Elsweyr RAEVWD Trees

Post » Mon Oct 17, 2011 7:23 am

http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2011-10-1614-12-40-30.jpg just south of Orcrest, looking towards Corinth. The FPS counter is at 22. With all of the distant trees from the RAEVWD package enabled, it drops down to 8. It looks amazing, but renders the game unplayable for me. Especially since 8 frames a second is only made possible by OSR slowing the game down to a crawl. Anytime I get attacked, the key to winning requires facing north so that I can actually see what's going on.

I've done some digging on the forums and found that Arthmoor has done a fantastic job at getting the distant tree models to be usable at all. The poly counts have been optimized to the bare minimum. What I'd like to know is whether it's possible to create billboard textures for these trees, and have the game render each distant tree as a simple billboard texture, rather than a complex 3D shape, just like the SpeedTree system works for the other trees in Oblivion.

Is there a reason this hasn't been done yet? I'd love to help create these billboards if it's possible. But perhaps the game engine just doesn't allow billboards for anything other than SpeedTree resources?

If it isn't possible, then I'll still be happy with http://i216.photobucket.com/albums/cc212/darkstorne/Oblivion2011-10-1614-24-45-60.jpg. It would just be great to improve on this already awesome province mod.
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Gemma Archer
 
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Post » Mon Oct 17, 2011 6:16 am

If someone wants to help out by doing this, I have no objection to that and would gladly update the package with billboard trees instead of the ones in there now. I don't think it's necessary for it to be a Speedtree in order to do this.
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JaNnatul Naimah
 
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