[RELz/Beta] Elsweyr, the Deserts of Anequina (Thread 5)

Post » Fri May 27, 2011 7:08 pm

A better spot for Rimmen might be below that mountain here--
http://img109.imageshack.us/img109/2609/anqrimmen.jpg
Centred roughly on cell 15, -22.
You can see Bravil up north in the distance.

Its a very large, only slightly hilly area, just across the Elsweyr border, half way between Bravil and Leyawiin. You could connect the town to the main road, and have the canols empty into a channel flowing down to the Niben. A town wouldn't look out of place in that spot.
I think it also matches up with the official map.

@Lady Nerevar
It was surprising to see Rimmen appear in the novel. The last place I expected to see. It was cool to see a few slices of Elsweyr in it.
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Tanya Parra
 
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Post » Fri May 27, 2011 9:35 am

Interesting! You could also create canols on the location Mr Siika suggested, after all the guy in the story wondered about where does the water come from.
It could be the spring below the mountain top, some canols in the city, all that goes through sewers and exits the town in a waterfall.
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Kevan Olson
 
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Post » Fri May 27, 2011 1:49 pm

No offence Iliana, but i think Mr_Siika's spot was better located for rimmen,
Why this drastic change ? (almost in cyrodiil map) ? Is there a reason ?

@ Mr_Siika: Ooops, my bad, i've miss the msg alert...
The meshe model is much more then i first expected...It's Perfect !
Thank you very much !
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Alexandra Louise Taylor
 
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Post » Fri May 27, 2011 3:01 pm

I think I found a good spot for Rimmen: 16,-23 should be much better and the map-location is quite good as well!


I checked the place and well...

DAMN, THATS ONE PERFECT LOCATION FOR RIMMEN!!

It won't be visible from Bravil as it would be in the plateau location so it won't make Tamriel look so tiny. The land there is flat like a table and there is so much free room that we can make any city layout we want. Another great thing is that we could make a road connecting Rimmen not only with Orcrest but also with Leyawin and Bravil. Besides hiding Rimmen in deep forest seems no less interesting than putting it on top of a mountain and its still very close to Bethesdas location.

Thanks

And thanks for the wall meshes too, can't wait to get my hands on them.

Edit: Lady Nerevar thanks for the info.
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Bird
 
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Post » Fri May 27, 2011 7:13 am

Soon, there will be a war between the 12,-18 camp, the 16,-23 camp, and the 15,-20 camp. Blood will be spilled...
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Sun of Sammy
 
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Post » Fri May 27, 2011 8:17 am

Would you mind if I join the rimmen team?

I had a vision for rimmen that seems to directly quote what is described in lore.

I wouldn't mind doing some of the landscaping.

From what I have gathered:

-Rimmen is hidden some don't even know it exists (if the city is secretive then it shouldn't be see able from far away
-Rimmen's city is on a mountain
-Rimmen is split by a canol

What I would like to do is make a canol that splits the mountain into two where a canol would be in the middle. To get to the city you would have to take caves and high mountain paths or you can simply swim through the canol until you reach the city. The city would be located right where the canol stops so the mountains would close again.

This would make it so you would only see a mountain from cyrodil and not anything else, the view will be changed but you won't be able to see the city from any side nor the rest of elsweyr. This would also fix where you would like to put it, I can't promise it being finished by tomorrow though but I do have winter break and will be able to complete it quickly, if you put the city in a separate world space for the time being and then I can make a perch that will reflect the landscape you created within the city plus you wouldn't have to use wyre bash to keep converting esp's to esw's could save some time.

Idk tell me if you would like me to attempt this. I know its not quite as detailed as you might wish but I could draw a picture if you guys want.

@Illiana
I noticed that you had some canvases in the mod but they were all of forests, would you like me to make 5-10 paintings reflecting the beauty of Elsweyr instead of cyrodils? Would be a quick retexture.
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Jessica Raven
 
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Post » Fri May 27, 2011 9:46 am

yeah, i`m waitting for someone to do some painting of elsweyr...please let me know when they are ready...i would like toi include them in my manor ! (if you dont mind)
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Abel Vazquez
 
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Post » Fri May 27, 2011 3:17 am

@Illiana
I noticed that you had some canvases in the mod but they were all of forests, would you like me to make 5-10 paintings reflecting the beauty of Elsweyr instead of cyrodils? Would be a quick retexture.


Yes, that would be great. I haven't included many paintings in the houses in the mod because ones of Cyrodiil would look out of place.
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~Sylvia~
 
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Post » Fri May 27, 2011 2:47 pm

Centred roughly on cell 15, -22.
You can see Bravil up north in the distance.


Soon, there will be a war between the 12,-18 camp, the 16,-23 camp, and the 15,-20 camp. Blood will be spilled...


No there won't :-)
Because I second Illiana's spot. I searched for a nice spot in-game, found one, and then tried to find it in the CS. I had a savegame placing my char on the "nice spot".
Turns out, that Illianas cell is closer to that spot than my suggstion. the city could stretch from 15,-22 to 16,-23. how does that sound?
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Laura Wilson
 
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Post » Fri May 27, 2011 7:35 pm

No there won't :-)
Because I second Illiana's spot. I searched for a nice spot in-game, found one, and then tried to find it in the CS. I had a savegame placing my char on the "nice spot".
Turns out, that Illianas cell is closer to that spot than my suggstion. the city could stretch from 15,-22 to 16,-23. how does that sound?


Sounds nice, well maybe we could push Rimmen a bit further to the west just to make sure that it can't be seen from Bravil - Leyaviin road.

And I agree that there will be no war about Rimmens location.

Edit: Make Rimmen not war ;)
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Steve Smith
 
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Post » Fri May 27, 2011 7:13 pm

Sounds nice, well maybe we could push Rimmen a bit further to the west just to make sure that it can't be seen from Bravil - Leyaviin road.


The good thing is that the forrest makes Rimmen hard to see anyway. Rimmen is, as far as I remember, described as a city of domes with few towers.
I would not move it too much (there are official maps after all, we are not free to change the location of a town).
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Nathan Risch
 
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Post » Fri May 27, 2011 3:22 am

I would think we need both spots, the one around 15,-20 for 'down town', market place etc. and the spot on top of the hill for the castle/temple/palace, whatever it is. Both interconnect by large stairways, flanked by water cascades. This should match the novel good enough, I hope.

I'll do some scetches over the weekend, may be a rough map of it too. I did some bulldozer work already yesterday, and got some nice looking plateaus without much hassle. Don't complain, Seigfried, we Rim-Men have lots of slaves and magical powers, who would ever need a bulldozer with that? Home in Akaviri are many rice plateaus, we do know how to build hill-side structures very well ;-)

I found a canol structure within Legato's Morrowind meshes of Akavir, which would fit very well. Not much work to convert it to an Oblivion nif, I hope.
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Avril Louise
 
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Post » Fri May 27, 2011 11:08 am

Would you mind if I join the rimmen team?


As grzesiog1 pushed me into being the team leader for Rimmen, seem's I have to answer this :P And, of course, welcome to Rimmen, we need any slave we can get.

Forget the Link to http://www.tesnexus.com/downloads/file.php?id=1116 in my last post. These are not usable directly in Oblivion, but a good base for modding.
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lexy
 
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Post » Fri May 27, 2011 2:50 pm

Forget the Link to http://www.tesnexus.com/downloads/file.php?id=1116 in my last post. These are not usable directly in Oblivion, but a good base for modding.

I am not even sure of that. They are extremely low poly.
It'll be best if you create some sketches and concepts of what you have in mind, and afterwards I create the tileset. If another experienced modeller wants to take the job,
I'd have no problem with that.
Our goal should be to increase the quality in the model/texture part of the mod as well.
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Becky Palmer
 
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Post » Fri May 27, 2011 7:17 am

I am not even sure of that. They are extremely low poly.
It'll be best if you create some sketches and concepts of what you have in mind, and afterwards I create the tileset. If another experienced modeller wants to take the job,
I'd have no problem with that.
Our goal should be to increase the quality in the model/texture part of the mod as well.

I totally agree, I just used them as placeholders for the concept, and more for 'conceptual inspiration', not really as a base. Should have mention that, your right.
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josh evans
 
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Post » Fri May 27, 2011 3:47 pm

As for how the canols get their water: there's a lot of magic around in Tamriel... :ninja:
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Sun of Sammy
 
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Post » Fri May 27, 2011 7:11 am

I like the idea of some small canols going through town. But where will the water end up...maybe in a steam/river heading to the southwest until south enough of Leyawiin, then running east into the sea?
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Nathan Barker
 
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Post » Fri May 27, 2011 7:03 am

As for how the canols get their water: there's a lot of magic around in Tamriel... :ninja:


Melting water, underground springs, cavern rivers?:)
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Alyce Argabright
 
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Post » Fri May 27, 2011 2:04 pm

A better spot for Rimmen might be below that mountain here--
http://img109.imageshack.us/img109/2609/anqrimmen.jpg
Centred roughly on cell 15, -22.

Got to apalogize, I simply missed this part of the thread. Shouldn't enter here while at work, especially on loosy crowded days like today.

Back to the (cell-) point: I agree, that this is much better. It's close enough to the TES map, especially if we use the 15,-20 hill for the palace and temple part. The map would mark the 'high value' part's of the town, wouldn't it?

Surmounting that was a cylindrical building with a large golden dome. ...
Off to the eastern side of the palace, he could see the odd curly-edged roof of what had to be the Akaviri temple ... The only place ... with similar architecture was Cloud Ruler Temple...

At first, of course, a great thank you, Mylady;), to extent the novel's text part some more.

Thinking about this 'cylindrical building with a large golden dome', and those other domes mentioned. No 'odd curly-edged roof', they seem to be no Akavir architecture. Sounds like 'Imperial city buildings', what do you Lore experts out there think?
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Kat Stewart
 
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Post » Fri May 27, 2011 4:04 pm

Got to apalogize, I simply missed this part of the thread. Shouldn't enter here while at work, especially on loosy crowded days like today.

Back to the (cell-) point: I agree, that this is much better. It's close enough to the TES map, especially if we use the 15,-20 hill for the palace and temple part. The map would mark the 'high value' part's of the town, wouldn't it?


At first, of course, a great thank you, Mylady;), to extent the novel's text part some more.

Thinking about this 'cylindrical building with a large golden dome', and those other domes mentioned. No 'odd curly-edged roof', they seem to be no Akavir architecture. Sounds like 'Imperial city buildings', what do you Lore experts out there think?


It described one Akavir building, a temple I think, I would have to read up (I am getting this book for Christmas/Birthday).

Check out the buildings in http://www.gamesas.com/bgsforums/index.php?showtopic=1054531, posted by none other than the Lady, I think that's at least closer to what is described in the book.
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Adam
 
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Post » Fri May 27, 2011 5:33 am

I agree, it appears that the city is primarily middle eastern, with a few akarivi influences. it made me think of Tatooine actually, or rather the real world architecture its http://upload.wikimedia.org/wikipedia/commons/e/ed/Ksar_Ouled_Soltane_01.jpg on. there was a great place with buildings similar to those but with domes that ive always thought perfect for elsweyr. i'll try to dig up pictures. i would keep most of the domes the same ivory color as the buildings, to emphasize the metal ones on the palace and other upper class structures.

it makes sense really - the akaviri settled rimmen hundreds of years ago, and the khajiit (and imperials) have had plenty of time to assimilate the place
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Jason King
 
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Post » Fri May 27, 2011 5:36 pm

I'm getting this mod now, but I was wondering, which would be better for this? I have OBMM and Wyre Bash, do you think a BAIN or a OMOD would be better to install this with?
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Megan Stabler
 
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Post » Fri May 27, 2011 4:40 am

id be willing to help with rimmen, setting up shops and merchants. and/or make npcs with AI(not the best but got the hang of it). just let me know if i can help :)
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Kit Marsden
 
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Post » Fri May 27, 2011 4:43 am

@Illiana
Is something like this good for the paintings?

http://i746.photobucket.com/albums/xx104/jumpe/NifSkope2009-12-1819-54-35-36.jpg
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joannARRGH
 
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Post » Fri May 27, 2011 5:10 pm

@Illiana
Is something like this good for the paintings?

http://i746.photobucket.com/albums/xx104/jumpe/NifSkope2009-12-1819-54-35-36.jpg



Exellent work, Please Send it to me so i can use them in my "Anequina manor V_2"
I'll be glad to furnish the walls of my manor with these...
(will actualy look better then the SI one i've recently added... :shakehead: )

Eniway, you decide !
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Enie van Bied
 
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