Emil is now Lead Designer?

Post » Thu Nov 26, 2015 10:53 pm

Emil was also the lead designer for Fallout 3 (as well as lead writer). Not sure what to think.

User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Thu Nov 26, 2015 4:26 pm

haha could be funny to see some homosixual Super mutant romance

User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Thu Nov 26, 2015 6:48 pm

You kidding me? They were fun because they offered multiple solutions. You sure you're not thinking of Skyrim?

Oblivion's Dark Brotherhood had multiple ways to solve every single quest. Even if you remain unimpressed, the fact is these were a step above every single other quest in the game, because no other game allowed for that many options. The latter half after the "purge?" Yeah that got dull, but the first half is what got people all excited and into the game. You COULD use brute force, but a bonus was awarded for meeting criteria. Likewise, it was a rare gem where you could re-visit old assassination locations and see NPCs reacting to them in various ways; one guy even commited suicide because of the man you murdered.

The writing itself was very bland and basic. Just another revenge story; nothing bad but nothing above par.


Hopefully that's not the case this time, cause I think most of us are viewing this as good news. xD

User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Thu Nov 26, 2015 3:17 pm

Homosixual super mutant? Reminds me of Bull in DA Inquisition, except he went both ways.

User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Thu Nov 26, 2015 9:01 am

If we do have some bioware writers that would be a step up. We could have some more engaging quest and more free thinkers open to try new stories. Hopefully they don't deviate from the lore of the series.
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Thu Nov 26, 2015 9:18 pm

The fact they are also interviewing a lead artist, makes me think Emil is also lead writer.

User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Thu Nov 26, 2015 7:36 am

Yes, but that was only up until the "dead drop" part of the questline, when both the quest quality and writing took a massive nose dive in quality.

User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Thu Nov 26, 2015 5:28 pm

Mutants need love to.

User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Thu Nov 26, 2015 2:58 pm

I wouldn't just yet. Even if he wasn't writing, the lead writer would be under his care.

User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Thu Nov 26, 2015 9:42 am

Yep. Still, the quests beforehand were absolutely a cut above the rest of the game. Dunno why they took the route of the boring dead drop quests after. Perhaps to service the plot? No idea, but yeah, I think most people are focused on the first part when they praise it.

User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Thu Nov 26, 2015 2:18 pm

If Bioware writers were to write Fallout:

"Super Mutants are a threat to the entire world! Humans everywhere may be killed by Super Mutants. So I will kill all humans with Super Mutants so they won't be killed by Super Mutants."

or

"Not all Ghouls murder people and eat brains! We're not bad people! I'll prove it by murdering people and eating brains. Also I helped a serial killer kill your mother."

User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Thu Nov 26, 2015 5:22 pm

I think most people can agree the capital wasteland was a pretty neat place to explore. Can we thank Emil for that, or?

User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Thu Nov 26, 2015 10:24 pm

We're talking about lead writer here. That means the quest plots.

That means the guy to blame for Little Lamplight being a thing.

That means the guy to blame for the plot basically being the Enclave and the Brotherhood arguing about who gets to press the button on Project Purity.

That means the guy who said "Tenpenny wants to blow up Megaton cuz ebil."
That means the guy who thought Mothership Zeta a brilliant DLC idea.

User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Thu Nov 26, 2015 8:37 pm

Oh thank god, they moved him to a position that he'd be good at. Provided he still has some of that Thief magic left in him.

Hopefully it signals good things for F4, both in game design and writing. Maybe Bethesda have some sense now.

User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Thu Nov 26, 2015 7:55 pm

Still don't understand Mass Effect 3 ending to be honest.

Robots will kill of organic life at some point. So in order to stop that from happening I will have robots kill all organic life. Why wasn't there a "that makes no sense little hologram kid" option?

User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Thu Nov 26, 2015 11:02 am

Stories like that could reference the dark humour that litters the Fallout universe.

There is still nothing wrong with a new writer to give us some new material and fresh start.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Thu Nov 26, 2015 6:46 pm

But UndeCaf said he was also lead designer for Fallout 3. So he'd have say over the whole project under Howard. I didn't bother to source his comment.

User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Thu Nov 26, 2015 10:28 am

Well that's what you get when the producer hires his best friend to be the lead writer instead of someone who can, you know, write.

Oh sure, they work as satire.. but Bioware plays these nonsensical plots straight as a fiddle.

User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Thu Nov 26, 2015 2:55 pm

Right, and what I'm saying those are two seperate title with two seperate responsibilities. No one cares about Emil's work on quests or locations cause it's fine. Everyone complains about his writing cause it's terriawful.

User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Thu Nov 26, 2015 8:44 am

Right, I was just asking if we have him to thank for the CW is all.

User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Thu Nov 26, 2015 7:34 am

Who wrote the Pitt by the way?

Probably has the best writing in FO3. It's not magnificent, but it's at least reflective of the moral junkheap a post apocalypse would be.

User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Thu Nov 26, 2015 10:21 am

Source is my memory. But http://fallout.gamepedia.com/Emil_Pagliarulo something more concrete.

User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Thu Nov 26, 2015 6:47 pm

Don't get me wrong I do not want this type type of writing if it's not darkly twisted in an amusing way. I don't think a writer should use a crazy anticlimactic confusing endgame theme like the Mass Effect 3 ending as a coherent plot device. Satire should be used to create an amusing situation not be a critical plot point.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Thu Nov 26, 2015 10:13 pm

The same guy we been ripping a new hole.

User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Thu Nov 26, 2015 7:39 pm

I must be one of the few who actually liked the Dead Drop part of the Oblivion DB questline, though I would agree that only the first two - the ones actually sent by Lucien - were the ones that were truly entertaining. The very end of the questline made up for the more boring missions in between for me.

Yeah, maybe not. He had the same role in Skyrim, and at one point he said that he did the DB and the dragon language in Skyrim - he said it as if those were the only things that were creditable to him. I've also read somewhere that Brian Chapin did the F3 MQ. What I think happened was that Emil just wrote the idea for the main story, and the actual quests and areas were done by different people, possibly working independently. Emil said that he did the Tranquility Lane - suggesting that other quests weren't by him.

Also the DLCs were by completely different people. The Pitt was written by two writers who since left (forgot their names, will look for them soon); Mothership Zeta by the aforementioned Brian Chapin - not sure, but that's what I remember; Point Lookout was said to have been designed by Joel Burgess, not sure if that's true, not even sure what that means. I tried to research specific credits for Fallout 3 once, but to little avain. Pretty secretive people BGS are.

edit:

http://www.nma-fallout.com/showthread.php?187796-Planet-Fallout-interviews-Jeff-Gardiner-on-Fallout-3-DLC Erik Caponi and Fred Zeleny, apparently. Both of them left. I gather that at one point a siginificant amount of talent just up and left BGS. (they're not the only ones who left afaik)

User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

PreviousNext

Return to Fallout 4