set tnoEEP.p_All to 1.0set tnoEEP.p_LiShield to 1.2set tnoEEP.p_LiArmor to 1.2set tnoEEP.p_Blade to 1.2set tnoEEP.p_Bow to 1.2set tnoEEP.p_Jewelry to 1.2set tnoEEP.p_ClothesUp to 1.2set tnoEEP.p_LockPick to 1.2set tnoEEP.p_Gems to 1.2...and then similar for the item types with lower prices as well. Setting a modifier to 0 means that the merchants there will never sell the item, and will only accept it as a gift.
let h1 := "The prices here in Anvil is above average, though we cannot compete with the Imperial City or Skingrad."let h2 := "You will find that gems, jewelry and clothes, especially fine clothes, are priced higher than anywhere else."let h3 := "But more than anything, you can really get a high price for pelts, which we export to the rest of Tamriel."let h4 := "With the large fighter's guild here in Anvil, armor and non-ranged weapons are valued highly too."let h5 := "And don't forget that with all the thirsty sailors, prices for drinks tend to be high."let l1 := "Don't come to Anvil if you plan to sell anything related to magic. We rather rely on a good fighter's skill."let l2 := "And with all the nearby Ayelid ruins, we have more than enough Ayleid junk already."let l3 := "Food and other ingredients are cheap, and I guess the same can be said for lockpicks and arrows."let l4 := "Also, books and miscellaneous clutter are better sold elsewhere."
; Enhanced Economy - Location Prices.ini; =====================;; Version: 5.1; Author: Ole Boe / TheNiceOne; ; Defines Local price variations for mod-added citiesset tnoEEP.p_All to 1.0 set tnoEEP.p_Armor to 1.0 set tnoEEP.p_LiShield to 1.0 set tnoEEP.p_LiArmor to 1.0 set tnoEEP.p_HeShield to 1.0 set tnoEEP.p_HeArmor to 1.0 set tnoEEP.p_RprHammer to 1.0 set tnoEEP.p_Weapon to 1.0 set tnoEEP.p_Blade to 1.0 set tnoEEP.p_Blunt to 1.0 set tnoEEP.p_Bow to 1.0 set tnoEEP.p_Arrow to 1.0 set tnoEEP.p_Magic to 1.0 set tnoEEP.p_Staff to 1.0 set tnoEEP.p_Scroll to 1.0 set tnoEEP.p_SoulGem to 1.0 set tnoEEP.p_Ayleid to 1.0 set tnoEEP.p_Furniture to 1.0 set tnoEEP.p_Book to 1.0 set tnoEEP.p_Ingredient to 1.0 set tnoEEP.p_Food to 1.0 set tnoEEP.p_Drink to 1.0 set tnoEEP.p_Potion to 1.0 set tnoEEP.p_Apparatus to 1.0 set tnoEEP.p_Jewelry to 1.0 set tnoEEP.p_Clothes to 1.0 set tnoEEP.p_ClothesLo to 1.0 set tnoEEP.p_ClothesMi to 1.0 set tnoEEP.p_ClothesUp to 1.0 set tnoEEP.p_Misc to 1.0 set tnoEEP.p_LockPick to 1.0 set tnoEEP.p_Gems to 1.0 set tnoEEP.p_Cloth to 1.0 set tnoEEP.p_MiscLower to 1.0 set tnoEEP.p_MiscMiddle to 1.0 set tnoEEP.p_MiscUpper to 1.0 set tnoEEP.p_Pelt to 1.0set tnoEEP.p_cellPrefix to sv_Construct "ANQRimmen"set tnoEEP.p_hdl1 to sv_Construct "High Prices topic line 1"set tnoEEP.p_hdl2 to sv_Construct "High Prices topic line 2"set tnoEEP.p_hdl3 to sv_Construct "High Prices topic line 3"set tnoEEP.p_hdl4 to sv_Construct "High Prices topic line 4"set tnoEEP.p_hdl5 to sv_Construct "High Prices topic line 5"set tnoEEP.p_ldl1 to sv_Construct "Low Prices topic line 1"set tnoEEP.p_ldl2 to sv_Construct "Low Prices topic line 2"set tnoEEP.p_ldl3 to sv_Construct "Low Prices topic line 3"set tnoEEP.p_ldl4 to sv_Construct "Low Prices topic line 4"SetStage tnoEEP 10