I'd say they are accurate, the (protagonist)guy in the trailer is identical to the one on those papers.
I'd say they are accurate, the (protagonist)guy in the trailer is identical to the one on those papers.
Yeah and he even speeks the whole narrative as written in those papers. Does he?
Sorry Kotaku always make me getting the bananas out. Can't say whats the reason for that with their constant 100% accurate stuff
I'm somewhat ok with this, depending on who replaced him as writer. Although I have to think that Ken Rolston had a hand in the Dark Brotherhood stuff alongside Emil. Still that guild is the best one in Oblivion for a very good reason, freedom of choice. Go in Guns Blazing but lose the bonus or get the bonus. I wouldn't mind some of that in Fallout 4 but not just simple black, white stuff, save this merchant get 25% off or other merchant 25% off. Something more deeper like New Vegas where NCR wasn't automatically the good guys.
Sesom, pls, no, you're breaking my heart. Don't you have slaves whose hearts you can break?
Fallout 3 was my favorite game in the series, personally, probably because I've been to pretty much everywhere they showed in the game at some point in my life, whereas I've never been real interested in travelling to the US West Coast personally. If Fallout 4 is taking place in Boston, somewhere that I may end up visiting at some point, and it has essentially the same team behind F3, then I can really see myself enjoying it. The only regrettable part is that Adam Adamowicz isn't able to give his unique touch to the art style.
Lead Artist used to be Adam Adamowicz but he passed a way a few years ago of cancer
Looking at the trailer I have the impression that some older concept art for FO3 from Adam was used or at least the designers where inspired from it.
Which I like a lot.
It was never as pronounced as it is until Fallout 3. That's what he means.
You know what? I'll take that over the tribals, the voodoo men, the gangsters, the inexplicable presence of the Yakuza, the giant Mayan temple in the middle of California and the parody Scientologists in FO2.
Fallout 2 was an excellent game, but it's world sure had a lot of weird, inconsistent crap.
Ever read the design notes for Van Buren by the way? Black Isle intended to ramp up the 50's 'Murica SCIENCE thing a whole bunch too.
=/ I was hoping they'd ditch the dead weight and get better writers.
Who followed the speculation threads here over the years of development should have recognized that Bethesda had several job offers for quest designers with writing experience. Will be interesting if they found some and not start great fuzz about one person.
I followed the thread and I also followed the job hiring. Unfortunately even if there are talented writers now, they might also have an incompetent lead.
Didn't Todd say during the Skyrim developement that the way they build their worlds prevent them from telling "tight" (can't remember if that was the exact word) stories? (And it shows.)
I think we're in the minority but I loved the metro too, a truly explorable nightmare maze. Just a shame you had to cross your fingers and hope the game didn't crash whenever you emerged somewhere new
I appreciate your competent anolysis of a game which isn't released yet.
I'm unsure whether you're intentionally misinterpreting my posts or not. If you're going to quote me, then at the very least respond to what's in the quote instead of making an anolysis on a statement that wasn't made.
Am I the only one who actually LIKED Fallout 3's story and writing?
Pretty sure a lot of people did, but a lot of those who didn't REALLY didn't and tend to be much more vocal on this forum.