I did a quick tour of the Elseweyr province too, and was mightly impressed. Extraordinare work for *one* (I think?) person! :tops:
Thanks.

I can't take any credit for any of the new models or textures though. Those were all created by other modders, as you can see in my very long acknowledgements list.
The patch works, but it's got a bunch of extra edits that don't belong there. A byproduct of how the CS messes things up when you do patch ESPs. I can link the fixed up version for download if you want.
Yes, please do. The CS really has a mind of its own sometimes!
OK, no problems with JQ-Return_of_Dagoth_Ur.esp loaded first. Don't know how important the Path Grids are, though. I guess out in the open it's not so important?
I did however notice a small land tear between cells 3, -1 and 3, -2 if Faregyl.esp loads after (as BOSS suggests) ElseweyrAnequina.esp. The land tear disappears if Faregyl loads first. I did a quick TT (remove trees) and TCL to get a good view of the landscape and couldn't see any landscape conflicts.
EDIT: Oh, yeah, no wonder it all looked fine. That would be due to the patch between Faregyl and Elsweyr which is on the download page for Faregyl

Petrus, you can find that patch on Arthmoor's Faregyl Village mod page. Ignore the reference to my old ElsweyrFaregylRoad.esp . . . that one was all merged into this mod and the patch works for both.
The path grids with that Dagoth Ur mod shouldn't matter. Enemies all ignore those anyway when combat begins. At worse, if you have a companion with you, he might decide to go hug a tree.
ah that explains it nicely, thanks and http://www.4shared.com/file/133770900/dc0d7e0a/fixed_caravanserai.html.
Pacific Morrowind
Thanks.

Oh, there's a little post on the right of that entrance, which is now topless, and should go. Not terribly important though, I can always just stick something on top of it.
Sadly the Orcrest textures still shine. Those ones are pretty stubborn things!
Someone else tried compressing the normals with DX5 (I think?), which removed the gloss, but if you weren't using the Large Texture setting, they would show up all pixelated.