I feel like a sewer system would be somewhat out of place for a city as primitive as Orcrest, my bet is that they just straightup [censored] in the streets.
Now a system of crypts under the city, that is a whole different affair...
You have a great point there. I am sold on that idea...
The crypts would be very interesting to explore. I think since OrcCrest is such a primitive city, the crypts would be just caves, and not ruins.
Yep, they drop down a few planks to walk over the nasty bits. Even the rats use it to wade over the puddles--
http://img340.imageshack.us/img340/1645/anqorcrestalleys1.jpg
I think I'll use retextures of the crypt tileset (those very narrow winding corridors sometimes found beneath the Forts) and the Oblivion caverns set for the Orcrest undercity, when I get around to doing that.
Speaking of Orcrest would anyone fix some collisions on a couple of meshes for me? Just some stairs I keep falling through, and the palace building which needs the collision pushed back so I can place a load door.
Thanks Illiana, it was another mod causing the problem. Oh, and I have a question. I got the first Thieves Guild Quest in Corinthe, "Pickpocketing", the one where you have to steal the keys from some shop owners in Leyawiin, and I can't find the key for southern books. I found the one for Goods and Guarantees and I haven't checked the last one. I need help finding.
Oh yeah, I noticed that the key for Southern Books is checked as a quest item. I don't know why because its not used in any vanilla quests. So you can't actually pickpocket.
You can grab a copy of it through the console though
player.additem 00026085 1
I'll fix that in the next update. BTW If you tell Jinsiraga you can't find all the keys she sends you to get the town guard keys instead. I did that just in case some of the Leyawiin shopkeepers had been killed!
Yay, Uglulyx is making a dungeon quest for Elsweyr.

http://www.gamesas.com/bgsforums/index.php?showtopic=1051958