I think the normal map needs to be flattened a bit - that looks like too bumpy of a normal, I didn't change the normal map except for adding the alpha channel, I'll check that and look at the building exterior nifs for more funny gloss settings.
Pacific Morrowind
I forgot to include some of the important textures. The city walls and towers use the ones called karithwall01, 02, 03, and loamwalls028, 029 also.
For some reason I thought it was just those loam ones I uploaded.
The patch works, but it's got a bunch of extra edits that don't belong there. A byproduct of how the CS messes things up when you do patch ESPs. I can link the fixed up version for download if you want.
Have you uploaded the fixed patch somewhere? I was going to bundle it with a bunch of other odds and ends and upload it soon.
Also I noticed that my Zebra meat was not removed - guess she wasn't hungry.
Haha, no. She's a merchant, so you can sell her the stuff if you like. Don't go giving away stuff to orcs for free!

So it doesn't matter *who* owns it?
I've fixed it now . . . for a later update of course. And also added a lock on the door which the NPCs already carry keys for.
But its a harmless error. The door isn't locked so the NPCs still go in and out even with the wrong ownership. There were a couple more in Alabaster that needed fixing as well.
No, it does matter who owns it, because an NPC won't trespass against something owned by other NPCs. At least not as far as I've seen when making mistakes like that about setting the wrong owner on a door. And I do find it irritating that the CS won't assign the door the same owner as the cell it leads to if you've set the cell ownership.
Unless they're really irresponsible little NPCs, then they'll do anything you ask!
I just wanted to stop by and say that I am thoroughly impressed by your work. The cities are beautiful and unique, which makes exploring them a truly gratifying experience. Though, I must say, Corinthe will forever hold a special place in my heart. Those small side alleys and that bustling marketplace really create such awe in me :wub: . Most of all, I love the landscape. The small details found in each type of terrain from the beaches to the desert sands, the new creatures, the sandstorms! Lovely...just lovely. May your love for modding never die!
Thanks.

I like markets and twisting alleyways with lots of small crowded buildings. I was thinking of some of those old towns in southern Europe which are always lots of fun to explore.
I've made use of quite a few of those merchants in a Merchant Quest, you can use silver trade bars to buy barrels of things like candles, and cheese, and iron tools, and fresh vegetables, and then sell them for a profit in silver bars at the other settlements in the province. Its a little game of matching sellers with buyers. When you've earned enough silver you are ready for your promotion in the Merchants Guild.
Hope all is going well...this is such a great mod!
A bit sick at the moment. I'm coughing like a mad thing. That'll teach me for going cycling in the chill of autumn without a warm jacket!
Well 9 interiors for the Orcrest slum-township are now finished with extra npcs . . . just another 20 left to go and the king's palace.
Ugh I didn't get to look at it much yesterday, but I was able to review what must be removed to generate the landscape. Today, I was able to copy 99% of everything that should be disabled into a seperate esp, but there's still no easy way to disable these references. Also for now, I will have less time to work on modding. I don't know how long it will take to finish this, but it may take a few days.
Some references can be safely removed, but others should be disabled to prevent the CS from crashing. I may have to cut some corners and ignore the small things to cut the number of references in half, plus I could cover up some scripted ref's in photoshop. But doing that means this will be a destructive process and not saveable or reproduceable for future use; not as easy as I had hoped.
Is that to create improved distant landscape LOD ground textures?