[RELz/Beta] Elsweyr, the Deserts of Anequina (Thread 4)

Post » Fri May 27, 2011 1:50 am

But does this map also show the piece of Elsweyr that you normally can't see? I mean the most southern part of Elsweyr.

yes it does and it will give another location thats farther down! just be sure to load the ESP last though it wont work if you dont! Dune looks great to by the way :)
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Tyler F
 
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Post » Fri May 27, 2011 5:44 am

:facepalm: Cringeworthy sounds like a fine name for my neglect - I should have seen your thread here Ilyana - but here is where I left off with our chat about a bar-room brawl if the suggestions there are not useful:

However I was wondering if you could give individual npcs special commands - so that each reacts in a controlled way leaving one or two on 'normal' reaction - achieving a set of outcomes to make the quest flexible but true to it's nature. so essential npcs might turn inivisible or 'hide' in various ways and a couple would fight in earnest while yet others might be set to 'non-violent' combat ensuring the chance that one or more could be 'murdered'.

Thus the player gets to decide if any or who is to be saved and can choose outcome through combat/play by disposing of or otherwise rendering hors de combat any killers at different times in the action. At test of skill as well as roleplaying.

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Kill Bill
 
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Post » Fri May 27, 2011 11:43 am

Finally some news from Dune: The first upper-class house:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune07.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune08.jpg

Two questions remain:
- Dune will be a three-layer city. The upper-class houses are on the second level, the lower-class houses are on the first level.
The third level could either hold a palace, a religious building or a bathhouse... what would you like best?
- What sort of people are meant to live in Dune? Khajiit? All races?
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Brooke Turner
 
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Post » Fri May 27, 2011 6:18 am

I love the new addition to Orcrest except that there's a minor issue with one of the gates and its collision not updating - http://i224.photobucket.com/albums/dd92/exilehunter/elsweyrgate.jpg

Mr Siika - Its great to see you making such incredible models for this. Keep it up!
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Dalley hussain
 
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Post » Fri May 27, 2011 7:06 am

Finally some news from Dune: The first upper-class house:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune07.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune08.jpg

Two questions remain:
- Dune will be a three-layer city. The upper-class houses are on the second level, the lower-class houses are on the first level.
The third level could either hold a palace, a religious building or a bathhouse... what would you like best?
- What sort of people are meant to live in Dune? Khajiit? All races?


Those houses look lovely!

Yes, Dune is a khajiit-ruled city. It would be a mixture of the common cat-like sort and the elven-like Ohmes. There would also be quite a few other races living there, much like any city in Tamriel.

The khajiit of Dune are probably described in this book--
http://www.uesp.net/wiki/Lore:Cherim%27s_Heart_of_Anequina
A desert city with carpet weavers and soldiers in light army with fluted silver helmets makes it sound very Persian.

I did plan to do something a little different with it though. In the mod the king of Dune has recently been killed and his twin sons are vying for control of the city.
So on the top tier a palace with two wings (just like the Shivering Isles one has two wings) would be perfect. The two rival princes would then each be ensconsed in his half of the palace, and the throne room in the central portion would be vacant.

I love the new addition to Orcrest except that there's a minor issue with one of the gates and its collision not updating - http://i224.photobucket.com/albums/dd92/exilehunter/elsweyrgate.jpg


That's actually one of those animated fence gates which should swing open and close when you activate it, but it doesn't seem to work. Anyway, I checked it so it stays permanently ajar, so you can wander into that little garden courtyard without needing to open it.
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Lizs
 
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Post » Fri May 27, 2011 8:30 am

Those houses look lovely!

Thanks!

I did plan to do something a little different with it though. In the mod the king of Dune has recently been killed and his twin sons are vying for control of the city.
So on the top tier a palace with two wings (just like the Shivering Isles one has two wings) would be perfect. The two rival princes would then each be ensconsed in his half of the palace, and the throne room in the central portion would be vacant.

Brilliant, I like that. So a palace then. No problem. It won't be too big though, since Dune is not the Imperial city.
The two wings will propably only consist of four rooms each or so...

Anyway, first I'll have to finish the upper-class part of the town ;-)
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asako
 
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Post » Fri May 27, 2011 3:57 am

Nice work as usual, mr_siika. :goodjob: Dune is coming along nicely.
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Devin Sluis
 
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Post » Fri May 27, 2011 4:02 pm

Finally some news from Dune: The first upper-class house:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune07.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/dune08.jpg

Two questions remain:
- Dune will be a three-layer city. The upper-class houses are on the second level, the lower-class houses are on the first level.
The third level could either hold a palace, a religious building or a bathhouse... what would you like best?
- What sort of people are meant to live in Dune? Khajiit? All races?


3.65 pennies-worth

Dune - known: On the edge of the deep desert. East of the River that divides Elsweyr and Valenwood. South of the Imperial province. It is a meeting point of raid and trade routes far enough from the action to be a major center for the planning of such enterprises without taking direct risk and large enough that it need not normally fear the bandits of the desert. However despite it's commanding position, and much to the chargrin of the people, due to the inaccessible nature of remote areas in the deep desert slavers prey upon unwary travellers there - it is a practice totally foreign to normal free-ranging Khajiit but ... Deserts are the places where certain spices are found. Also salt pans, exotic fruit and in the case of Elsweyr the buried remains of a hundred civilisations.

One possible description for your 'top tier' see http://thewormhole.nfshost.com/forum/index.php/topic,1398.0.html Hunting, Hunters, Hunted part3 Full Circle by AFriend and raggidman.

Add to that: "The nature of Khajjit society is quite amorphous. There are and have been Khajiit kings and priests, nobles, clergy and equivalents but they are not seen by Khajiit in quite the same way that human and mer personages are seen by their own. Where a human or mer ruler may be recognised for his or her power, position and such The Mane (biologically there can only be one) is revered. This clearly stems from exquisite nature of Khajjit perception and their sense of a tie to the mystical and religious nature of their lands and the firmament that is nowhere else equalled as well as to th efact that The Mane is born to be. Note reaction to the Dragonbreak and the Khajiit connection to the Twin Moons and the Ja-Kha'jay. raggidman's book: According to Nature by Dro-raggid attempts to explore this theme among others.

The words of Clanmother Ahnissi show clearly that she was also revered much as was The Tribunal before their fall, but if possible to a greater degree as Khajiit leaders both spiritual and temporal do not appear to have that kind of 'darker side' attached to their acquisition of power and natures. Thus this reverence springs from trust rather than fear. This is not to say that one should be lured into a belief that Khajiit are naive. It is simply that certain things cannot be hidden from Khajiit perceptions and so Khajiit drop various pretenses adopted by their human and mer cousins. Although it has to be said that in their place Khajiit have evolved various ways of dealing with each other that are highly ritualistic. Note the Khajjit avoidance of the word 'I'.

It is clear that Khajiit, rather like the nomadic Ashlanders combine Government with a requirement for Spiritual vision. That requires a combination of the two in the design of their 'centers of power'. Inevitably the shapes of their 'ruling architecture' would have to reflect this and their feline natures. And so the arrangement and disposition of their buildings reflects the kind of connections they make with the mystical and temporal. From this one can easily see that such a center of power would have to be designed as a single organic whole with many and divers parts. Each part being complete unto itself yet still playing a part in that whole."

Suggest include all:
Sun-Square - practical magica and the power of the desert, Moon-Square - mystical connection to the Ja'Kha-Jay / God-head, MoonsTemple - twin temple made one, Baths (it is at the edge of a desert right?), and accompanying palace buildings. All should have living quarters open for the use of any visitor and 'private' quarters to which officials can retreat to attend to their personal needs. The design of all such quarters should be varied to allow for both open and closed natures of different users as well as vastly different sizes.

At this point you have to invent the entire culture :facepalm: good luck!

Specifically re your House Mr Siika
- good quality, smooth stone and quiet design says artisan to me ;) Perhaps the interior could be richer in some fashion? Say highly polished and reflective stone?.

It would be good to see a different kind of upper storey window/door/opening. My own feeling is that an important aspect of this in addition to the middle-eastern cultural in fluence would be the cat-like nature of all Khajiit. Ilyana has made important inroads on that with rooftop walkways, but somehow there must be a point at which Cat-nature and culture would encourage a radical departure from our ape design in the shaping of apertures and even rooms. Assuming that the normal engineering principals will have their say ... For example the obvious departure would be that you would not be surprised to see very different sized houses/doors etc to account for the different types of Khajiit - and on that note to an Alfiq this house would be a palace but to a Senche Tiger it would be quite modest in scale.

Qualifier here would be that some cats walk alone and others like company so a hermit natured Alfiq would have a tiny dwellling but a gregarious one would want something that would accomodate all of his/her friends whatever their size. Thus cussions and such might provide a very flexible form of seating. That would require low tables. But other furniture might be taller.

Scratching posts - both for displays of social dominance and for sheer pleasure!

Hanging objects that can be batted about - play and exercise.

Etc ...
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xxLindsAffec
 
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Post » Fri May 27, 2011 7:16 am

Here's the http://www.tesnexus.com/downloads/file.php?id=28432 I mentioned the other day. :) Hope people like it, also hope someone is willing to do a Elven Map Redux version of the southern part of Elsweyr.... ;)
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Maria Leon
 
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Post » Fri May 27, 2011 2:55 am

Here's the http://www.tesnexus.com/downloads/file.php?id=28432 I mentioned the other day. :) Hope people like it, also hope someone is willing to do a Elven Map Redux version of the southern part of Elsweyr.... ;)


Oh you wonderful person! Just what I wanted, a colour map which includes all of Elsweyr instead of suddenly stopping short even though Iliana's mod goes further south.
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Gemma Archer
 
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Post » Fri May 27, 2011 3:18 pm

Oh you wonderful person! Just what I wanted, a colour map which includes all of Elsweyr instead of suddenly stopping short even though Iliana's mod goes further south.


The Imperial Library has a number of maps of Elsweyr and the rest of Tamriel. Worth popping over there as there are both Official and 'semi-official/modders' maps there. You might find them quite surprising.
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Rob
 
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Post » Fri May 27, 2011 5:39 pm

You have to have some references to Frank Herbert's 'Dune' series in Dune. Maybe just a name or something, but I would find it hilarious to find a Chrysknife (I think that's haw its spelled) in some hidey-hole.
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Life long Observer
 
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Post » Fri May 27, 2011 7:01 am

The Imperial Library has a number of maps of Elsweyr and the rest of Tamriel. Worth popping over there as there are both Official and 'semi-official/modders' maps there. You might find them quite surprising.


I know them well, and reference some when modding, but none of them will work in-game.
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Sandeep Khatkar
 
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Post » Fri May 27, 2011 4:04 am

I updated the tanned loading screens, did a bad save on many using the DXT5EM so I lost quite a few. :/

In the latest update I put in an Action file for Adobe Photoshop CS3 this action automates the process of making tanned loading screens, so it basically does it for you.

Iliana if you have any screen shots that want to be put into a tanned loading screen just take them and give it to me. Haven't had much time to get on my pc that can run Oblivion, so it would be easier to just send me screen shots and I will convert them. Or if anyone else has any screen shots they want to send me I will convert them and put them all up by the end of the week.

Here is the link:

http://www.tesnexus.com/downloads/file.php?id=25988

Also Iliana if you don't mind can you upload the esm file of the mod. I tried using wyre bash but for some reason I kept coming across errors when opening it.
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Susan Elizabeth
 
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Post » Fri May 27, 2011 12:56 pm

Here's the http://www.tesnexus.com/downloads/file.php?id=28432 I mentioned the other day. :) Hope people like it, also hope someone is willing to do a Elven Map Redux version of the southern part of Elsweyr.... ;)

Thank-you; that is wonderful!
Pacific Morowind
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lisa nuttall
 
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Post » Fri May 27, 2011 5:26 am

I'm reinstalling Oblivion just to play this mod (well, and DR6 when it's released). Great, great and professional-quality work!
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Rex Help
 
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Post » Fri May 27, 2011 2:41 am

Suggest include all:
Sun-Square - practical magica and the power of the desert, Moon-Square - mystical connection to the Ja'Kha-Jay / God-head, MoonsTemple - twin temple made one, Baths (it is at the edge of a desert right?), and accompanying palace buildings. All should have living quarters open for the use of any visitor and 'private' quarters to which officials can retreat to attend to their personal needs. The design of all such quarters should be varied to allow for both open and closed natures of different users as well as vastly different sizes.


I must agree with the opinions above a sun square, moons temple and baths would really add to Dune, giving Iliana the resources needed to make the city rise above the rest of elsweyr as well as the rest of tamriel. However this would require a large amount of work.

Here's the Elsweyr Color Map I mentioned the other day. smile.gif Hope people like it, also hope someone is willing to do a Elven Map Redux version of the southern part of Elsweyr.... wink.gif


This is wonderful work extremely useful and beautiful as well.
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Amanda savory
 
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Post » Fri May 27, 2011 2:03 am

Orcrest is un-FRICKING-believable! I had so much fun exploring the new part. I swore I was lost. It is so fun!!!!!!!!!
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brian adkins
 
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Post » Fri May 27, 2011 5:44 am

Orcrest is indeed awesome. It really seems very slum-like, which is great.

Plus, all those monsters are perfect Wabbajack targets. :D
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Tai Scott
 
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Post » Fri May 27, 2011 3:20 pm

Here's the http://www.tesnexus.com/downloads/file.php?id=28432 I mentioned the other day. :) Hope people like it, also hope someone is willing to do a Elven Map Redux version of the southern part of Elsweyr.... ;)

I was going to keep my current map, but you've won me over.
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Yama Pi
 
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Post » Fri May 27, 2011 3:39 pm

Found a few more floating rocks:

Just NW of Weaver Cave, there are a couple small ones right next to a huge rock;

If you go north from Neumar Canyon, at the top of the hill, you'll see another one - it's hard to miss, since it's right on top of the hill, to the left.

Also, at the south end of the canyon, there's a rock that's showing its underside. Go about a klick south from the canyon and look to the left - you can't miss it. It's a large rock, and the bottom is facing directly toward you.

I also seem to be missing a mesh in the Hzardiir Traders (big surprise, that). I think it's a shield; the missing mesh symbol is leaning up against a table to the right of the counter as you enter. I'll look through my files to see if I can find it, but I thought I'd ask just in case.
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Bitter End
 
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Post » Fri May 27, 2011 12:00 pm

It is clear that Khajiit, rather like the nomadic Ashlanders combine Government with a requirement for Spiritual vision. That requires a combination of the two in the design of their 'centers of power'. Inevitably the shapes of their 'ruling architecture' would have to reflect this and their feline natures. And so the arrangement and disposition of their buildings reflects the kind of connections they make with the mystical and temporal. From this one can easily see that such a center of power would have to be designed as a single organic whole with many and divers parts. Each part being complete unto itself yet still playing a part in that whole."

...

It would be good to see a different kind of upper storey window/door/opening. My own feeling is that an important aspect of this in addition to the middle-eastern cultural in fluence would be the cat-like nature of all Khajiit. Ilyana has made important inroads on that with rooftop walkways, but somehow there must be a point at which Cat-nature and culture would encourage a radical departure from our ape design in the shaping of apertures and even rooms. Assuming that the normal engineering principals will have their say ... For example the obvious departure would be that you would not be surprised to see very different sized houses/doors etc to account for the different types of Khajiit - and on that note to an Alfiq this house would be a palace but to a Senche Tiger it would be quite modest in scale.

Scratching posts - both for displays of social dominance and for sheer pleasure!

Hanging objects that can be batted about - play and exercise.


Thanks for the suggestions! I tried to think of "feline" elements to add to the architecture, but the longer I thought about it the more I realized that there are simply are no feline elements; Cats don't build houses, they don't even live in holes; you can see them in trees from time to time, but that's not really an option for cats living in a desert. I found it easier to create buildings that would suit humans... after all, Khajiit are humanoid (well apart from their heads).
I will, however, keep on trying to add a little "cat"-flavour to it all, perhaps add some public scratch posts orbuild the houses a bit like http://www.catsvillage.de/kratzbaum/images/kb03_blau_creme_96.jpg? The advantage wouldbe that I could just stack "lighter" houses on top of the "heavier" ones (make the upper houses out of wood).
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Emzy Baby!
 
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Post » Fri May 27, 2011 10:52 am

Here's the http://www.tesnexus.com/downloads/file.php?id=28432 I mentioned the other day. :) Hope people like it, also hope someone is willing to do a Elven Map Redux version of the southern part of Elsweyr.... ;)


Thanks for that! I've added it to the list of maps.
There is an Elven Map version by BigOriginal, but it doesn't extend that far south and has a few little typos. But he did include a photoshop version for anyone who wants to improve or extend it.
http://www.tesnexus.com/downloads/file.php?id=27519

Also Iliana if you don't mind can you upload the esm file of the mod. I tried using wyre bash but for some reason I kept coming across errors when opening it.


Thanks for those extra load screens.
Here is an esmified version of the ElsweyrAnequina.esp--
http://www.megaupload.com/?d=XVM4IOU3

You have to have some references to Frank Herbert's 'Dune' series in Dune. Maybe just a name or something, but I would find it hilarious to find a Chrysknife (I think that's haw its spelled) in some hidey-hole.


Yes, I could include some sort of easter egg. A hard to find item and/or NPC perhaps.

Orcrest is un-FRICKING-believable! I had so much fun exploring the new part. I swore I was lost. It is so fun!!!!!!!!!


Orcrest is indeed awesome. It really seems very slum-like, which is great.
Plus, all those monsters are perfect Wabbajack targets. :D


Thanks! I'm writing some quests for the town at the moment.

What I need to find is some unique armor for the orc King of Orcrest. Something like the Orcish set inset with some decorative skulls or something would be perfect. Maybe something exists already that I could ask to use.

Found a few more floating rocks ...
I also seem to be missing a mesh in the Hzardiir Traders (big surprise, that). I think it's a shield; the missing mesh symbol is leaning up against a table to the right of the counter as you enter. I'll look through my files to see if I can find it, but I thought I'd ask just in case.


I'll track down those rocks if I can. Some have been mentioned before but I could never find them.

That item in Hzardirr Traders is an antelope horn. It should work because the mesh was included in the upload.
Meshes/Anequina/Clutter/AddaxHorn02.nif

Thanks for the suggestions! I tried to think of "feline" elements to add to the architecture, but the longer I thought about it the more I realized that there are simply are no feline elements; Cats don't build houses, they don't even live in holes; you can see them in trees from time to time, but that's not really an option for cats living in a desert. I found it easier to create buildings that would suit humans... after all, Khajiit are humanoid (well apart from their heads).
I will, however, keep on trying to add a little "cat"-flavour to it all, perhaps add some public scratch posts orbuild the houses a bit like http://www.catsvillage.de/kratzbaum/images/kb03_blau_creme_96.jpg? The advantage wouldbe that I could just stack "lighter" houses on top of the "heavier" ones (make the upper houses out of wood).


It probably doesn't need any cat-like stuff in the architecture. I think the feline aspect of the khajiit is actually better handled through NPC personalities and quests.

I like the city exactly how you have made it so far. It feels like a desert culture from somewhere like India or the Middle East which is how the khajiit seem to be described in the books.
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Lizs
 
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Post » Fri May 27, 2011 8:16 am

The filth that is Orcrest is so great...I am sure you will come up with appropriate quests...
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Lily
 
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Post » Fri May 27, 2011 8:54 am

i may check into making a map for it . becuase im certainly going to add this to my game. the screen shots hooked me
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vanuza
 
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