Update on Dune: The meshes for the lower class district are done; Here some pics:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune04.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune03.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune02.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune05.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune06.jpg
Not sure if the poor district is too small... On the other hand, the smaller, the more FPS

What do you think?
edit: Iliana, do you think it would make sense to add my http://i189.photobucket.com/albums/z133/mr_siika/minotaurVillage/minotaurusCamp03.jpg to Elsweyr? I saw some Minotaurs, maybe it would be cool to give them a little place to live

This is looking really impressive.

Actually, I could make good use of that Minotaur village. I had already outlined a quest for the Hunters Guild a few months ago which features minotaur bulls gathered to fight it out in their annual mating ritual. It was to be set in Chasemoor Valley, east of Orcrest.
There was a second quest I had planned as well called the Pasiphae Syndrome after that lady in Greek myth who fell in love with a bull.
Iliana, how should we proceed from here? I am not really good at CS-work. The city layout seen on the screenshots is just a suggestion and helps me to see if a mesh is good enough to be released.
Who will build the city? Should I just finish the meshes and place my 'suggestion' in an interior cell, so you can easily merge esps afterwards?
It might be easier just to send me your mock up of the city within the ElsweyrAnequina.esp as you've placed it in the landscape in the screenshots. I could then take a look around it myself in-game, and then replicate and expand on what you've done in my own current esp.
The lower class district looks like its big enough. It compares well in size with the vanilla towns.
I mean the torches around Duncori Watch and the Imperial Strongholds.
I had a look. Those are just the standard iron sconce lights from the crypts in the cathedrals. Its not an item added by my mod.
Perhaps you've added another mod which replaces that vanilla mesh with a faulty one.
The item has the address -- Meshes/Architecture/Cathredal/Crypt/CathedralCryptLight01.nif
See if you can find something like that loose in your folders. The original one is inside Oblivion's bsa.
Dune is looking great! cant wait for it come out! the orcrest city was perfectly it suits an orc city in everyway great work guys! quick question, isnt rimmen part of the Anequina kingdom? i think it would be great to go with this mod though i dont blame ya for not wanting to make another city!
Rimmen is part of the Elsweyr Confederacy. Its very different from the khajiit cities though because it was founded by Akaviri refugees fleeing Cyrodiil. I imagine it would be more Oriental, in the Akavir style like Cloud Ruler Temple.
I'm not planning to do that one. There is an Akaviri NPC in Corinthe who mentions it as her home city, and tells you that the city is hidden and her people are xenophobic. So I've brushed it off that way.
I was just exploring the lands of Elsweyr, and just when I thought that this mod couldn't get any better, I found out that it extends beyond the map! It was amazing discovering that little fishing village, I forgot what it was called though, but it's amazing. :goodjob:
But then one little question. Wouldn't it be possible to make the map bigger? Or is that a game engine limitation?
It doesn't extend far beyond the map though. If you dive into the waters south-east of the village you will also find a coral reef.
Minor issue-
Those man crocodiles down by the watering hole - they are missing textures/have gaps in their crotch areas. Looks funky especially when you kill them and they fall back splayed out.
Oh yeah. I never noticed that. I dropped one in the CS and twirled it about. It does have a bit of gap between one leg and the torso.