[RELz]Emp_Parasol Retexture

Post » Thu Nov 18, 2010 1:11 am

Emp_Parasol Retexture
by Vurt, AnOldFriend3 and Nich.

AOF sent me some modified textures (from my Tree Textures Overhaul) with UV corrections by Nich. I really liked how it looked so i decided (with permission) to release those on PES as a separate download.

http://pnmedia.gamespy.com/planetelderscrolls.gamespy.com/fms/images/mods/8130/1276094800_fullres.jpg
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8130
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Jaki Birch
 
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Post » Thu Nov 18, 2010 3:33 am

These are fantastic! Lovely work as always. :)
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carly mcdonough
 
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Post » Thu Nov 18, 2010 3:43 am

Lol I was going to ask you from where you got those textures, saw it in your videos on youtube. Well that's a awesome retexture!
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christelle047
 
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Post » Thu Nov 18, 2010 7:23 am

I like the new look, but the textures have a very low resolution for such a large object. Why not take at least 1024x1024, should be no problem as shrooms per cell rate is not that high in vanilla MW. ;)


Greets, TheDaywalker!!! :rock:
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IsAiah AkA figgy
 
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Post » Thu Nov 18, 2010 11:54 am

I like the new look, but the textures have a very low resolution for such a large object. Why not take at least 1024x1024, should be no problem as shrooms per cell rate is not that high in vanilla MW. ;)


Greets, TheDaywalker!!! :rock:



Yeah I'd like to have a 1024x1024 retexture too, or 2048 :) But that's up to you Vurt. They're great even as they are though..
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remi lasisi
 
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Post » Thu Nov 18, 2010 6:23 am

Nice retexture. I had also been wondering where you got this texture from in your video's and screens vurt. :lol:
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brian adkins
 
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Post » Thu Nov 18, 2010 4:52 am

Yeah I'd like to have a 1024x1024 retexture too, or 2048 :) But that's up to you Vurt. They're great even as they are though..


The shroom textures are 1024x1024.. in my first tree texture overhaul those were 2048x2048 i belive, people complained quite a lot about that so i made most textures 1024x1024..
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Multi Multi
 
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Post » Thu Nov 18, 2010 1:05 pm

Vurt, AOF: Me which however loves your work and which uses it in my Morrowind's game.

There and well the result is less beautiful than old textures of Vurt >.<
The trunks are pixelised, and thus texture appears as if it were in 256x256….

The top of mushroom is not super beautiful either, because there there is an effect of deformation, and it is also seen that texture underwent effects of sharpen or other >.<


However, I adore this viscous effect and a little darker than you wanted to retranscribe.
For example, the plates under the hat of mushroom are superb and realistic!!


p.s: afflicted I am not gifted to speak in English >.< (thank you the automatic translator :D)

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Nuno Castro
 
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Post » Thu Nov 18, 2010 11:44 am

The shroom textures are 1024x1024.. in my first tree texture overhaul those were 2048x2048 i belive, people complained quite a lot about that so i made most textures 1024x1024..


Oh my bad.. Actually I only refered to the Emp_Parasol texture, not the whole pack ^_^
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Steve Fallon
 
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Post » Thu Nov 18, 2010 6:36 am

Not sure i understand, the Emp_Parasol textures are all in 1024x1024, both the old ones and the new.

papill6n: Since the uv mapping has been edited the textures are now larger, thus it's easier to see pixelation. Choose whichever version you prefer, that's why it's a separate download ;)
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WTW
 
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Post » Thu Nov 18, 2010 11:44 am

Vurt, AOF: Me which however loves your work and which uses it in my Morrowind's game.

There and well the result is less beautiful than old textures of Vurt >.<
The trunks are pixelised, and thus texture appears as if it were in 256x256….

The top of mushroom is not super beautiful either, because there there is an effect of deformation, and it is also seen that texture underwent effects of sharpen or other >.<


However, I adore this viscous effect and a little darker than you wanted to retranscribe.
For example, the plates under the hat of mushroom are superb and realistic!!


p.s: afflicted I am not gifted to speak in English >.< (thank you the automatic translator :D)



I absolutley never use sharpen. :o :shakehead: Besides these are meant to be admired from afar not right in your face. :whistling:

Seriously though, I did use some other stuff, and junk, and things to add some detail, perhaps I went a touch overbaord? :toughninja:

Anyway, I think they look alright, for the time being atleast. I have other things I am working on, and alot more stuff I should be working on perhaps, so it is take it or leave it. :)
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Alkira rose Nankivell
 
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Post » Thu Nov 18, 2010 4:11 pm

I created 2 2048x2048 textures.. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8190.
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Maria Leon
 
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Post » Thu Nov 18, 2010 12:42 am

I have reason to belive that you forgot some bark texture http://i47.tinypic.com/2zqa35w.jpg, I might be wrong? :shrug: (High rez version)
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Bethany Short
 
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Post » Thu Nov 18, 2010 4:18 am

[censored], you read my mind vurt. :P I was already planning on making some mushrooms like this for Amanita, looks like i might have to steal yours :P
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Fanny Rouyé
 
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Post » Thu Nov 18, 2010 7:45 am

I have reason to belive that you forgot some bark texture http://i47.tinypic.com/2zqa35w.jpg, I might be wrong? :shrug:


you mean the underside of the shroom? i didnt bother with doing that 2048x2048.. The textures i included are the main stem and the upper side of the mushroom.

SGMonkey: you're welcome to steal it :)
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RUby DIaz
 
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Post » Thu Nov 18, 2010 4:46 pm

Thank you Vurt !!! :bowdown:

you roxxx man :mohawk:


p.s: Is the patch of compatibility: "Vality's Ascadian Isles Compability Mod, by Macready" always functional with your new version?
thank in advance
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Zosia Cetnar
 
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Post » Thu Nov 18, 2010 12:05 pm

p.s: Is the patch of compatibility: "Vality's Ascadian Isles Compability Mod, by Macready" always functional with your new version?
thank in advance


I made my adjustments to Vality's mod using vurt's 1f AI release. I haven't yet used any of vurt's subsequent updates to the meshes and textures.

If there's a problem, it will most likely take the form of clipping (e.g., a tree trunk overlapping with nearby rocks). I spent a great deal of time fixing clipping issues, often with very little room to spare after my adjustments, so if the mesh shapes have changed since 1f, there will likely be clipping again.

I'm planning to at least take a look at vurt's latest soon. Can't promise I'll go through the tedium of eyeballing every AI tree again, though... :)
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NAkeshIa BENNETT
 
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Post » Thu Nov 18, 2010 4:05 pm

Oh thank you Macready!
I didn't test yet the new version of the Vurt's mod.
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loste juliana
 
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Post » Thu Nov 18, 2010 9:28 am

I made my adjustments to Vality's mod using vurt's 1f AI release. I haven't yet used any of vurt's subsequent updates to the meshes and textures.

If there's a problem, it will most likely take the form of clipping (e.g., a tree trunk overlapping with nearby rocks). I spent a great deal of time fixing clipping issues, often with very little room to spare after my adjustments, so if the mesh shapes have changed since 1f, there will likely be clipping again.


The mesh shapes have changed, but i think every tree is smaller than in 1f so it would surprise me if there's clipping with the new releases.
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JD bernal
 
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Post » Thu Nov 18, 2010 2:40 pm

Vurt, can you add this to your PES link that is in your signature? It's nice to be able to find allllllll of your mods on PES, and this little retexturing mod would also be great to add in your PES account.
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k a t e
 
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Post » Thu Nov 18, 2010 12:26 pm

It's in there already, the retexture is on the Tree texture overhaul page, the 2048x2048 retexture is on the ascadian isles mod + the new AI mod comes with the 1024x1024 retexture.
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quinnnn
 
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Post » Thu Nov 18, 2010 8:27 am

was bored, http://piclair.com/data/44cvn.jpg :wacko:
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Dominic Vaughan
 
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Post » Thu Nov 18, 2010 4:48 pm

yeak i like it.

are the trunks a little too rigid, and are the caps a little too round/bent?
and it misses rounded up borders at the edges of the caps.

but if not that resembles giant mushrooms finally. :celebration:
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Jonathan Windmon
 
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Post » Thu Nov 18, 2010 9:52 am

yeak i like it.

are the trunks a little too rigid, and are the hats a little too round/bent?
and it misses rounded up borders at the edges of the hats.

but if not that resembles giant mushrooms finally. :celebration:


yeah i've missed rounded up borders (if you mean that the underside isnt flat like that). I made them in NGplant which isnt really made for making mushrooms and just gave it some vertex paint in blender.. it should be easy to fix the undersides though. Don't agree (or really understand) what you mean with the rigid stems though.. The hats comes in many shapes from almost completely round to completely flat IRL, mine are somewhere in the middle i guess, give me a reference pic and i'll make another variety too ;)
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Ryan Lutz
 
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Post » Thu Nov 18, 2010 1:44 am

ok, these round's effect must come from the image ;)

and then it is true that I am accustomed to the basic mushrooms of Morrowind which have a rather flat cap.

for the stems, in fact similar, it is the fact that I would be accustomed to those basic in Morrowind, and that they have several trunks (I want to say the kinds of branches which go to the caps).

thus on the contrary that do not make evil change a little basic elements of Morrowind (of course while keeping the lore).
:goodjob:
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Nitol Ahmed
 
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