Looks good, glad you like it! Could you please make sure that there are no spots where you can actually jump the wall?
No problem!
I'll create a LOD mesh first to see how the overall landscape looks, then look at moving some of the hill slopes back a bit.
Thanks Ili, yeah, the ingredient sorter works fine, just finist testing this feature last night... all ingredients are include in the script !
By the way, Dune is looking great, can't wait till the next updates...witch will be major, i guess ? !!!
Have you got time to think about addind a Sultan... (arabian prince/king) to rule this fabulous palace ? With the size of this palace... you don't have much choice about this...or perhaps you have other idea ?
The khajiit rulers are just called "kings" in TES literature. So no, there won't be any sultans, or pashas or rajas. In the story I've built into the mod so far, the king of Dune is dead, and his twin sons are vying for the throne.
I'm not sure what the next update will include. For the most part I've been working on new quests. The city of Dune will just be eye-candy initially. It will take quite some time to populate it with NPCs, inns, guildhalls, shops and the like.
Quick question:
Do the new khajitt races all have the same stats or does each one have seperate stats/skills/powers. If they're seperate is there a place where I can find the specifics?
Yes, all the khajiit races are identical to regular khajiit. They were only really intended for NPCs, and on NPCs the race modifiers aren't particularly noticeable.
Once more about Rimmen:
Who should I ask for permission or credit for modyfing Corinthe wall meshes? (Yes I checked Desert of Anequina credits but it dosen't specify who made these particular meshes)
I might be forced to change landscape more than I thought in the beginning. Do you have any plans at all regarding the large mountain between Orcrest and Bravil Iliana? Would you mind if I changed it into a valley? Not that I plan to do that, just checking how far I can go.
It would not be a good idea to remove the mountain. That is what separates the desert from the green of Cyrodiil.
The walls are from this package by DE : http://www.tesnexus.com/downloads/file.php?id=11589
Iliana, are you going to add any vampire clans into Elsweyr?
I still need to figure out what to use for building desert dungeons and tombs. I really do need something like the old Morrowind tomb set. For the time being dungeons are mostly on hold.
Vampires are possible. There are also the Tsaesci snake-men which are blood-drinkers. Some of them may be vampiric.