nice thing, just ... for me it looks like a little fort, more a building outside of city walls in the wilderness. I would use it outside the city, may be for Valley Guard, this place south of Rimmen on the way to Elsweyr. But that's just my first impression on the pictures, may be I'll feel totally different after a while, as with your upperclass houses. Especially as texture etc. style is perfect already, matches very good.
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Calum Campbell
 
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Post » Sat Nov 27, 2010 4:58 am

It made me think Mongolian for some reason. Very nice though. Are they all going to be circular, or are there going to be square variations to go with the walls?

Yes, I am planning to add some more shapes.


Really nice thing, just ... for me it looks like a little fort, more a building outside of city walls in the wilderness. I would use it outside the city, may be for Valley Guard, this place south of Rimmen on the way to Elsweyr. But that's just my first impression on the pictures, may be I'll feel totally different after a while, as with your upperclass houses. Especially as texture etc. style is perfect already, matches very good.


I think you'll like it more when the rest of the tileset is done ;-)
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Racheal Robertson
 
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Post » Fri Nov 26, 2010 9:47 pm

Here's another design for Rimmen's lower class houses. how about this:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rmLC02.jpg

any better?

That's really awesome! It looks like the 'Rest home' from Black and white 2.
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Lizzie
 
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Post » Sat Nov 27, 2010 7:45 am

Yes, I am planning to add some more shapes.


Triangular :D ?
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Leilene Nessel
 
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