Emil was also the lead designer for Fallout 3 (as well as lead writer). Not sure what to think.
Emil was also the lead designer for Fallout 3 (as well as lead writer). Not sure what to think.
haha could be funny to see some homosixual Super mutant romance
You kidding me? They were fun because they offered multiple solutions. You sure you're not thinking of Skyrim?
Oblivion's Dark Brotherhood had multiple ways to solve every single quest. Even if you remain unimpressed, the fact is these were a step above every single other quest in the game, because no other game allowed for that many options. The latter half after the "purge?" Yeah that got dull, but the first half is what got people all excited and into the game. You COULD use brute force, but a bonus was awarded for meeting criteria. Likewise, it was a rare gem where you could re-visit old assassination locations and see NPCs reacting to them in various ways; one guy even commited suicide because of the man you murdered.
The writing itself was very bland and basic. Just another revenge story; nothing bad but nothing above par.
Hopefully that's not the case this time, cause I think most of us are viewing this as good news. xD
Homosixual super mutant? Reminds me of Bull in DA Inquisition, except he went both ways.
The fact they are also interviewing a lead artist, makes me think Emil is also lead writer.
Yes, but that was only up until the "dead drop" part of the questline, when both the quest quality and writing took a massive nose dive in quality.
I wouldn't just yet. Even if he wasn't writing, the lead writer would be under his care.
Yep. Still, the quests beforehand were absolutely a cut above the rest of the game. Dunno why they took the route of the boring dead drop quests after. Perhaps to service the plot? No idea, but yeah, I think most people are focused on the first part when they praise it.
If Bioware writers were to write Fallout:
"Super Mutants are a threat to the entire world! Humans everywhere may be killed by Super Mutants. So I will kill all humans with Super Mutants so they won't be killed by Super Mutants."
or
"Not all Ghouls murder people and eat brains! We're not bad people! I'll prove it by murdering people and eating brains. Also I helped a serial killer kill your mother."
I think most people can agree the capital wasteland was a pretty neat place to explore. Can we thank Emil for that, or?
We're talking about lead writer here. That means the quest plots.
That means the guy to blame for Little Lamplight being a thing.
That means the guy to blame for the plot basically being the Enclave and the Brotherhood arguing about who gets to press the button on Project Purity.
That means the guy who said "Tenpenny wants to blow up Megaton cuz ebil."
That means the guy who thought Mothership Zeta a brilliant DLC idea.
Oh thank god, they moved him to a position that he'd be good at. Provided he still has some of that Thief magic left in him.
Hopefully it signals good things for F4, both in game design and writing. Maybe Bethesda have some sense now.
Still don't understand Mass Effect 3 ending to be honest.
Robots will kill of organic life at some point. So in order to stop that from happening I will have robots kill all organic life. Why wasn't there a "that makes no sense little hologram kid" option?
But UndeCaf said he was also lead designer for Fallout 3. So he'd have say over the whole project under Howard. I didn't bother to source his comment.
Well that's what you get when the producer hires his best friend to be the lead writer instead of someone who can, you know, write.
Oh sure, they work as satire.. but Bioware plays these nonsensical plots straight as a fiddle.
Right, and what I'm saying those are two seperate title with two seperate responsibilities. No one cares about Emil's work on quests or locations cause it's fine. Everyone complains about his writing cause it's terriawful.
Right, I was just asking if we have him to thank for the CW is all.
Who wrote the Pitt by the way?
Probably has the best writing in FO3. It's not magnificent, but it's at least reflective of the moral junkheap a post apocalypse would be.
Source is my memory. But http://fallout.gamepedia.com/Emil_Pagliarulo something more concrete.
The same guy we been ripping a new hole.
I must be one of the few who actually liked the Dead Drop part of the Oblivion DB questline, though I would agree that only the first two - the ones actually sent by Lucien - were the ones that were truly entertaining. The very end of the questline made up for the more boring missions in between for me.
Yeah, maybe not. He had the same role in Skyrim, and at one point he said that he did the DB and the dragon language in Skyrim - he said it as if those were the only things that were creditable to him. I've also read somewhere that Brian Chapin did the F3 MQ. What I think happened was that Emil just wrote the idea for the main story, and the actual quests and areas were done by different people, possibly working independently. Emil said that he did the Tranquility Lane - suggesting that other quests weren't by him.
Also the DLCs were by completely different people. The Pitt was written by two writers who since left (forgot their names, will look for them soon); Mothership Zeta by the aforementioned Brian Chapin - not sure, but that's what I remember; Point Lookout was said to have been designed by Joel Burgess, not sure if that's true, not even sure what that means. I tried to research specific credits for Fallout 3 once, but to little avain. Pretty secretive people BGS are.
edit:
http://www.nma-fallout.com/showthread.php?187796-Planet-Fallout-interviews-Jeff-Gardiner-on-Fallout-3-DLC Erik Caponi and Fred Zeleny, apparently. Both of them left. I gather that at one point a siginificant amount of talent just up and left BGS. (they're not the only ones who left afaik)