[WIPz] Elsweyr's Kingdom of Rimmen (Thread 2)

Post » Fri Nov 26, 2010 3:45 pm

Elsweyr's Kingdom of Rimmen

This project is part of Iliana's famous mod http://www.gamesas.com/bgsforums/index.php?showtopic=1067782

Previous thread http://www.gamesas.com/bgsforums/index.php?showtopic=1062821.

Team:
http://www.gamesas.com/bgsforums/index.php?showuser=560600 - forced into being the team leader by grzesiog1. So it's all his fault, not mine. :P
http://www.gamesas.com/bgsforums/index.php?showuser=587062 - started the project, so at least he has to be the co-leader.
http://www.gamesas.com/bgsforums/index.php?showuser=567880 - owns the market of Rimmen
http://www.gamesas.com/bgsforums/index.php?showuser=590815
http://www.gamesas.com/bgsforums/index.php?showuser=591230 - in charge for our male voice files.

Some background:

http://www.uesp.net/wiki/Lore%3a%50ocket_Guide_to_the_Empire,_1st_Edition

Rimmen

Though ostensibly its own kingdom, Rimmen still pays tribute to the Mane of Elsweyr, from whose realm it seceded in CE812 during the Interregnum. Earlier,
Akaviri refugees had fled persecution when the warlord Attrebus briefly aspired to the Imperial Throne. Attrebus, though he lasted no longer than most of
the pretender kings of that period, thought he might rid Cyrodiil of the foreigners who had ruled it for the first half of the Common Era, and he drove the
Akaviris past the Empire's borders into Elsweyr. The khajiit granted them asylum in the hills and steppes of northwestern Elsweyr, where they dwelt in
relative seclusion until remnants of the Dir-Kamal resurfaced in Cyrodiil, seizing the Throne from Attrebus' successors. The Rimmen (literally, the "Rim
Men," as the khajiit called them) joined their brothers to try to rebuild the Empire. This effort was doomed to failure, but not before the khajiit
attempted to reclaim their lands in a series of bloody border wars. Currently, since the ascension of Tiber Septim, the hapless Rimmen have once again
submitted to the protection of the Mane, with a renewed tribute paying for the Cat Lord's guarantee of their independence, a truly weak reed upon which to
lean.

http://www.uesp.net/wiki/Oblivion:Fan_Interview_III

34. The Pocket Guide to the Empire (and its environs) mentions that Cyrodil has some colonies of "true Akaviri", and people with Akiviri facial traits and last names. Will this lore be present in any form in the game?

The vagaries of Akaviri culture have been all but completely absorbed into the cosmopolitan social structure of Cyrodiil. Holding out hope for some kind of remote pool of "true Akaviris" was perhaps simply wishful thinking on the part of the author of the initial Pocket Guide. A new version is being composed to correct his mistakes and exaggerations.

Quoting a http://www.gamesas.com/bgsforums/index.php?showtopic=1061217&st=149 ;) out of Greg Keyes book http://en.wikipedia.org/wiki/The_Infernal_City.

Rimmen has elegant bones of ivory-colored stone with few towers but many domes. Soldiers- human soldiers- met them at the gate... For another hundred yards they snaked through the twists and turns of an entry overlooked by platforms for archers, mages, and siege weapons. that brought them to the market, a bustling, colorful plaza empty in the middle but girdled by tents and stalls and bounded by canols. A broad avenue flanked by even more expansive waterways continued on to what was clearly the palace, an ancient-looking structure raised up on a high, tiered substructure. the tiers held some buildings, and apparently earth, because he[Attrebus] could see trees growing there. Surmounting that was a cylindrical building with a large golden dome. Water cascaded down the sides of the palace, feeding the pool that encircled it.

Attrebus wondered where all the water came from.

Off to the eastern side of the palace, he could see the odd curly-edged roof of what had to be the Akaviri temple ... The only place ... with similar architecture was Cloud Ruler Temple...
...

He was surprised to see that fewer than half of the people were Khajiit, and many of those lolled about with wild or vacant eyes, skooma pipes clutched in their hands. ...

They left the plaza, crossing a canol on a footbridge and thence down a narrow street where gentrly chiming bells were depended between the flat roofs of the buildings and viridian moths flittered in the shadows. the addicts were even thicker here, a few watching them and holding out their hands for money; but most were shivering, lost in their visions.

They arrived at their destinations, a smaller square with a fortified building surrounded by guards in purple surcoats and red sashes.

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Stay-C
 
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Post » Fri Nov 26, 2010 10:43 am

This background information is very good for those of us who never got a copy of the Rimmen story.
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Nims
 
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Post » Fri Nov 26, 2010 3:00 pm

Two more impressions from Rimmen:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmenHouse06.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmenHouse07.jpg

We've got seven houses for Rimmen now. Is that enough? Do you need anything "special" for Rimmen?
I was thinking about (gem)mines and some sort of mining guild building? Does that make any sense for Rimmen?
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Laura
 
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Post » Fri Nov 26, 2010 7:48 pm

Amazing building as always mr_siika. The architecture beautiful, really a work of art :foodndrink:

"gem mines and some sort of mining guild building" I like the sound of that :goodjob:
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Adam
 
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Post » Sat Nov 27, 2010 12:32 am

We've got seven houses for Rimmen now. Is that enough? Do you need anything "special" for Rimmen?
I was thinking about (gem)mines and some sort of mining guild building? Does that make any sense for Rimmen?

That should be enough, wow! Gemmining? Ask Johnn123, were he's getting his gems from. ;) There is indeed something very special: the Halls of Colossus are in or nearby Rimmen. I'm not sure, if Iliana wants to do something about them, Lady Nerevar pointed me to http://www.gamesas.com/bgsforums/index.php?showtopic=975694&st=144. As the Numidium was a Dwemer artefact, the Colossus ruins will contain lots of Dwemer junk. Overall style of this (very ruined ruin) would be Imperial, as it was Tiber Septims building.
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Red Sauce
 
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Post » Fri Nov 26, 2010 8:24 pm

That should be enough, wow! Gemmining? Ask Johnn123, were he's getting his gems from. ;) There is indeed something very special: the Halls of Colossus are in or nearby Rimmen.


Sounds good, the halls of Colossus will be a great challenge for me. But the gem-mines come first ;-)
If it makes any sense to add gem mines that is.

edit: I sent the upper class meshes to Auryga. Looking forward to screenies :-)
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Mandy Muir
 
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Post » Fri Nov 26, 2010 11:33 pm

Interiors are done.
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/rimmenInt01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/rimmenInt02.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/rimmenInt03.jpg
I'll send them to you guys.

Btw are the halls of Colossus under the surface? Would be a lot easier... perhaps have some small ruin above ground and a huge dungeon under the surface?
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Phillip Brunyee
 
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Post » Sat Nov 27, 2010 1:04 am

Interiors look marvelous, great work Mr Siika :tops:
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D LOpez
 
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Post » Sat Nov 27, 2010 12:27 am

Great work on the interiors mr_siika :icecream:

And wow, you work fast :bolt:
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CHangohh BOyy
 
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Post » Fri Nov 26, 2010 12:54 pm

getting my computer back tomorrow, will start making more stores, and add some new katanas and wakizashis then. ill post more pics from the weapons store then :)
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jasminε
 
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Post » Fri Nov 26, 2010 11:10 pm

Interiors are done.
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/rimmenInt01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/rimmenInt02.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/rimmenInt03.jpg
I'll send them to you guys.

Btw are the halls of Colossus under the surface? Would be a lot easier... perhaps have some small ruin above ground and a huge dungeon under the surface?


The outside looks like this:

http://www.uesp.net/w/images/images.new/6/69/AR-Img-HallsOfColossus.jpg

However the inside is a bunch of dungeons.
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Chrissie Pillinger
 
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Post » Fri Nov 26, 2010 1:05 pm

...
Btw are the halls of Colossus under the surface? Would be a lot easier... perhaps have some small ruin above ground and a huge dungeon under the surface?

Yes, most would be 'suburb', just some 'radioactive' (magica-active?) ruins on surface. The dungeon should have one BIG spot, maybe with the broken feets of Numidium :P and something like a broken dome above it. Lots of dwemer assembling junk and machinery around, whatever one needs to build this colossus.

Johnn123, I think your virus has terrified my PC ;). Bad sectors on it's (quite new) disk, so I have to do lots of copying and reinstalling, and can't do any work for some time. All data is save, had backups for those in the lost sectors, and the new things were still accessible. I'll see if I can assemble a package for the team without tes4files and the CS.
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Ross
 
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Post » Fri Nov 26, 2010 3:28 pm

Can't wait, screenshots looks great and this Elsweyr project on a whole is just fantastic
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GLOW...
 
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Post » Fri Nov 26, 2010 9:28 pm

Quantity and quality at the same time is rare.
Great work.
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adam holden
 
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Post » Fri Nov 26, 2010 1:50 pm

Thanks!
Changed my mind... Rimmen does not need a gem-cutter, but a nice cosy furnace (or bloomery, as you prefer)
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmenBloomery01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmenBloomery02.jpg

This concludes my work for Rimmen for the moment. I want to see some progress before I continue ;-)
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Trista Jim
 
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Post » Fri Nov 26, 2010 5:06 pm

Thanks!
Changed my mind... Rimmen does not need a gem-cutter, but a nice cosy furnace (or bloomery, as you prefer)
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmenBloomery01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmenBloomery02.jpg

This concludes my work for Rimmen for the moment. I want to see some progress before I continue ;-)


Oh my! I want that mesh! (But with a different building since I'd want it near Skingrad). Is there any chance of you releasing a bloomery as a resource, with a more generic house design for the side-building? Perhaps in the farmhouse style or something...
EDIT
Oops, I forgot to say please.

...please?
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Gavin boyce
 
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Post » Fri Nov 26, 2010 2:07 pm

Very unique structure mr_siika, I love it :wub:
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Veronica Flores
 
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Post » Fri Nov 26, 2010 12:38 pm

Thanks!

Oh my! I want that mesh! (But with a different building since I'd want it near Skingrad). Is there any chance of you releasing a bloomery as a resource, with a more generic house design for the side-building? Perhaps in the farmhouse style or something...
EDIT
Oops, I forgot to say please.

...please?


Yes, I was planning to do so. I'll replace the red texture, the door and the roof for the resource.
I am not sure when I'll release it. If anyone needs it desperately, it won't be too long.

edit: here's a http://www.youtube.com/watch?v=whczJswEER4 of some of the new things for Elsweyr; the furnace can be seen as well.
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lilmissparty
 
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Post » Fri Nov 26, 2010 12:09 pm

Been lucky, as I could repair my disk by 'disabling' the bad sectors and chkdisk'ing the garbage away. But I'll do backups 'every hour' now, as I had to learn: if it's crashed once, it will crash again.

Yes, I was planning to do so. I'll replace the red texture, the door and the roof for the resource.
I am not sure when I'll release it. If anyone needs it desperately, it won't be too long.

I don't like the red texture for Rimmen too. Which is also true for 'my' lowerclass houses, this Leyawiin textures need a replacement. Both mesh types don't match the wall texture style, and don't fit together. I tried to set up the white Cloudruler texture all over the UC houses, but that doesn't look good either. I'll do some research, got some Photoshop experts around here, maybe they can do something for me.

After looking up what the words meaning is: I like that furnace!

Set up the new package yesterday, but had no time to upload it. So you have to wait some more hours for it. :embarrass:
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Dj Matty P
 
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Post » Fri Nov 26, 2010 8:31 pm

Thanks!



Yes, I was planning to do so. I'll replace the red texture, the door and the roof for the resource.
I am not sure when I'll release it. If anyone needs it desperately, it won't be too long.


Thanks, I shall be patient.
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Glu Glu
 
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Post » Fri Nov 26, 2010 8:30 pm

well its not going to be today, the virus is still lingering, after i killed about 9 trojans and 5 cookies.... i dunno where they even came from ym machine was clean until the other when they struck. ive got 1 more thing to try before its getting sent for repairs and i lose all my rimmen work, hope this works!
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Lori Joe
 
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Post » Fri Nov 26, 2010 7:56 pm

well looks like my machine is headed to the computer store. dang virus has rundll32.exe infected and is telling me every .exe is infected including 1 on my jump drive. wont let me run a single program, application or file. it even tried to stop me from turning off my computer! my parents said though that the store is gonna keep everything on the machine there though, if thats true i guess we'll see. guess ill be waiting awhile to get back to work on rimmens market :(
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i grind hard
 
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Post » Fri Nov 26, 2010 6:18 pm

well looks like my machine is headed to the computer store. dang virus has rundll32.exe infected and is telling me every .exe is infected including 1 on my jump drive. wont let me run a single program, application or file. it even tried to stop me from turning off my computer! my parents said though that the store is gonna keep everything on the machine there though, if thats true i guess we'll see. guess ill be waiting awhile to get back to work on rimmens market :(

No need for doing overtime, johnn123, this is no company with marketing idiots setting impossible release dates. Hope your supporters know what their doing, so you get your work back.
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Emma Louise Adams
 
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Post » Fri Nov 26, 2010 11:23 pm

I took a quick look at the current version, and I have some suggestions (knowing full well that it's not my mod ;-) ):
1.) Rimmen is described as a city of many domes. There is not a single one at the moment. My suggestion would be to change the lower
class houses to have domes. Why not the upper class houses you may ask. Imho the upper class houses should reflect the Akaviri heritage,
whereas the lower class houses should have some Elsweyr/desert influence (many Khajiit live there as well). Since the lower district is normally
bigger than the upper class district, this could be a great way to make Rimmen a city of "many domes".

2.) The city has no real protection towards the mountain; the castle has none at all towards the mountain. Perhaps it would help to add another
tier on top of the current highest one?

3.) The houses seem too far apart, in both, the upper- and lower class district. Try to create "streets" by placing houses closer to each other, it makes
a city more realistic. Like this: http://img121.imageshack.us/i/rm01.jpg/http://img63.imageshack.us/i/rm02.jpg/

Apart from that the city looks good. A bit big perhaps, but the canols look nice.
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Nicole Elocin
 
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Post » Fri Nov 26, 2010 6:04 pm

it went to the store today, should have it back in a few days with all my work :) thx for the no date thing auryga, but ill try to give it some extra work, dont want this taking 4ever!
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dell
 
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