[RELz/Beta] Elsweyr, the Deserts of Anequina (Thread 6)

Post » Fri May 27, 2011 8:21 pm

i'd go with something like http://www.youtube.com/watch?v=lpHa-S_x1LA (the solo in the beginning is cool too). also, panflutes.
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Strawberry
 
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Post » Fri May 27, 2011 7:21 pm

*Has Prince of Persia 2 flashbacks*

Guards and skeletons with that?

*cough* Keep up the awesome work. Whats funny is that I've kept my eyes on this and dled all updates and stuff with great anticipation but since I got Oblivion crash free I've had tons of mods to try properly, and then I've taken a break so I've yet to admire the ingame result. However in the case of these things the screenshots and mentioned features do tell quite a tale in itself. I'll be off for the desert sometime soon.
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Madeleine Rose Walsh
 
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Post » Fri May 27, 2011 12:07 pm

Ah cool, that's what I thought when I saw it, but wondered if anyone had a better idea. Now to get to work on locating some good music ... or attempting to make some in ModPlug Tracker.
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Isaac Saetern
 
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Post » Fri May 27, 2011 7:44 am

Meh, nevermind this.. It would be copyright if you used it I think, but it's really ideal for a desert theme.
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Ally Chimienti
 
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Post » Fri May 27, 2011 5:39 pm

Excellent musical possibilities!
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Lou
 
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Post » Fri May 27, 2011 11:56 am

I'm sure this has either been reported or is a well-known issue...

The shrine outside Orcrest (sorry, I forgot its name) has no visuals until close-by. Here's a screenshot:

http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/EA_Shrine1.jpg.

I captured the image at the spot where the statue becomes visible for me. The surrounding area of course appears once a bit further down the slope.

-Decrepit
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Rachie Stout
 
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Post » Fri May 27, 2011 10:11 am

That's actually a vanilla statue of Malacath. It doesn't currently have a _far.nif for it but it is one of the things I was looking at adding to RAEVWD at some point since those statues are usually large enough to warrant it.
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Your Mum
 
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Post » Fri May 27, 2011 5:27 am

I'm having a little trouble with CTD in and around desert areas of elsweyr. Specifically I noticed a crash at Wilderness (1,-18). Now I checked that area in TESCS and the only thing in the area was a Leveled spawn for a monster. I checked the monster spawns and found that the following spiders I can not view without crashing TESCS.

elveonSpiderBrown.nif
mikal33Spider03.nif
mikal33Spider02.nif
mikal33Spider01.nif

The look like this in the editor http://bayimg.com/image/bajgjaacj.jpg
and then the editor will crash. I'm wondering if maybe thats why the game CTD'd. I checked the other spiders and they all work fine but one other ANQCreatureSpiderTarantula2 has a 0 size. I dont think its used though. In any case at the least the spiders that use the above 4 nif's nuke TESCS and Oblivion maybe. I tested the RAR and re-extracted the mesh files but they still choke TESCS.

Great mod by the way. Love the desert area's, been playing a lot of Khajiit characters lately thanks to this. Gives me a home country to return to when I get run out of a city for thiev... erm, borrowing stuff. :)

On a side note the following things I have noted while exploring the Elsweyr area:
ElsweyrAnequina.esp Wilderness (8,-49) 33968 -196904 2509 "large palm tree floating above a large rock"
ElsweyrAnequina.esp Wilderness (10,-42) 42276 -168236 8502 "floating rocks"
ElsweyrAnequina.esp Wilderness (10,-42) 42339 -168084 8545 "floating rocks"
ElsweyrAnequina.esp ANQCorintheGateSouth (3,-42) 13036 -170302 9688 "floating rocks"
ElsweyrAnequina.esp Wilderness (2,-39) 10053 -158046 9175 "miss aligned small rocks, showing hollow underside"
Oblivion.esm Wilderness (12,-28) 50232 -112832 8585 "floating tree"

That last one I'm not sure about, its kind of on the border area. I saw some zebra in the area and it was still sort of savanna so

Thanks for the awesome mod! Sorry to bother, I'm just kind of on a CTD hunt right now after oblivion imploded on me this Wednesday.
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Adriana Lenzo
 
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Post » Fri May 27, 2011 10:22 am

The look like this in the editor http://bayimg.com/image/bajgjaacj.jpg


Similar issue was just discussed not long ago in the CS forum. That may indicate you have a bad version of the CS that was available for a bit before Bethesda pulled it and put up a fixed one. I would suggest making sure your CS is up to date first.
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Cathrine Jack
 
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Post » Fri May 27, 2011 7:06 am

Hmm... I'm using 1.2.404 been using it for a couple of months. Maybe its corrupt. I'm re-downloading it to see. Its totally possible cuz NifScope shows those Nif's without problems. CS chokes on em though.
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Marnesia Steele
 
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Post » Fri May 27, 2011 7:03 am

Well your report led me to look closer at the textures+normal maps for the spiders. These files are all missing the full number of mipmaps:

elveonSpiderBrown.dds
elveonSpiderBrown_n.dds
mikal33Spider_n.dds
SpinneBraun_n.dds

In the case of normal maps, the bodies on the spiders aren't visible in the CS I have. Clearly yours isn't taking it as well and is crashing, but you should still update it since it shouldn't do that. These files need to be fixed and then distributed with the next mod update.
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Brian LeHury
 
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Post » Fri May 27, 2011 6:30 pm

New LOD texture PM'd over.


Thanks. :) Another thing to cross off my list.
Only a few more things to go now before I can release the next update.

Are you making it compatible with the german Vallenwood mod?
Post Data: I loved the path you made through Vallenwood with guards and so. I wouldn't like to see it gone.


Other way round-- Are they making the Valenwood mod compatible with Elsweyr?
I did speak with Eldarie in June and she said her team was going to look at making a patch, but I understand they had some problems with it. I think the Valenwood mod extends right into the middle of the Elsweyr desert, whereas mine doesn't really extend into Valenwood. So any patching would have to be done at their end.

With the added ability of BMS to support the Elsweyr system... I was wondering, what do you guys think would be a good music type.... Arabic or Japanese ... for the overall setting of Elsweyr music ... or anyone have thoughts on the music style popular in Elsweyr?


Perhaps Iranian or Indian. Of course you would have to build your own music selection as copyrights do not allow for redistribution.

I'm sure this has either been reported or is a well-known issue...
The shrine outside Orcrest (sorry, I forgot its name) has no visuals until close-by. Here's a screenshot:
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/EA_Shrine1.jpg.
I captured the image at the spot where the statue becomes visible for me. The surrounding area of course appears once a bit further down the slope.
-Decrepit


Bethesda's daedric statues don't have _far.nifs because the shrines are supposed to be hidden and hard to find.

I'm having a little trouble with CTD in and around desert areas of elsweyr. Specifically I noticed a crash at Wilderness (1,-18). Now I checked that area in TESCS and the only thing in the area was a Leveled spawn for a monster. I checked the monster spawns and found that the following spiders I can not view without crashing TESCS.


Thanks. I've fixed the rocks & trees.
Strange about the spiders though. I've been using them for a year and have them all sitting in a row in my test world without ever having any problems with them in or out of the CS. It must just be a problem on some settings.

Well your report led me to look closer at the textures+normal maps for the spiders. These files are all missing the full number of mipmaps:
elveonSpiderBrown.dds
elveonSpiderBrown_n.dds
mikal33Spider_n.dds
SpinneBraun_n.dds
In the case of normal maps, the bodies on the spiders aren't visible in the CS I have. Clearly yours isn't taking it as well and is crashing, but you should still update it since it shouldn't do that. These files need to be fixed and then distributed with the next mod update.


If anyone is willing to. I've never tried editing a dds file. The only stuff I do is in the CS.

I also had a look for those SI orderedeyes and none of my NPCs actually use them. One did carry over to the base Ohmes race because I duplicated the Bosmer race for its base.
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Sarah Edmunds
 
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Post » Fri May 27, 2011 11:30 am

Bethesda's daedric statues don't have _far.nifs because the shrines are supposed to be hidden and hard to find.


What about small complex surrounding the statue? Could we not have distance files for that at some point. It just looks odd, considering so much other stuff can be seen from far away. Either way, I'm still having a blast exploring Anequina, and getting my merchant chops up to par.

Oh, I almost forgot. That quested green (female) armor. I collected it all and intended to put it in a glass-top display case in Verona House. However, the gauntlets didn't cooperate. I'd place them easily enough, but if I left the room and returned, they were no longer seen in the case. I tried this with two different display cases in separate rooms. Additionally, one piece of armor (I forget which) fell through the floor as I tried to manipulate it. I ended up storing the armor in an crate to be safe.

Thanks!!!!!!
-Decrepit
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Joanne Crump
 
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Post » Fri May 27, 2011 11:36 am

Perhaps Iranian or Indian. Of course you would have to build your own music selection as copyrights do not allow for redistribution


Or use Creative Commons' licensed music. I'm sure there must be something like it somewhere on the net.

I can try to look for them if you want.

Edit 2:

I like this one: http://music.incompetech.com/royalty-free/Desert%20City.mp3 (from http://incompetech.com/m/c/royalty-free/index.html?genre=World)

You could also take a look at http://iraqimusic.com/songs.html . Just don't use any song that says to be copyrighted. The rest of them have no copyright, as it states above the list:

"None of the files on this page are copyrighted since they are recordings of traditional Iraqi songs. If you feel that any of the files are in breach of any copyright law anywhere in the world, please e-mail the webmaster and the files will be removed at once"
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Cheryl Rice
 
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Post » Fri May 27, 2011 11:34 am

Well your report led me to look closer at the textures+normal maps for the spiders. These files are all missing the full number of mipmaps:

elveonSpiderBrown.dds
elveonSpiderBrown_n.dds
mikal33Spider_n.dds
SpinneBraun_n.dds

In the case of normal maps, the bodies on the spiders aren't visible in the CS I have. Clearly yours isn't taking it as well and is crashing, but you should still update it since it shouldn't do that. These files need to be fixed and then distributed with the next mod update.


Hmm, CS was the same version but just in case I uninstalled and reinstalled it... twice, and does about the same thing. Duno, maybe its my graphics cards just do'n like spiders. I know I dont :) it's Nice this mod conveniently has a no spider version. I'll use that for the time being. Thanks for the assistance and looking into it.
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Pumpkin
 
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Post » Fri May 27, 2011 4:09 pm

I like this one: http://music.incompetech.com/royalty-free/Desert%20City.mp3


That one seemed to fit perfectly, perhaps in a lazy city (Dune parhaps?), or upon entering Elsweyr from Cyrodiil (if that can even be set up).
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GPMG
 
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Post » Fri May 27, 2011 9:06 am

Nice find Benrahir :goodjob:
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Josh Trembly
 
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Post » Fri May 27, 2011 7:13 am

Well your report led me to look closer at the textures+normal maps for the spiders. These files are all missing the full number of mipmaps:
elveonSpiderBrown.dds
elveonSpiderBrown_n.dds
mikal33Spider_n.dds
SpinneBraun_n.dds
In the case of normal maps, the bodies on the spiders aren't visible in the CS I have. Clearly yours isn't taking it as well and is crashing, but you should still update it since it shouldn't do that. These files need to be fixed and then distributed with the next mod update.


If those files are faulty is there any reason why I can't just use the normal map for the tarantula for those other ones as well? All the spider textures are used for the same mesh.

What about small complex surrounding the statue? Could we not have distance files for that at some point. It just looks odd, considering so much other stuff can be seen from far away. Either way, I'm still having a blast exploring Anequina, and getting my merchant chops up to par.
Oh, I almost forgot. That quested green (female) armor. I collected it all and intended to put it in a glass-top display case in Verona House. However, the gauntlets didn't cooperate. I'd place them easily enough, but if I left the room and returned, they were no longer seen in the case. I tried this with two different display cases in separate rooms. Additionally, one piece of armor (I forget which) fell through the floor as I tried to manipulate it. I ended up storing the armor in an crate to be safe.
Thanks!!!!!!
-Decrepit


You can do that yourself.
Just find the files Anequina/Architecture/Orcrest/LowWall01.nif . . . and the other low wall ones, make copies of them and name the copies LowWall01_far.nif, etc.

The only other piece is Anequina/Architecture/Dune/Doorstone.nif, so copy that as well and make Doorstone_far.nif.

Then you can generate the distant view again and those things will appear.
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Mylizards Dot com
 
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Post » Fri May 27, 2011 7:34 am

Maybe add a few of these little fellows to Elsweyr:

- http://img521.imageshack.us/img521/4780/paradisebird2s.jpg

- http://www.tesnexus.com/downloads/images/28971-4-1261896089.png

- http://www.tesnexus.com/downloads/images/29086-1-1262716503.jpg

- http://ljosa.proboards.com/index.cgi?board=formmore&action=display&thread=3360&page=1 (v2.0)

- http://www.tesnexus.com/downloads/file.php?id=28971 (v1.0)
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Melissa De Thomasis
 
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Post » Fri May 27, 2011 9:20 am

Maybe add a few of these little fellows to Elsweyr:

- http://img521.imageshack.us/img521/4780/paradisebird2s.jpg

- http://www.tesnexus.com/downloads/images/28971-4-1261896089.png

- http://www.tesnexus.com/downloads/images/29086-1-1262716503.jpg

- http://ljosa.proboards.com/index.cgi?board=formmore&action=display&thread=3360&page=1 (v2.0)

- http://www.tesnexus.com/downloads/file.php?id=28971 (v1.0)


I like it! But Iliana, if you add it, please be sure to use v2.0!
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Sami Blackburn
 
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Post » Fri May 27, 2011 4:10 pm

Hmm, CS was the same version but just in case I uninstalled and reinstalled it... twice, and does about the same thing. Duno, maybe its my graphics cards just do'n like spiders. I know I dont :) it's Nice this mod conveniently has a no spider version. I'll use that for the time being. Thanks for the assistance and looking into it.


Try this--
http://www.megaupload.com/?d=J5PKANWS

I changed the textures so that they all use the same normal map. It seems to work well. Let me know if that fixes the issue.

Maybe add a few of these little fellows to Elsweyr:


More bird resources are great. You hear chirping everywhere but never ever see a song bird!
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Maeva
 
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Post » Fri May 27, 2011 5:23 pm

^The link is not working for me. "he file you are trying to access is temporarily unavailable" of something like that
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Jeff Tingler
 
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Post » Fri May 27, 2011 8:37 pm

http://www.megaupload.com/?d=QRFF52AA

Unpack those to Textures\Creatures\spider and that will solve the issue.
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City Swagga
 
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Post » Fri May 27, 2011 5:20 pm

http://www.megaupload.com/?d=QRFF52AA

Unpack those to Textures\Creatures\spider and that will solve the issue.

Still not working for me.
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Tanya
 
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Post » Fri May 27, 2011 8:43 pm

Still not working for me.


Idem here. Seems a Megaupload problem.

Try Mediafire instead.
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maddison
 
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