A couple scenes from the expanded jungle region--
http://img641.imageshack.us/img641/1082/anqtopal05.jpg
http://img687.imageshack.us/img687/6596/anqtopal04.jpg
The http://img251.imageshack.us/img251/8082/rh01.jpg...
Iliana, any chance you need them?
Perhaps not Riverhold. That town has mostly cavern homes, and the handful of above ground ones all need the Bravilian verandahs for the paths.
But there is supposed to be a village half way between Rimmen and Border Watch called Valley Guard which they could be used for. Those ramshackle houses could be infested with Renrijra Krin bandits.
Have you had a chance to look at doing a lod mesh for the new Orcrest palace? Its the last piece I need for the update.
I've placed the Noria down in the valley below Dune. One of the ship sounds with creaking wood and the sloshing of water suits it perfectly--
http://img524.imageshack.us/img524/1703/anqnoria.jpg
Sorry, I mean the buildings/rocks/etc.

I was just noticing them in here, but most of them don't appear to have been properly stripped to run as LODs. In their current form, they're going to contribute to visual anomalies and memory overload. I can't tell yet if they've been run through a vertex reduction either to bring the poly counts down. With LODs, every last poly that can be shaved off helps immensely.
Mmm, I think the Corinthe city walls and towers need that done. They are just using copies of the full meshes for the far_nifs.
Have you had a chance to look at that Orcrest Building01 that Mr Siika uploaded? That was one of the old ones that needed optimising.