[RELz/Beta] Elsweyr, the Deserts of Anequina (Thread 5)

Post » Fri May 27, 2011 9:30 am

Exellent work, Please Send it to me so i can use them in my "Anequina manor V_2"
I'll be glad to furnish the walls of my manor with these...
(will actualy look better then the SI one i've recently added... :shakehead: )

Eniway, you decide !


Okay I will just release it as a modders resource then, just let me finish some more.
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Love iz not
 
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Post » Fri May 27, 2011 7:12 pm

Okay I will just release it as a modders resource then, just let me finish some more.

Could you make a painting showing a warrior stabbing a giant spider? That would be cool...
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Trish
 
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Post » Fri May 27, 2011 7:17 am

Okay I will just release it as a modders resource then, just let me finish some more.



Great, thank you, i'll be waitting ... !

Ps: I think that some Landscape, NPC, Creatures and mix of all of these can be a good choice...
But, i'm sure you know that already !
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Blessed DIVA
 
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Post » Fri May 27, 2011 11:18 am

Am i right to say there's 2 projects using the same thread? Iliana's Desert of Anequina and a new Rimmen focused mod not endorsed by her? if so, shouldnt you start a new thead for the second one? I'm getting this sense of severe cluttering and confusion in these last few pages. If i am wrong, then my mistake.
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Sammygirl
 
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Post » Fri May 27, 2011 4:06 am

@Illiana
Is something like this good for the paintings?
http://i746.photobucket.com/albums/xx104/jumpe/NifSkope2009-12-1819-54-35-36.jpg


That looks great! Oh, could you also do a custom half-finished painting of the scene from view from Darkarn Place?
There is a woman who stands up there with an easel painting the scene.

Am i right to say there's 2 projects using the same thread? Iliana's Desert of Anequina and a new Rimmen focused mod not endorsed by her? if so, shouldnt you start a new thead for the second one? I'm getting this sense of severe cluttering and confusion in these last few pages. If i am wrong, then my mistake.


Yes, it is endorsed by me, but it is really a separate project which will add the town of Rimmen between the area covered by my mod and the Cyrodiil border. I guess it will be dependent on my mod to take advantage of the resources, and tie it in better, but that is for the Rimmen team to decide.

Of course the idea was only just put forth in this last week and the team organised here, so they were most welcome to use my thread for that.
But after this one is closed (its near the post limit now), it probably would be best to create a separate [WIP] Elsweyr's Town of Rimmen (or something similar) for it.

. . . Its in your hands Aurgya and grzesiog. ;)
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Vickey Martinez
 
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Post » Fri May 27, 2011 6:05 am

I'm getting this mod now, but I was wondering, which would be better for this? I have OBMM and Wyre Bash, do you think a BAIN or a OMOD would be better to install this with?


Well, it doesn't really matter. I installed it using OBMM, but you could also install it with BAIN. I'm not planning to uninstall this mod, so that's why I use OBMM. BAIN is much cleaner, and will remove all traces of the mod if uninstalled, but will leave the files present that other mods use too. So it just depends on if you are planning to keep the mod.
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Helen Quill
 
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Post » Fri May 27, 2011 7:35 am

Am i right to say there's 2 projects using the same thread? Iliana's Desert of Anequina and a new Rimmen focused mod not endorsed by her? if so, shouldnt you start a new thead for the second one? I'm getting this sense of severe cluttering and confusion in these last few pages. If i am wrong, then my mistake.


Yes, it is endorsed by me, but it is really a separate project which will add the town of Rimmen between the area covered by my mod and the Cyrodiil border. I guess it will be dependent on my mod to take advantage of the resources, and tie it in better, but that is for the Rimmen team to decide.

Of course the idea was only just put forth in this last week and the team organised here, so they were most welcome to use my thread for that.
But after this one is closed (its near the post limit now), it probably would be best to create a separate [WIP] Elsweyr's Town of Rimmen (or something similar) for it.

. . . Its in your hands Aurgya and grzesiog. ;)

I have to agree with both of you. It's just that I want to have something more for the new threads entrance page, especially the concept map I'm currently working on. grzesiog, do you agree?

Thanks for the thread title, Iliana, it sounds perfect. I promise to pay tribute to the mane some day. ;)
You mentioned a TES map as base for your Elsweyr layout. Where did you get the streets from? The map on the races page has none, is it the Arena map?

exilehunter, how are things going on the main land home in Akavir?

id be willing to help with rimmen, setting up shops and merchants. and/or make npcs with AI(not the best but got the hang of it). just let me know if i can help :)


That would be great. Welcome in Rimmen, our marketplace is your's.
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Annika Marziniak
 
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Post » Fri May 27, 2011 3:34 pm

Yes, it is endorsed by me, but it is really a separate project which will add the town of Rimmen between the area covered by my mod and the Cyrodiil border. I guess it will be dependent on my mod to take advantage of the resources, and tie it in better, but that is for the Rimmen team to decide.

I'd suggest to merge Rimmen with Anequina when it's done... Elsweyr is just not complete without Rimmen, I mean it's an official part of Elsweyr, just like Orcrest, Corinthe and Dune.

Of course the idea was only just put forth in this last week and the team organised here, so they were most welcome to use my thread for that.
But after this one is closed (its near the post limit now), it probably would be best to create a separate [WIP] Elsweyr's Town of Rimmen (or something similar) for it.

A seperate thread is a good idea.

Some more suggestions (for the placement of the city walls) for Rimmen:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen02.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen03.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen04.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen05.jpg
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Causon-Chambers
 
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Post » Fri May 27, 2011 2:25 pm

Our goal should be to increase the quality in the model/texture part of the mod as well.


Yes, gradually upgrading things in the mod would be great. Much of it is quite ad-hoc -- like Riverhold which is built of vanilla meshes -- because I'm not a modeller and have just made do with what has been available to me.

I have to agree with both of you. It's just that I want to have something more for the new threads entrance page, especially the concept map I'm currently working on. grzesiog, do you agree?
Thanks for the thread title, Iliana, it sounds perfect. I promise to pay tribute to the mane some day. ;)
You mentioned a TES map as base for your Elsweyr layout. Where did you get the streets from? The map on the races page has none, is it the Arena map?
exilehunter, how are things going on the main land home in Akavir?
That would be great. Welcome in Rimmen, our marketplace is your's.


I based it largely on this map by Arthmodeus which a reconfiguring of the old Arena map locations in with the shape of the official map of the province as a whole--
http://www.imperial-library.info/maps/cyrodiillargelowrescr7.jpg

I simplified the roads though, because I wanted a bit of wilderness in there!

I'd suggest to merge Rimmen with Anequina when it's done... Elsweyr is just not complete without Rimmen, I mean it's an official part of Elsweyr, just like Orcrest, Corinthe and Dune.
A seperate thread is a good idea.
Some more suggestions (for the placement of the city walls) for Rimmen:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen02.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen03.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen04.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen05.jpg


Those new walls look very nice.

It may be time to think how to group the associated mods better, because quite a few are in the works now. I'm starting to feel it needs a better structure, perhaps something like how UL is managed just to keep track of everything and tie it all loosely together. The side projects would also have a great deal of independence, just like the individual UL mods.
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Kayla Bee
 
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Post » Fri May 27, 2011 5:27 am

Rimmen has elegant bones of ivory-colored stone with few towers but many domes. Soldiers- human soldiers- met them at the gate... For another hundred yards they snaked through the twists and turns of an entry overlooked by platforms for archers, mages, and siege weapons. that brought them to the market, a bustling, colorful plaza empty in the middle but girdled by tents and stalls and bounded by canols. A broad avenue flanked by even more expansive waterways continued on to what was clearly the palace, an ancient-looking structure raised up on a high, tiered substructure. the tiers held some buildings, and apparently earth, because he[Attrebus] could see trees growing there. Surmounting that was a cylindrical building with a large golden dome. Water cascaded down the sides of the palace, feeding the pool that encircled it.

Attrebus wondered where all the water came from.

Off to the eastern side of the palace, he could see the odd curly-edged roof of what had to be the Akaviri temple ... The only place ... with similar architecture was Cloud Ruler Temple...

...

They left the plaza, crossing a canol on a footbridge and thence down a narrow street where gentrly chiming bells were depended between the flat roofs of the buildings and viridian moths flittered in the shadows. the addicts were even thicker here, a few watching them and holding out their hands for money; but most were shivering, lost in their visions.

They arrived at their destinations, a smaller square with a fortified building surrounded by guards in purple surcoats and red sashes.

when i read that i thought of the city in Aladdin (yes the Disney movie)

http://www.tkn.tu-berlin.de/research/trace/plakate/Aladdin.jpg

Flat wooden roof mud houses
a canol dividing the city down the middle starting from the place which is in the opposite corner of Rimmen
then a Akaviri Temple next to the palace (just like cloud ruler temple)
but it seems to say the temple is the only kind of Akaviri architecture there

what kind of architecture is that? it slipped my tongue at the moment, cant remember where or when that was built :(
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carrie roche
 
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Post » Fri May 27, 2011 2:30 pm

We should definitely start a new thread.

When I look at screenshots posted by mr_siika I just can't belive that a few days ago I wanted to put a couple of Corinthe houses somewhere on a hill and call it Rimmen ;)
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Harry-James Payne
 
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Post » Fri May 27, 2011 3:53 pm

Auryga - exilehunter, how are things going on the main land home in Akavir?

Like a narcoleptic dream. People swish in and out of leadership, modelers come and go. I think we're on our 4th plan? which i personally think is too big but I'm thinking of saluaging all the loose bits and making my own little mod.

Anyway, sorry for the minor error in my claim Iliana. It is exciting to see a new city being developed and with the added details from the novel, i think things will move nicely.
I am excited to see an akavir styled city being pulled into the game and that Elsweyr is now being worked on by so many talented people.

I dont suppose Torval would be made in the not too distant future?
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Liii BLATES
 
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Post » Fri May 27, 2011 11:49 am

I'm returning to Dune for now... interiors have to be done. Here some impressions from the (finished) lower class interiors.
The interiors will be "filled", don't you worry. This is just to give you an idea what lower-class Dune houses look from the inside.
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/duneIntL04.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/duneIntL03.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/duneIntL02.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/duneIntL01.jpg

Upper class:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/duneIntU01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/duneIntU02.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/duneIntU03.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/duneIntU04.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/duneIntU05.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/interior/duneIntU06.jpg

edit: Iliana, you linked the same Dune pic twice in the first post...

Rimmen team, if you want, I can send you the city wall meshes for Rimmen.
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Mélida Brunet
 
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Post » Fri May 27, 2011 3:42 pm

:bowdown:
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Silencio
 
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Post » Fri May 27, 2011 11:53 am

So now I've done it, just a quick cut, and http://www.gamesas.com/bgsforums/index.php?showtopic=1062821.

Sorry for the name, but I couldn't withstand to work on a Kingdom. :P And the holy Lore is on my side, by the way.

I'd suggest to merge Rimmen with Anequina when it's done... Elsweyr is just not complete without Rimmen, I mean it's an official part of Elsweyr, just like Orcrest, Corinthe and Dune.

It may be time to think how to group the associated mods better, because quite a few are in the works now. I'm starting to feel it needs a better structure, perhaps something like how UL is managed just to keep track of everything and tie it all loosely together. The side projects would also have a great deal of independence, just like the individual UL mods.

I agree with both of you. In contrast to UL I would suggest a central ESM/BSA file pair for all resources to increase reusabilty and as a main 'glue' for the mods. Does this make any sense?
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Sarah Evason
 
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Post » Fri May 27, 2011 6:32 am

You know what would be cool to see, A few romances (Companion and Non-companion a-like) using Elsweyr as a back drop, if it was a collection or maybe just one the Romance quests (if done like one) could be called "My Heart Across the Sands"

On a sidenote any helpful advice on adding the New ESP when you installed Elsyweyr in OBMM?
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Avril Louise
 
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Post » Fri May 27, 2011 9:19 am

Some more suggestions (for the placement of the city walls) for Rimmen:
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen01.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen02.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen03.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen04.jpg
http://i189.photobucket.com/albums/z133/mr_siika/Elsweyr/rimmen05.jpg


mr_siika has the right idea with rimmen. I think that layout is about as good as you can get. maybe for canols you could add one on either side of the arms, and then it flows through a wall great as a waterfall.

@ Illiana: for tracking mods, my personal opinion is that the best way to go would just be a simple cell map that shows what mods alter which cells of Elsweyr. That way people can easily figure out what areas are free (both modders and mod users) I think anything more than that is a mistake. I really dislike the UL system, I don't see the need for a council that approves mods (and I'm not sure if any of them have ever produced a UL of their own). Now if you were to be managing it that would certainly be different, but it seems like a waste for you to have to deal with petty administrative stuff worrying what other people are doing with Elsweyr when you could be working with Elsweyr yourself. Given the scope of your mod I feel like it would be simplest to just let people mod it the same as they mod Cyrodiil, though a way to track the mods would certainly be nice like I mentioned above.
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lillian luna
 
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Post » Fri May 27, 2011 10:19 am

@ Illiana: for tracking mods, my personal opinion is that the best way to go would just be a simple cell map that shows what mods alter which cells of Elsweyr. That way people can easily figure out what areas are free (both modders and mod users) I think anything more than that is a mistake. I really dislike the UL system, I don't see the need for a council that approves mods (and I'm not sure if any of them have ever produced a UL of their own). Now if you were to be managing it that would certainly be different, but it seems like a waste for you to have to deal with petty administrative stuff worrying what other people are doing with Elsweyr when you could be working with Elsweyr yourself. Given the scope of your mod I feel like it would be simplest to just let people mod it the same as they mod Cyrodiil, though a way to track the mods would certainly be nice like I mentioned above.


Brief thread hijack to provide some important knowledge:
Past UL Council Member Malachit created and released: ARRIUS CREEK, COLOVIAN HIGHLANDS, ROLLING HILLS
Past UL Council Member and Founder created and released: THE DARK FOREST
Current UL Council Member Arthmoor took over and released: BRENA RIVER RAVINE

Other UL mod-makers may have been past Council Members, I don't know.

The Council handles the map, (most of) the file uploads, the file mirrors.
The Council provides quality control - Unique Landscapes is like a trademark, it's recognised by those who like such mods as a title for quality landscaping. Allowing absolutely anyone to release their mod and name it a Unique Landscape could tarnish the good name of UL if the mod isn't as polished and complete as those which have been released.
The Council assists less experienced UL modders with problems, and ensures that the mods released are clean, bug-free, and don't overlap with other ULs or any other mods where an agreement has been made to be compatible.
The Council exists because modders allow it to - it's not like we can force people to our will. If modders don't want to be part of a large project, they don't have to be.
The Council never pressures UL modders to rush their work - modders can work at their own pace, even if it takes them years to complete. As long as they maintain contact with us, their mod is recognised as a UL WIP.
The Council provides publicity for the mod-creators without them needing to worry about promoting their mod themselves - they get downloads without being forced to put in further effort once they've completed the mod.

Projects need leadership, whether hands-on, hands-off, as an advisory role, or in firm control. Projects without any leadership or with everyone thinking they're the leader will collapse in arguments and anger due to lack of control, as different modders discover they're modding the same location.
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Ashley Tamen
 
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Post » Fri May 27, 2011 8:35 am

BAIN is much cleaner, and will remove all traces of the mod if uninstalled, but will leave the files present that other mods use too. So it just depends on if you are planning to keep the mod.


BAIN also deals with updates to currently installed mods in a sane way - the anneal feature. Provided people don't go around changing the filenames with each release (an annoyance I can't stand on any level anyway).

In contrast to UL I would suggest a central ESM/BSA file pair for all resources to increase reusabilty and as a main 'glue' for the mods. Does this make any sense?


A central ESM/BSA makes sense as long as it's only being used to house resources and possibly interior cells which are *NOT* edits of vanilla cells. It would more easily facilitate cross-mod questing and the like too assuming that none of the satellite mods are going to get merged back into the main Elsweyr project.

The downside is that changing the contents in an ESM can be a pain, so it would have to be decided early on what goes in and what doesn't and stick with that. Otherwise hassling the flag toggle all the time gets old, unless you hang out in tes4edit a lot.
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Erika Ellsworth
 
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Post » Fri May 27, 2011 6:47 am

i actually like the council system of UL, and i think it would work well for Elsweyr. :)
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Tina Tupou
 
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Post » Fri May 27, 2011 11:36 am

Vorians, I think you just PWNED Siegfried with that explanation! But being a former UL Council member, I am kind of biased!
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Jenna Fields
 
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Post » Fri May 27, 2011 4:22 am

A central ESM/BSA makes sense as long as it's only being used to house resources and possibly interior cells which are *NOT* edits of vanilla cells. It would more easily facilitate cross-mod questing and the like too assuming that none of the satellite mods are going to get merged back into the main Elsweyr project.

The downside is that changing the contents in an ESM can be a pain, so it would have to be decided early on what goes in and what doesn't and stick with that. Otherwise hassling the flag toggle all the time gets old, unless you hang out in tes4edit a lot.

Uh, doesn't sound good to me, I don't like pain. Thanks for this explanation!
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Chris Ellis
 
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Post » Fri May 27, 2011 5:07 am

Is there any newly recorded dialogue for this mod?
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Sophie Miller
 
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Post » Fri May 27, 2011 10:55 am

Thanks peanut gallery.
Vorians, I think you just PWNED Siegfried with that explanation! But being a former UL Council member, I am kind of biased!


/troll mode siegfried

Having led a very large project in the past (and landscaped by hand at least 2 or 3 UL's worth of content), in retrospect what I've seen of project leaders, and been as a project leader, the only time a project leader has any meaningful function is when they are the driving force modding on the team. Maybe I am somewhat biased. UL is a unique situation, in this regard the council certainly does useful things like keeping people from half-assing mods and saying they are UL (though I think there is a few ULs *cough* original lost coast *cough* that do not measure up to the level of quality of the others). I still feel that the reason behind the value in the UL mod trademark is the council, not the modders. Many of the people that make ULs are uber perfectionist, I've read the threads and seen the meticulous attention to detail, the years of care they spend on making their mods great. Their mods would be great with or without the council. For the most part, I understand ULs council is very non-invasive, but regarding Elsweyr ...

...I think regulating the way in which people mod it is not right, especially for a project as dependent as it is on free resources. For the mods that turn out to be truly excellent and on par with quality of Illiana's mod as a whole, I think they simply ought to be merged into the main esp (with consent of the mod maker of course).
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Mrs shelly Sugarplum
 
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Post » Fri May 27, 2011 3:01 pm

This is one of the fastest filling threads that I have ever seen. Not since the addiktive farewell thread have I seen one fill up so quick!
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Marnesia Steele
 
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