» Wed Mar 30, 2011 11:18 am
Glad your excited about Skyrim and I like this post. The big jump in Oblivion AI was the NPCs get up go to work, sleep thing....and they did that very well. I think this fits into what we can expect as the next big NPC behavior-wise jump with Skyrim. I suspect NPC behavior will be very complex in this game as the big AI jump and ( barring farting on each other... although that orc in the new screen caps looks like a farter to me!) we should expect love, hate, fear, joy in full abundance. Different reactions amongst various NPCs to the same event (some run from dangers, others face it as a basic example) is well within current programming abilities and just takes time. Bethesda may even go so far as keeping track of NPCs current moods, not just a set of predetermined responses for each NPC.. They're bragging about the new AI system and I have faith that it will be full of surprises. Be ready for a literally, 'never play through the game the same way twice' experience.