i liked Fallout 3. I still play it.. I'm not sure what the problem is or who this "Emil" is and why I should care...
jd10013 said it best:
"nah, as always is the case, people who don't like something are far more vocal than people who do. especially on the internet. people who like the game will 9/10 times just play it. but the ones that don't will rush to the internet to tell as many people they can reach that they not only don't like it, but nobody should."
That awkward, dopey writing in Fallout 3 made the game unapproachable for me. And still, now, whenever I think about how I have yet to experience Fallout 3 beyond its first couple of hours, and start to get interested in playing it, I immediately recall that the dialog just spoils everything else that could potentially be good about the game.
But bad dialog isn't just contained to Fallout 3, it's something of a Bethesda trademark starting after Morrowind. I've wondered on multiple occasions if Bethesda don't have the worst writing in all AAA gaming history. It's as if written by a 14 year old with some kind of cognitive disorder. The fact that it passes quality control and that Bethesda doesn't improve the quality of their dialog gives the impression that the leads at Bethesda maybe aren't super sharp people, themselves. There's no way that what Bethesda write would pass at most other studios. But people don't think of Bethesda games for quest design and writing, and the association of Beth games with open world explorative games rather than all-encompassing deep RPGs is because aspects of Beth RPGs simply cannot be considered good.
If Bethesda ever reformed their awful aspects and brought them up to par with their good aspects, they'd be a wonder of the gaming world. Astonishingly, it wouldn't be hard to improve their worst aspects, because they're so bad that they can only possibly improve (and pretty much every other studio already does a better job at those things), and because it's clear what's bad about them, and what changes are needed to make them good.
The clear impression is that dialog in Bethesda games is written by someone who doesn't have a complex mind, and doesn't have a lot of consideration going on in it. The writing is overly blunt in its sentiments, lacks the expression of considerations, and is reduced to one-dimensional stances, which most real people cannot relate to. And the choices presented often come down to making sentiment-based determinations, which is entirely sociopathic. If the developers relate to this kind of mental framework, then they probably have cultivated a studio culture through hiring that favours this mindset, and would consequently live in a bubble and be unaware that their perspective and appreciation of this type of dialog is not shared by the majority of people.
As long as there's no metro tunnels, I'm ok.
Now who's the lead writer?
I'm not expecting good writing in Fallout 4, I just hope they don't butcher the lore.
I will forever love Little Lamplight because of Knock Knock.
I understand everything that doesn't make sense about it, I do. But Knock Knock made that place for me. She is the only one who comes to mind when I try to think of people who asked you about your own past and your opinion on everything that had happened after you left the vault. The only one. That's pretty crazy. The rest of the game is mostly binary: you need this, so do that for me. A huge portion of the dialogue is pretty static, and never feels like a real conversation.
Except for Knock Knock. She's horribly cheezy with her jokes, her voice hurts my ears, but gosh darn it she actually held a conversation with me for a few minutes there.
I'm relieved to see that big announcements bring quality posters too and not just salivating [censored].
If the leaked Kotaku documents are to be trusted and one of the factions is known as the Minutemen, then we can expect a lot of senseless "MURRICUH" and 1950's tones going so strong they make you wanna vomit.
You are 7 years late to the http://en.wikipedia.org/wiki/Fallout_3.
Ever since rumors were flying around about Boston being the next city, I became convinced that there were going to be a lot of references to the American Revolutionary War. That's not bad necessarily, if done properly it can be quite captivating, but it's also quite easy to [censored] it up.
It can have a metro system, but if the city just happens to be blocked off by kilometer high piles of rubble and the metro system suddenly becomes the only way to get anywhere...well then.
There still something left and as long as they stay away from West Coast, we'll at least have that.
...I also loved the metro system. Bloody things actually got me to look at the ingame maps/kiosk stations rather than my pipboy. And after I made that transition, trying to find my way actually became fun.
Doubt they'll be so overbearing this time though.
June 5th shall now be called Delicieuxz Day around here.
Let's not get crazy they haven't ruined Cali and Vegas.....yet.
I consider the gameplay and systems design combo among that line of thinking; about "deep RPG's".
Yeah they are 100% accurate. Even Ron Perlman isn't there anymore as they correctly stated