[RELz/Beta] Elsweyr, the Deserts of Anequina (Thread 8)

Post » Tue Feb 01, 2011 2:42 pm

Hey, I'm reinstalling Oblivion and mods using BAIN and when I order my mods for installation it says there is a conflict between Elsweyr and Dunkerlore. Here is the conflict:

I was wondering what order I should install these, or are they even compatible? Thanks for any help!

Those are just LOD files, so only distant landscapes will be affected. So not a mod compatibility problem.
Just let the one you want to be seen in the distance most strongly override the other. Doesn't really matter, won't affect playability at all.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Tue Feb 01, 2011 9:45 pm

Actually, yes, big compatibility problem. Choosing one over the other means you'll see whichever landscape height that mod wants seen, over a very large area. I don't know much about Dunkenlore but I'd have to say it's more important to get the Elsweyr height right.
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Tue Feb 01, 2011 9:12 pm

I only meant compatibility in terms of the mods functioning together. ;)
Of course Arthmoor understands a HEL of a lot more about such things than I.

I don't know much about Dunkerlore myself. But I would agree with Arthmoor, that Elsweyr should probably override it, as Dunkerlore is only really a small Island addition, while Elsweyr is huge.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Tue Feb 01, 2011 4:44 pm

use the mirror ...

http://www.megaupload.com/?d=RNY1LP2Y


Gah! Wonderful idea, I was lamenting not grabbing this when it was still available and now I can't even grab from the mirror (my pc is out for repairs this is a loner) but I'll definitely snap that up when I get a chance later
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Tue Feb 01, 2011 8:17 pm

Is it normal to see occasionally a few trees floating or just barely touching the ground? I've already used the TES4LODGen utility, btw.
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Tue Feb 01, 2011 6:52 pm

Is it normal to see occasionally a few trees floating or just barely touching the ground? I've already used the TES4LODGen utility, btw.

From a distance? Then yes, that is normal. The reason is that the placement of the distant trees (and other distant structures) is handled by TES5LODGen, and is exact - they're places at the exact correct location. However the distant land they're placed on, is generated by the CS and is far from exact.


Btw, are there any users of Elseweyr and my mod Map Marker Overhaul who could volunteer to do a bit of research? As you may know, MMO replaces many generic map marker icons with more specific (it adds icon types for Ayleid Wells, Wayshrines, Magical Stones, Spires (for The Lost Spires mod), Obelisks of Order, (single) Houses, Harbors/docks, Stables, Castles, Farms, Chapels and Merchant). I have been requested to replace the icons added by Elsweyr in the same manner, but for that I need the formId of each map marker to change, and what it should be changed to. The formId can easily be retrieved by setting debug to 1 in MMO's ini. If you then point your mouse at any map marker, MMO will write to the console the marker's name and formId. Copy this info (very easy if you use ConScribe) and send to me, and I'll make sure that the markers will be updated for Elsweyr too.

I can also add new icon types, if there are new, unique structures that deserve an unique icon (like the spires from Lost Spires).

Are there anyone who could volunteer to do this?
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Wed Feb 02, 2011 12:27 am

Btw, are there any users of Elseweyr and my mod Map Marker Overhaul who could volunteer to do a bit of research? As you may know, MMO replaces many generic map marker icons with more specific (it adds icon types for Ayleid Wells, Wayshrines, Magical Stones, Spires (for The Lost Spires mod), Obelisks of Order, (single) Houses, Harbors/docks, Stables, Castles, Farms, Chapels and Merchant). I have been requested to replace the icons added by Elsweyr in the same manner, but for that I need the formId of each map marker to change, and what it should be changed to. The formId can easily be retrieved by setting debug to 1 in MMO's ini. If you then point your mouse at any map marker, MMO will write to the console the marker's name and formId. Copy this info (very easy if you use ConScribe) and send to me, and I'll make sure that the markers will be updated for Elsweyr too.

I can also add new icon types, if there are new, unique structures that deserve an unique icon (like the spires from Lost Spires).

Are there anyone who could volunteer to do this?


Couldn't you just load the mod into TES4Edit and look at each of the map markers? This would give their Form ID and also would show what icon type they are.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Wed Feb 02, 2011 12:01 am

Couldn't you just load the mod into TES4Edit and look at each of the map markers? This would give their Form ID and also would show what icon type they are.

True, for those knowing TES4Edit, this is simpler, and actually the way I've done it myself for finding markers to change for mods like The Ayleid Steps and The Lost Spires.

But I don't really want to do it myself, as doing it would probably require ingame check to see which map marker that really deserves new icons (though a name including "farm" would be a good indication that the farm icon should be used instead of the settlement icon, etc.) - because I really, really plan to start playing more and modding less, and I then want to discover Elseweyr ingame, and not through the CS or TES4Edit :P

But I would appreciate if anyone who already knows Elseweyr pretty well could do it for me. If not, I will change the markers I find, that need changing, but that may take a while. :)
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Tue Feb 01, 2011 12:52 pm

I just started a new game, so I don't have any of the markers right now (except for the few that show from the start, for some reason...) but if someone gives me names, I can tell you what they are. I can also get you FormIDs, if necessary. I've been meaning to try out MMO anyway.
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Tue Feb 01, 2011 11:19 am

From a distance? Then yes, that is normal. The reason is that the placement of the distant trees (and other distant structures) is handled by TES5LODGen, and is exact - they're places at the exact correct location. However the distant land they're placed on, is generated by the CS and is far from exact.




Sorry, if I responded late(had no internet for two days) No, from close view. Although, I don't know if I'm wandering in areas where the vanillla area are still untouched. Cause if I recall, when I first enter the off limit border of vanilla Elsweyr there were some trees not placed entirely inside the ground from close view.


Btw, is TES5LODGen a typo or a new version?
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Tue Feb 01, 2011 2:41 pm

Btw, are there any users of Elseweyr and my mod Map Marker Overhaul who could volunteer to do a bit of research? As you may know, MMO replaces many generic map marker icons with more specific (it adds icon types for Ayleid Wells, Wayshrines, Magical Stones, Spires (for The Lost Spires mod), Obelisks of Order, (single) Houses, Harbors/docks, Stables, Castles, Farms, Chapels and Merchant). I have been requested to replace the icons added by Elsweyr in the same manner, but for that I need the formId of each map marker to change, and what it should be changed to. The formId can easily be retrieved by setting debug to 1 in MMO's ini. If you then point your mouse at any map marker, MMO will write to the console the marker's name and formId. Copy this info (very easy if you use ConScribe) and send to me, and I'll make sure that the markers will be updated for Elsweyr too.

I can also add new icon types, if there are new, unique structures that deserve an unique icon (like the spires from Lost Spires).

Are there anyone who could volunteer to do this?

Not very patience, aren't you? ;) While at the same time don't want to be spoiled in the game :whistling:

Well, I at least have the chance to try the game today, I think I can submit your "request" to you in a couple of hours. But now that I think about it, won't it also spoil some of the Elsweyr's stuff to you?
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Tue Feb 01, 2011 9:57 am

Iliana, I love you. Elsweyr is so beautiful! Thanks for all the work on this! Are you considering adding the Renrija Krin as a joinable faction at some point?
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Wed Feb 02, 2011 1:45 am

After All Natural Weather support (I was astonished by the look of desert tempests) , here is Illuminated windows lighting support...
Next should the MMM/OOO creatures and bosses which should make a displacement to this region. And I already made a http://www.megaupload.com/?d=4GB8KJY7 to Tales Of Elsweyr.
User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Tue Feb 01, 2011 3:44 pm

Maybe I'm the last to realise this, but i just found out that

Iliana is back at work on this mod. :celebration:

She's providing support on Tesnexus, part of one of her posts reads-

'I may have an update for the town of Dune by the end of the month. Most of the town is populated now with the interiors all done. There will also be a small marketplace, some new merchants, a buyable camel mount, working inn, prison, and a player home. '

I'm ridiculously happy about this. Thank you for coming back Iliana.
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Wed Feb 02, 2011 1:13 am


Iliana is back at work on this mod. :celebration:


Yaaay :celebration:
User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Wed Feb 02, 2011 12:31 am

Yaaay :celebration:


I just installed this about a week ago and was really impressed with everything. It was clear where there were still some areas like Dune that were pending "future expansion" but all and all I was impressed by how polished it was as a "beta" version and how well it fit into the game. I'm glad to hear that work has resumed on the mod.
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Wed Feb 02, 2011 1:36 am

I am superiorly excited that Iliana is at it again!
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Tue Feb 01, 2011 3:28 pm

That's such amazing news, great!:D
User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Tue Feb 01, 2011 10:44 pm

Oh I'm happy to hear that. I love going to Elsweyr(..I just realized it's pronounced "elsewhere" in the game) she did such a wonderful job on it.
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Tue Feb 01, 2011 5:44 pm

Forgive me if this has already been asked, but I'm new to PyFFI'ing meshes so haven't paid much attention to it on an individual mod basis...

Simply put, is it safe to PyFFI the whole of Elsweyr Anequina's mesh folder (using the technique specified at Tomlong's site)? Or has it already been PyFFI'd?

Thanks in advance!

-Decrepit-
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Tue Feb 01, 2011 12:27 pm

Thanks everyone. :)


@TheNiceOne
I could send you a list of locations if you're still interested in doing that.

@ColinBT1994
No, I'm just finishing off things already started now like the town of Dune.

@Ismelda Lasombra
Thanks for that, Ismelda, I'll add the link. Towns look so much more alive when all lit up at night.

@Decrepit
I know next to nothing about meshes. But some of them probably were.
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Tue Feb 01, 2011 10:31 am

Welcome back Iliana, even if it's only short-term. :) I've got a minor maybe-bug report, if you're interested: some of the map markers that appear at the beginning of a new game are "found" locations. I think the border crossings are deliberately that way, but Red River Gorge, the Ruined Imperial Manor (is that from Tales from Elsweyr?) and the Orcrest Palace are all marked as found too.
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Tue Feb 01, 2011 11:54 pm

Welcome back Iliana, even if it's only short-term. :) I've got a minor maybe-bug report, if you're interested: some of the map markers that appear at the beginning of a new game are "found" locations. I think the border crossings are deliberately that way, but Red River Gorge, the Ruined Imperial Manor (is that from Tales from Elsweyr?) and the Orcrest Palace are all marked as found too.

I think that will be taken care of by the "final" release...But I agree...it makes the game more realistic if they appear on the map when you "find" them.
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Tue Feb 01, 2011 10:56 pm

I think that will be taken care of by the "final" release...But I agree...it makes the game more realistic if they appear on the map when you "find" them.

All the city markers appear at the start - just not found. Orcrest Township (sorry, I got that wrong) is the exception. The Valenwood and West Border crossings are also marked not found, whereas the other two are. I wouldn't mind seeing the Valenwood crossing, at least, marked found as well. I suspect she made the crossings "found" to make it easier for people to jump straight to Elsweyr and take a look around, if they want.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Tue Feb 01, 2011 7:36 pm

Is the UL compatibility patch all that is needed to make this compatible with UL: Fallenleaf Everglades? The is also a mention of a combined landscape LOD file for both of these mods in the Optional Files, but I can't seem to find it. Is that just old information and the patch is enough?
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

PreviousNext

Return to IV - Oblivion